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000
18.03.2006, 11:26
Memo_21



Meine Maps starten nicht mehr.
Seit ich eigendlich die .wad-texturen von Steam genommen habe.
Ihr ist meine Compile-liste:

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\programme\valve hammer editor\tools\de_waterland_cz"-nowadtextures
Entering c:\programme\valve hammer editor\tools\de_waterland_cz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.47 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.97 seconds)

Using Wadfile: \valve\condition zero\valve\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \valve\condition zero\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \valve\condition zero\valve\czcs_downed.wad
- Contains 7 used textures, 8.43 percent of map (95 textures in wad)
Using Wadfile: \valve\condition zero\valve\czcs_havana.wad
- Contains 4 used textures, 4.82 percent of map (159 textures in wad)
Using Wadfile: \valve\condition zero\valve\czcs_italy.wad
- Contains 0 used textures, 0.00 percent of map (199 textures in wad)
Using Wadfile: \valve\condition zero\valve\czcs_militia.wad
- Contains 7 used textures, 8.43 percent of map (133 textures in wad)
Using Wadfile: \valve\condition zero\valve\czcs_office.wad
- Contains 9 used textures, 10.84 percent of map (305 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_airstrip.wad
- Contains 1 used texture, 1.20 percent of map (95 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_aztec.wad
- Contains 2 used textures, 2.41 percent of map (87 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_cbble.wad
- Contains 2 used textures, 2.41 percent of map (59 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_chateau.wad
- Contains 1 used texture, 1.20 percent of map (138 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_corruption.wad
- Contains 1 used texture, 1.20 percent of map (83 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_dust.wad
- Contains 0 used textures, 0.00 percent of map (92 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_fastline.wad
- Warning: Larger than expected texture (348972 bytes): 'TL_GRY_CLEAN03'
- Contains 3 used textures, 3.61 percent of map (158 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_inferno.wad
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_piranesi.wad
- Contains 4 used textures, 4.82 percent of map (203 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_prodigy.wad
- Contains 2 used textures, 2.41 percent of map (155 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_sienna.wad
- Contains 1 used texture, 1.20 percent of map (114 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_stadium_pi.wad
- Contains 1 used texture, 1.20 percent of map (195 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_tides.wad
- Contains 2 used textures, 2.41 percent of map (74 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_truth.wad
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Contains 1 used texture, 1.20 percent of map (68 textures in wad)
Using Wadfile: \valve\condition zero\valve\czde_vostok.wad
- Contains 3 used textures, 3.61 percent of map (227 textures in wad)
Using Wadfile: \valve\condition zero\valve\czritual_standard.wad
- Contains 1 used texture, 1.20 percent of map (121 textures in wad)
Using Wadfile: \valve\condition zero\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \valve\condition zero\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \valve\condition zero\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \valve\condition zero\valve\halflife.wad
- Contains 23 used textures, 27.71 percent of map (3116 textures in wad)
Using Wadfile: \valve\condition zero\valve\hlbasics.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \valve\condition zero\valve\liquids.wad
- Contains 2 used textures, 2.41 percent of map (32 textures in wad)
Using Wadfile: \valve\condition zero\valve\memo.wad
- Warning: Larger than expected texture (408812 bytes): 'WOOD_LAMINAT_2'
- Contains 2 used textures, 2.41 percent of map (52 textures in wad)
Using Wadfile: \valve\condition zero\valve\part2.wad
- Contains 2 used textures, 2.41 percent of map (139 textures in wad)
Using Wadfile: \valve\condition zero\valve\rats.wad
- Contains 2 used textures, 2.41 percent of map (153 textures in wad)
Using Wadfile: \valve\condition zero\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \valve\condition zero\valve\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \valve\condition zero\valve\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \valve\condition zero\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)

Warning: More than 8 wadfiles are in use. (36)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 8 additional animating textures.
Texture usage is at 2.16 mb (of 4.00 mb MAX)
2.28 seconds elapsed

----- END hlcsg -----

Fortsetzung folgt unten weiter

--


Dieser Beitrag wurde am 18.03.2006 um 11:29 von Memo_21 bearbeitet.
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001
18.03.2006, 11:28
Sm1|3y



Zitat:
Warning: More than 8 wadfiles are in use. (36)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
^^

--


Dieser Beitrag wurde am 18.03.2006 um 11:29 von Sm1|3y bearbeitet.
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002
18.03.2006, 11:29
Memo_21



hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\programme\valve hammer editor\tools\de_waterland_cz"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...986 (0.17 seconds)
BSP generation successful, writing portal file 'c:\programme\valve hammer editor\tools\de_waterland_cz.prt'
SolidBSP [hull 1] 500...914 (0.22 seconds)
SolidBSP [hull 2] 500...730 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1031 (0.27 seconds)
2.14 seconds elapsed

----- END hlbsp -----

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\programme\valve hammer editor\tools\de_waterland_cz"-full
401 portalleafs
1118 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.22 seconds)
LeafThread:
(2.31 seconds)
average leafs visible: 50
g_visdatasize:7807 compressed from 20451
2.81 seconds elapsed

----- END hlvis -----

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\programme\valve hammer editor\tools\de_waterland_cz"-extra

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'c:\programme\valve hammer editor\tools\lights.rad']
[1 texlights parsed from 'c:\programme\valve hammer editor\tools\lights.rad']

2499 faces
Create Patches : 12141 base patches
0 opaque faces
99472 square feet [14324003.00 square inches]
22 direct lights

BuildFacelights:
(90.98 seconds)
visibility matrix : 8.8 megs
BuildVisLeafs:
(14.80 seconds)
MakeScales:
(14.25 seconds)
SwapTransfers:
(1.19 seconds)
Transfer Lists : 5460904 : 5.46M transfers
Indices : 2107256 : 2.01M bytes
Data : 21843616 : 20.83M bytes
GatherLight:
(0.38 seconds)
FinalLightFace:
(0.73 seconds)
123.23 seconds elapsed [2m 3s]

----- END hlrad -----

--

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003
18.03.2006, 11:30
Memo_21



Zitat:
Sm1|3y postete
Zitat:
Warning: More than 8 wadfiles are in use. (36)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
was bedeutet das

--


Dieser Beitrag wurde am 18.03.2006 um 11:48 von Memo_21 bearbeitet.
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004
18.03.2006, 11:31
Memo_21



was muss ich da machen

Wenn jemand nichts versteht gibt es zwei Möglichkeiten, entweder man versucht es oder man lasst es.

--

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005
18.03.2006, 11:58
Richman
Moderator


1. Die Editierfunktion benützen.
2. Weiss ich nicht, was an deinem zuletzt geposteten Log falsch sein soll.
3. Wenn du wirklich 36 Wadfiles in Hammer geladen hast, dann reduzier die soweit wie möglich -> maximal 8!

--

Richman's Hazardous Course - Status: 100% !!!
www.richmans-maps.ch.vu - wieder online!

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006
18.03.2006, 12:46
Memo_21



ok danke jetzt gehts wieder ich habe alle wad-dateien ich eine wad-datei eingebunden mit wally, die wad-datei ist halt über 100 MB aber egal.
ich danke mich noch mals auf eure Antwort.

--

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