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** Executing... ** Command: "d:\programme\valve\steam\steamapps\danielnold\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\danielnold\counter-strike source\cstrike" "D:\Programme\Valve\Steam\SteamApps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2"
Valve Software - vbsp.exe (May 22 2006) 1 threads materialPath: d:\programme\valve\steam\steamapps\danielnold\counter-strike source\cstrike\materials Loading D:\Programme\Valve\Steam\SteamApps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Programme\Valve\Steam\SteamApps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (25043 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 51 texinfos to 22 Reduced 24 texdatas to 15 (1136 bytes to 640) Writing D:\Programme\Valve\Steam\SteamApps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.bsp 8 seconds elapsed
** Executing... ** Command: "d:\programme\valve\steam\steamapps\danielnold\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\danielnold\counter-strike source\cstrike" "D:\Programme\Valve\Steam\SteamApps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2"
Valve Software - vvis.exe (May 22 2006) 1 threads reading d:\programme\valve\steam\steamapps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.bsp reading d:\programme\valve\steam\steamapps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.prt 273 portalclusters 970 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (97) Optimized: 67 visible clusters (0.00%) Total clusters visible: 73376 Average clusters visible: 268 Building PAS... Average clusters audible: 273 visdatasize:21301 compressed from 21840 writing d:\programme\valve\steam\steamapps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.bsp 1 minute, 38 seconds elapsed
** Executing... ** Command: "d:\programme\valve\steam\steamapps\danielnold\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\danielnold\counter-strike source\cstrike" "D:\Programme\Valve\Steam\SteamApps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\programme\valve\steam\steamapps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.bsp 844 faces 147420 square feet [21228544.00 square inches] 0 displacements 0 square feet [0.00 square inches] 844 patches before subdivision 12016 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11) transfers 3411538, max 826 transfer lists: 26.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0153 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 49/8192 588/98304 ( 0.6%) brushsides 294/65536 2352/524288 ( 0.4%) planes 230/65536 4600/1310720 ( 0.4%) vertexes 1100/65536 13200/786432 ( 1.7%) nodes 408/65536 13056/2097152 ( 0.6%) texinfos 22/12288 1584/884736 ( 0.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 844/65536 47264/3670016 ( 1.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 181/65536 10136/3670016 ( 0.3%) leaves 410/65536 13120/2097152 ( 0.6%) leaffaces 1062/65536 2124/131072 ( 1.6%) leafbrushes 366/65536 732/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 5019/512000 20076/2048000 ( 1.0%) edges 2811/256000 11244/1024000 ( 1.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 113/32768 1130/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2277/65536 4554/131072 ( 3.5%) cubemapsamples 8/1024 128/16384 ( 0.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 252100/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 21301/16777216 ( 0.1%) entdata [variable] 13657/393216 ( 3.5%) LDR leaf ambient 410/65536 9840/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 96240/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 25043/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 564615 bytes ====
Total triangle count: 2607 Writing d:\programme\valve\steam\steamapps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.bsp 29 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Valve\Steam\SteamApps\danielnold\sourcesdk_content\cstrike\mapsrc\psy_water2.bsp" "d:\programme\valve\steam\steamapps\danielnold\counter-strike source\cstrike\maps\psy_water2.bsp"
die waffen sind aber noch nicht drinnen
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