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Hi,
ich hoffe ich hab hier das richtige Forum gefunden. Meine Map startet nicht wenn ich nen "probeserver" (also selber kurz server aufmachen um mal in die map zu gucken) damit aufmachen möchte. mit anderen maps gehts. nur mit meiner nicht.????
der Log-Analyzer hat keine fehler gefunden.
Woran kann es liegen?
hier der Log:
** Executing... ** Command: "c:\program files\steam\steamapps\account\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\account\team fortress 2\tf" "C:\Program Files\Steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu"
Valve Software - vbsp.exe (Mar 11 2008) 2 threads materialPath: c:\program files\steam\steamapps\account\team fortress 2\tf\materials Loading C:\Program Files\Steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.vmf Patching WVT material: maps/orange terror texturierthimmel muß noch neu/nature/blendground_canyon_wvt_patch Patching WVT material: maps/orange terror texturierthimmel muß noch neu/nature/blendrockground002_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (116275 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 240 texinfos to 129 Reduced 20 texdatas to 18 (585 bytes to 533) Writing C:\Program Files\Steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.bsp 4 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\account\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\account\team fortress 2\tf" "C:\Program Files\Steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu"
Valve Software - vvis.exe (Mar 11 2008) 2 threads reading c:\program files\steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.bsp reading c:\program files\steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.prt 812 portalclusters 2262 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2766) Optimized: 793 visible clusters (0.00%) Total clusters visible: 315219 Average clusters visible: 388 Building PAS... Average clusters audible: 789 visdatasize:172341 compressed from 168896 writing c:\program files\steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.bsp 46 minutes, 8 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\account\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\account\team fortress 2\tf" "C:\Program Files\Steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.bsp Setting up ray-trace acceleration structure... Done (0.87 seconds) 3160 faces 3402741 square feet [489994752.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 3160 patches before subdivision 127350 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (27) transfers 10465229, max 1012 transfer lists: 79.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0958 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 341/8192 4092/98304 ( 4.2%) brushsides 2139/65536 17112/524288 ( 3.3%) planes 610/65536 12200/1310720 ( 0.9%) vertexes 4305/65536 51660/786432 ( 6.6%) nodes 1696/65536 54272/2097152 ( 2.6%) texinfos 129/12288 9288/884736 ( 1.0%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3160/65536 176960/3670016 ( 4.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 961/65536 53816/3670016 ( 1.5%) leaves 1698/65536 54336/2097152 ( 2.6%) leaffaces 3576/65536 7152/131072 ( 5.5%) leafbrushes 1045/65536 2090/131072 ( 1.6%) areas 2/256 16/2048 ( 0.8%) surfedges 18260/512000 73040/2048000 ( 3.6%) edges 9946/256000 39784/1024000 ( 3.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 253/32768 2530/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3408/65536 6816/131072 ( 5.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 10015120/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 172341/16777216 ( 1.0%) entdata [variable] 7291/393216 ( 1.9%) LDR ambient table 1698/65536 6792/262144 ( 2.6%) HDR ambient table 1698/65536 6792/262144 ( 2.6%) LDR leaf ambient 812/65536 22736/1835008 ( 1.2%) HDR leaf ambient 1698/65536 47544/1835008 ( 2.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9716 ( 0.0%) pakfile [variable] 106787/0 ( 0.0%) physics [variable] 116275/4194304 ( 2.8%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8116 Writing c:\program files\steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.bsp 55 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\account\sourcesdk_content\tf\mapsrc\Orange Terror texturierthimmel muß noch neu.bsp" "c:\program files\steam\steamapps\account\team fortress 2\tf\maps\Orange Terror texturierthimmel muß noch neu.bsp"
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Dieser Beitrag wurde am 24.11.2008 um 11:19 von Renshi bearbeitet.
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