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Hallo erstmal ich hab folgendes problem
wenn ich compiliere und dann die map starte läd er erstmal ne weile und dann kommt ein fehler:
die Anweisung in "blabla" verweist auf Spicher in "blabla" Der Vorgang "read" konnte nicht auf dem Speicherdurchgefürt werden
und das Spiel wird beendet
vieleicht hilfts euch meine log ja weiter ich bin total ratlos :/ ich hatte erst nen leek den hab ich aber schon gefunden woran liegt das?
** Executing... ** Command: "f:\spiele\steam\steamapps\markusutill@web.de\sourcesdk\bin\vbsp.exe" ** Parameters: -game "f:\spiele\steam\steamapps\markusutill@web.de\half-life 2 deathmatch\hl2mp" "F:\Spiele\Steam\SteamApps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: f:\spiele\steam\steamapps\markusutill@web.de\half-life 2 deathmatch\hl2mp\materials Loading F:\Spiele\Steam\SteamApps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing F:\Spiele\Steam\SteamApps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (33232 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (33232 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Writing F:\Spiele\Steam\SteamApps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 5
** Executing... ** Command: "f:\spiele\steam\steamapps\markusutill@web.de\sourcesdk\bin\vvis.exe" ** Parameters: -game "f:\spiele\steam\steamapps\markusutill@web.de\half-life 2 deathmatch\hl2mp" "F:\Spiele\Steam\SteamApps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading f:\spiele\steam\steamapps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.bsp reading f:\spiele\steam\steamapps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.prt 274 portalclusters 954 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (10) Optimized: 49 visible clusters (0.00%) Total clusters visible: 26109 Average clusters visible: 95 Building PAS... Average clusters audible: 264 visdatasize:21511 compressed from 21920 writing f:\spiele\steam\steamapps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.bsp 11 seconds elapsed
** Executing... ** Command: "f:\spiele\steam\steamapps\markusutill@web.de\sourcesdk\bin\vrad.exe" ** Parameters: -game "f:\spiele\steam\steamapps\markusutill@web.de\half-life 2 deathmatch\hl2mp" "F:\Spiele\Steam\SteamApps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346"
Valve Software - vrad.exe (Jan 18 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading f:\spiele\steam\steamapps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.bsp 693 faces 4 degenerate faces 16486 square feet [2374002.50 square inches] 0 displacements 0 square feet [0.00 square inches] 689 patches before subdivision 1645 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 61875, max 106 transfer lists: 0.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0020 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 90/8192 1080/98304 ( 1.1%) brushsides 708/65536 5664/524288 ( 1.1%) planes 548/65536 10960/1310720 ( 0.8%) vertexes 1441/65536 17292/786432 ( 2.2%) nodes 606/65536 19392/2097152 ( 0.9%) texinfos 50/12288 3600/884736 ( 0.4%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 693/65536 38808/3670016 ( 1.1%) origfaces 315/65536 17640/3670016 ( 0.5%) leaves 609/65536 34104/3670016 ( 0.9%) leaffaces 736/65536 1472/131072 ( 1.1%) leafbrushes 374/65536 748/131072 ( 0.6%) surfedges 4721/512000 18884/2048000 ( 0.9%) edges 2610/256000 10440/1024000 ( 1.0%) worldlights 0/8192 0/720896 ( 0.0%) waterstrips 39/32768 390/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 669/65536 1338/131072 ( 1.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 43640/0 ( 0.0%) visdata [variable] 21511/16777216 ( 0.1%) entdata [variable] 1363/393216 ( 0.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10100/0 ( 0.0%)
Win32 Specific Data: physics [variable] 33232/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 292012 bytes ====
Linux Specific Data: physicssurface [variable] 33232/6291456 ( 0.5%) ==== Total Linux BSP file data space used: 292012 bytes ====
Total triangle count: 1931 Writing f:\spiele\steam\steamapps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "F:\Spiele\Steam\SteamApps\markusutill@web.de\sourcesdk_content\hl2mp\mapsrc\A346.bsp" "f:\spiele\steam\steamapps\markusutill@web.de\half-life 2 deathmatch\hl2mp\maps\A346.bsp"
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Dieser Beitrag wurde am 27.02.2005 um 14:34 von slay24 bearbeitet.
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