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Autor Beitrag
000
24.06.2005, 15:12
Piyyaboz



Wenn meine map fertig comiliert ist und in cs startet, dann kommt die Fehlermeldung: Eine Fehler wurde festgestellt und das Programm muss leider geschlossen werden. Es gibt eigentlich keine besonderen sachen auf meiner map(höchstens nen usgehöhlten Berg(Vulkan)).Wenn ich auf map check for problems gehe wird gesagt dass es keine Fehler gibt, und wenn ich hier den log analyzer nehme werden auch keine Fehler angezeigt.
Hier noch das compile, vielleicht hilfts:

** Executing...
** Command: Change Directory
** Parameters: C:\Spiele\Counterstrike\Condition Zero

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Petzi\Eigene Dateien\Patrick\CS Maps\de_dust2006.map" "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006.map"

** Executing...
** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlcsg.exe
** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlcsg.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006"
Entering C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.47 seconds)
SetModelCenters:
20%...30%...40%...50%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.81 seconds)

Using Wadfile: \spiele\counterstrike\condition zero\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \spiele\counterstrike\condition zero\valve\halflife.wad
- Contains 15 used textures, 55.56 percent of map (3116 textures in wad)
Using Wadfile: \spiele\counterstrike\condition zero\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \spiele\counterstrike\condition zero\cstrike\cs_dust.wad
- Contains 12 used textures, 44.44 percent of map (28 textures in wad)

added 7 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
2.44 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlbsp.exe
** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlbsp.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006.prt'
5.08 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlvis.exe
** Parameters: "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlvis.exe "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006"
999 portalleafs
3373 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.88 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (112.45 seconds)
average leafs visible: 209
g_visdatasize:78546 compressed from 124875
114.53 seconds elapsed [1m 54s]

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlrad.exe
** Parameters: -extra "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\hlrad.exe -extra "C:\Spiele\Counterstrike\Condition Zero\czero\maps\de_dust2006"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\lights.rad']
[71 texlights parsed from 'C:\DOKUME~1\Petzi\EIGENE~1\Patrick\CSMAPE~1\ZHLT25~1\lights.rad']

6975 faces
Create Patches : 60096 base patches
0 opaque faces
520676 square feet [74977456.00 square inches]
15 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (430.41 seconds)
visibility matrix : 215.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (196.64 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (331.84 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (433.52 seconds)
Transfer Lists : 129964238 : 129.96M transfers
Indices : 39331808 : 37.51M bytes
Data : 519856952 : 495.77M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (215.08 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (23.53 seconds)
1651.77 seconds elapsed [27m 31s]

----- END hlrad -----

** Executing...
** Command: C:\Spiele\COUNTE~1\CONDIT~1\czero.exe
** Parameters: +map "de_dust2006"

--

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001
24.06.2005, 18:54
WareWolf



irgendwelche ENTITIES verwendet, die es gar nicht geben darf? oder ein entity falsch beschaltet? daran liegt sowas meistens.
Allerdings habe ich nicht viel Ahnung (eigentlich keine) von CS und erst recht nicht von CS:CZ ..die korrekte .fgd hast du benutzt?

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002
24.06.2005, 22:04
Piyyaboz



ja sonst bei allen andren maps die ich sonst so mach klappts ja auch immer ganz normal

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003
25.06.2005, 00:53
BerlinerPaul



Das hatt ich auch mal. Warscheinlich ist die Map an einem Fleck zu Aufwändig (Models). Oder zu viele Entities.

Zitat:
Wenn meine map fertig comiliert ist und in cs startet, dann kommt die Fehlermeldung: Eine Fehler wurde festgestellt und das Programm muss leider geschlossen werden.
Das ist die Fehlermeldung von XP. Die hat gar nichts mit dem Spiel zu tun.

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