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** Executing... ** Command: "g:\spiele\steam\steamapps\petzi1986@web.de\sourcesdk\bin\vbsp.exe" ** Parameters: -game "g:\spiele\steam\steamapps\petzi1986@web.de\half-life 2\hl2" "G:\Spiele\Steam\SteamApps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: g:\spiele\steam\steamapps\petzi1986@web.de\half-life 2\hl2\materials Loading G:\Spiele\Steam\SteamApps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) writing G:\Spiele\Steam\SteamApps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_09... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7....1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (662582 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2149067 bytes) Error loading studio model ""! Error! prop_static using model "models/props_wasteland/prison_heater001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_heater001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing G:\Spiele\Steam\SteamApps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.bsp 4 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 5
** Executing... ** Command: "g:\spiele\steam\steamapps\petzi1986@web.de\sourcesdk\bin\vvis.exe" ** Parameters: -game "g:\spiele\steam\steamapps\petzi1986@web.de\half-life 2\hl2" "G:\Spiele\Steam\SteamApps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading g:\spiele\steam\steamapps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.bsp reading g:\spiele\steam\steamapps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.prt 268 portalclusters 908 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (73) Optimized: 80 visible clusters (0.00%) Total clusters visible: 37290 Average clusters visible: 139 Building PAS... Average clusters audible: 229 visdatasize:19382 compressed from 21440 writing g:\spiele\steam\steamapps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.bsp 1 minute, 14 seconds elapsed
** Executing... ** Command: "g:\spiele\steam\steamapps\petzi1986@web.de\sourcesdk\bin\vrad.exe" ** Parameters: -game "g:\spiele\steam\steamapps\petzi1986@web.de\half-life 2\hl2" "G:\Spiele\Steam\SteamApps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading g:\spiele\steam\steamapps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.bsp 777 faces 554468 square feet [79843472.00 square inches] 46 displacements 25903 square feet [3730048.75 square inches] 777 patches before subdivision 10816 patches after subdivision 7 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7) transfers 272477, max 159 transfer lists: 2.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(10410, 10725, 3233) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(1597, 1547, 256) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(355, 315, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(86, 71, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(22, 17, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(6, 4, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0130 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 107/8192 1284/98304 ( 1.3%) brushsides 642/65536 5136/524288 ( 1.0%) planes 508/65536 10160/1310720 ( 0.8%) vertexes 1597/65536 19164/786432 ( 2.4%) nodes 574/65536 18368/2097152 ( 0.9%) texinfos 55/12288 3960/884736 ( 0.4%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 46/0 8096/0 ( 0.0%) disp_verts 5806/0 116120/0 ( 0.0%) disp_tris 9728/0 19456/0 ( 0.0%) disp_lmsamples 64678/0 64678/0 ( 0.0%) faces 777/65536 43512/3670016 ( 1.2%) origfaces 420/65536 23520/3670016 ( 0.6%) leaves 579/65536 32424/3670016 ( 0.9%) leaffaces 830/65536 1660/131072 ( 1.3%) leafbrushes 299/65536 598/131072 ( 0.5%) surfedges 5362/512000 21448/2048000 ( 1.0%) edges 3036/256000 12144/1024000 ( 1.2%) worldlights 7/8192 616/720896 ( 0.1%) waterstrips 57/32768 570/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 915/65536 1830/131072 ( 1.4%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 432636/0 ( 0.0%) visdata [variable] 19382/16777216 ( 0.1%) entdata [variable] 8516/393216 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 20190/0 ( 0.0%)
Win32 Specific Data: physics [variable] 662582/4194304 (15.8%) ==== Total Win32 BSP file data space used: 1548916 bytes ====
Linux Specific Data: physicssurface [variable] 2149067/6291456 (34.2%) ==== Total Linux BSP file data space used: 3035401 bytes ====
Total triangle count: 2128 Writing g:\spiele\steam\steamapps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.bsp 32 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "G:\Spiele\Steam\SteamApps\petzi1986@web.de\sourcesdk_content\hl2\mapsrc\firsttry.bsp" "g:\spiele\steam\steamapps\petzi1986@web.de\half-life 2\hl2\maps\firsttry.bsp"
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