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Hi also ich habe ein Problem wenn ich meine map Compile läuft ohne probleme und jetz wenn ich Css starte und die map lade dan ladet er ein bisschen und stürtzt dan ab.
hier mein Compiler Log is Lang ^^
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\pascal164\counter-strike source\cstrike\materials Loading C:\Users\Administrator\Documents\new.vmf Can't find surfaceprop stone for material STONE/INFWLLFTOPEDGE, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) WARNING: node without a volume **** leaked **** Entity path_track (690.00 3003.00 -1427.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 6144.0, -1187.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 5632.0, -1187.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3088.5, 4096.0, -1979.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3600.5, 4096.0, -1979.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3088.5, 4096.0, -494.4) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3600.5, 4096.0, -494.4) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 4608.0, -1187.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 6144.0, -1187.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...error: material DE_TRAIN/TRAIN_OFFICETILE_01 doesn't have a $bottommaterial error: material DE_TRAIN/TRAIN_OFFICETILE_01 doesn't have a $bottommaterial Placing detail props : 0...1...2...3...4...5Material NATURE/RED_GRASS_THIN uses unknown detail object type redgrass_light! Material NATURE/RED_GRASS_THIN uses unknown detail object type redgrass_light! ...6...7.Material NATURE/RED_GRASS_THIN uses unknown detail object type redgrass_light! Material NATURE/RED_GRASS_THIN uses unknown detail object type redgrass_light! ...9...10 Compacting texture/material tables... Reduced 2857 texinfos to 1411 Reduced 125 texdatas to 106 (3188 bytes to 2563) Writing C:\Users\Administrator\Documents\new.bsp 6 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\pascal164\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\pascal164\counter-strike source\cstrike" -fast "C:\Users\Administrator\Documents\new"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\users\administrator\documents\new.bsp reading c:\users\administrator\documents\new.prt LoadPortals: couldn't read c:\users\administrator\documents\new.prt
** Executing... ** Command: "c:\programme\steam\steamapps\pascal164\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\pascal164\counter-strike source\cstrike" -noextra "C:\Users\Administrator\Documents\new" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\administrator\documents\new.bsp No vis information, direct lighting only. 7129 faces 12 degenerate faces 430226 square feet [61952612.00 square inches] 0 displacements 0 square feet [0.00 square inches] light has _fifty_percent_distance of 970.000000 but no zero_percent_distance 236 direct lights BuildFacelights: 0 WARNING: Too many light styles on a face (1351,3232,-1160) WARNING: Too many light styles on a face (830,3080,-1402) 10 (47) Build Patch/Sample Hash Table(s).....Done<0.0321 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 149/1024 7152/49152 (14.6%) brushes 1058/8192 12696/98304 (12.9%) brushsides 9367/65536 74936/524288 (14.3%) planes 11852/65536 237040/1310720 (18.1%) vertexes 13531/65536 162372/786432 (20.6%) nodes 6497/65536 207904/2097152 ( 9.9%) texinfos 1411/12288 101592/884736 (11.5%) texdata 106/2048 3392/65536 ( 5.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 7129/65536 399224/3670016 (10.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3803/65536 212968/3670016 ( 5.8%) leaves 6647/65536 212704/2097152 (10.1%) leaffaces 8478/65536 16956/131072 (12.9%) leafbrushes 3769/65536 7538/131072 ( 5.8%) areas 2/256 16/2048 ( 0.8%) surfedges 49633/512000 198532/2048000 ( 9.7%) edges 29369/256000 117476/1024000 (11.5%) LDR worldlights 236/8192 20768/720896 ( 2.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 772/32768 7720/327680 ( 2.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12309/65536 24618/131072 (18.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4143140/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 175266/393216 (44.6%) LDR leaf ambient 6647/65536 159528/1572864 (10.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/16918 ( 0.0%) pakfile [variable] 23646/0 ( 0.0%)
Level flags = 0 Win32 Specific Data: physics [variable] 444922/4194304 (10.6%) ==== Total Win32 BSP file data space used: 6972108 bytes ====
Total triangle count: 19902 Writing c:\users\administrator\documents\new.bsp 51 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Administrator\Documents\new.bsp" "c:\programme\steam\steamapps\pascal164\counter-strike source\cstrike\maps\new.bsp"
Und nochmal ne frage beim Compilen sagt der oft sehr oft so ungefähr 250 mal ^^ des problem : Material NATURE/RED_GRASS_THIN uses unknown detail object type redgrass_light!
WARNING: Too many light styles on a face (830,3080,-1402) Was bedeutet das ? ist das tragisch ?
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