Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
01.01.2009, 20:51
Narjin



Hallo liebe Mapper Comunity,

Hier mal mein compile text:

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\ARCHIV~1\VALVEH~1\tools\hlcsg.exe "C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel"
Entering C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\halflife.wad
- Contains 2 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_adria.wad
- Contains 0 used textures, 0.00 percent of map (53 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_cliffs.wad
- Contains 0 used textures, 0.00 percent of map (23 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_desert.wad
- Contains 1 used texture, 25.00 percent of map (86 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_fascade1.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_interior_vol1.wad
- Contains 0 used textures, 0.00 percent of map (63 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_italy2.wad
- Contains 0 used textures, 0.00 percent of map (44 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_maya.wad
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_metro.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_middleage.wad
- Contains 1 used texture, 25.00 percent of map (134 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_police.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_spain.wad
- Contains 0 used textures, 0.00 percent of map (108 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_spain_addon.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\tc_teppich.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)

Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.16 mb (of 4.00 mb MAX)
0.84 seconds elapsed

----- END hlcsg -----

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\ARCHIV~1\VALVEH~1\tools\hlbsp.exe "C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 63 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel.prt'
SolidBSP [hull 1] 43 (0.02 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 43 (0.00 seconds)
SolidBSP [hull 3] 61 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\ARCHIV~1\VALVEH~1\tools\hlvis.exe "C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel"
33 portalleafs
73 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 13
g_visdatasize:221 compressed from 165
0.02 seconds elapsed

----- END hlvis -----

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\ARCHIV~1\VALVEH~1\tools\hlrad.exe "C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\ARCHIV~1\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\ARCHIV~1\VALVEH~1\tools\lights.rad']

217 faces
Create Patches : 1248 base patches
0 opaque faces
22528 square feet [3244032.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

----- END hlrad -----

Wenn ich nun InGame gehe und die Map Starte dann kommt die meldung:

"WARNING: couldn't open mad_adria.wad"

Was ist der Grund dafür?

Ich bitte euch vollständige erklärungen zu schreiben (nicht solche sätze wie das und das löschen sondern auch wo die sind und so...). Vielen Dank,

MFG Narjin

--

zum Seitenanfang zum Seitenende Profil || Suche
001
01.01.2009, 21:18
Skuldoon



der grund dafür ist, dass die mad_adria.wad nicht in deinem cstrike verzeichnis drinne is (im übrigen nutzt du eh keine texturen aus dieser wad, sprich du kannst sie auch aus den optionen entfernen)

außerdem hast du kein licht drin, aber das hast du sicher gesehn

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

zum Seitenanfang zum Seitenende Profil || Suche
002
01.01.2009, 21:19
Agamemnon-Hellmapper



Schmeiß mal die ganzen unbenutzen Wadfiles aus der Hammerkonfig raus. (Registerkarte "Textures" bei Optionen)

Offensichtlich müssen Wadfiles, die du da angegeben hast auch im Spiel vorhanden sein.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

zum Seitenanfang zum Seitenende Profil || Suche
003
04.01.2009, 01:31
Skeleton



Zitat:
Skuldoon postete

außerdem hast du kein licht drin, aber das hast du sicher gesehn

glaubst du das wirklich? ich hätte fast gewettet dass er sich das log nicht angeguckt hat und es einfach blind hier gepostet hat. sonst hätte er wenigstens die offensichtlichen mit WARNING gekennzeichneten fehler verbessert um sein problem selbst zu lösen. wobei ja bei beiden (wad und licht) direkt bei steht was sie zu bedeuten haben

--

keine referal links bei thewall.de --dp

zum Seitenanfang zum Seitenende Profil || Suche