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Hallo liebe Mapper Comunity,
Hier mal mein compile text:
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg ----- Command line: C:\ARCHIV~1\VALVEH~1\tools\hlcsg.exe "C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel" Entering C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.03 seconds)
Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\halflife.wad - Contains 2 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_adria.wad - Contains 0 used textures, 0.00 percent of map (53 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_cliffs.wad - Contains 0 used textures, 0.00 percent of map (23 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_desert.wad - Contains 1 used texture, 25.00 percent of map (86 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_fascade1.wad - Contains 0 used textures, 0.00 percent of map (9 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_interior_vol1.wad - Contains 0 used textures, 0.00 percent of map (63 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_italy2.wad - Contains 0 used textures, 0.00 percent of map (44 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_maya.wad - Contains 0 used textures, 0.00 percent of map (47 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_metro.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_middleage.wad - Contains 1 used texture, 25.00 percent of map (134 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_police.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_spain.wad - Contains 0 used textures, 0.00 percent of map (108 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\mad_spain_addon.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \documents and settings\administrador\mis documentos\vhe texture\tc_teppich.wad - Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Warning: More than 8 wadfiles are in use. (14) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
Texture usage is at 0.16 mb (of 4.00 mb MAX) 0.84 seconds elapsed
----- END hlcsg -----
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp ----- Command line: C:\ARCHIV~1\VALVEH~1\tools\hlbsp.exe "C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 63 (0.00 seconds) BSP generation successful, writing portal file 'C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel.prt' SolidBSP [hull 1] 43 (0.02 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 43 (0.00 seconds) SolidBSP [hull 3] 61 (0.00 seconds) 0.02 seconds elapsed
----- END hlbsp -----
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis ----- Command line: C:\ARCHIV~1\VALVEH~1\tools\hlvis.exe "C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel" 33 portalleafs 73 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 13 g_visdatasize:221 compressed from 165 0.02 seconds elapsed
----- END hlvis -----
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad ----- Command line: C:\ARCHIV~1\VALVEH~1\tools\hlrad.exe "C:\Archivos de programa\Steam\steamapps\narjin\counter-strike\cstrike_german\maps\aim_stinkstiefel"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\ARCHIV~1\VALVEH~1\tools\lights.rad'] [59 texlights parsed from 'C:\ARCHIV~1\VALVEH~1\tools\lights.rad']
217 faces Create Patches : 1248 base patches 0 opaque faces 22528 square feet [3244032.00 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map.
----- END hlrad -----
Wenn ich nun InGame gehe und die Map Starte dann kommt die meldung:
"WARNING: couldn't open mad_adria.wad"
Was ist der Grund dafür?
Ich bitte euch vollständige erklärungen zu schreiben (nicht solche sätze wie das und das löschen sondern auch wo die sind und so...). Vielen Dank,
MFG Narjin
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