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Hallo thewall community :D
Ich hab gerade ein ziemlich nerviges Problem. Bevor ich in meiner Map ein Häuschen dazugebaut habe , war sie schön hell, doch seitdem das Häuschen da ist , ist die Map so dunkel , dass die Dunkelheit nervt.
Man kann die Gegner im Haus gegenüber kaum erkennen.
Hier ein paar Screenies:
Vorher:
http://img715.imageshack.us/i/vorhern.jpg/
Nachher:
http://img99.imageshack.us/i/nachhera.jpg/
Häuschen:
http://img715.imageshack.us/i/haus.jpg/
Compile Log:
** Executing... ** Command: "c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (695149 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2815 texinfos to 2488 Reduced 29 texdatas to 24 (621 bytes to 490) Writing C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.bsp 10 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.bsp reading c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.prt 2895 portalclusters 11417 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (50) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 29270 visible clusters (0.00%) Total clusters visible: 8083914 Average clusters visible: 2792 Building PAS... Average clusters audible: 2895 visdatasize:2110852 compressed from 2130720 writing c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.bsp 54 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.bsp 12557 faces 6 degenerate faces 906494 square feet [130535168.00 square inches] 27 displacements 22389 square feet [3224029.50 square inches] 12551 patches before subdivision 86135 patches after subdivision 12 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (93) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (407) transfers 36475273, max 2624 transfer lists: 278.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(24778, 20337, 15283) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(4104, 2774, 1641) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(830, 459, 216) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(176, 82, 30) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(39, 15, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(9, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0672 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 825/1024 39600/49152 (80.6%) VERY FULL! brushes 1376/8192 16512/98304 (16.8%) brushsides 13487/65536 107896/524288 (20.6%) planes 17446/65536 348920/1310720 (26.6%) vertexes 24436/65536 293232/786432 (37.3%) nodes 10179/65536 325728/2097152 (15.5%) texinfos 2488/12288 179136/884736 (20.2%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 27/0 4752/0 ( 0.0%) disp_verts 2131/0 42620/0 ( 0.0%) disp_tris 3360/0 6720/0 ( 0.0%) disp_lmsamples 56624/0 56624/0 ( 0.0%) faces 12557/65536 703192/3670016 (19.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 7826/65536 438256/3670016 (11.9%) leaves 11005/65536 352160/2097152 (16.8%) leaffaces 13375/65536 26750/131072 (20.4%) leafbrushes 4159/65536 8318/131072 ( 6.3%) areas 2/256 16/2048 ( 0.8%) surfedges 90851/512000 363404/2048000 (17.7%) edges 46952/256000 187808/1024000 (18.3%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1128/32768 11280/327680 ( 3.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 19698/65536 39396/131072 (30.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1758608/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2110852/16777216 (12.6%) entdata [variable] 396477/393216 (100.8%) VERY FULL! LDR leaf ambient 11005/65536 264120/1572864 (16.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4200 ( 0.0%) pakfile [variable] 10331/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 695149/4194304 (16.6%) ==== Total Win32 BSP file data space used: 8789155 bytes ====
Total triangle count: 34181 Writing c:\program files\steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.bsp 8 minutes, 41 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\_bl4ckstar_\sourcesdk_content\cstrike\mapsrc\spassmitglas35.bsp" "c:\program files\steam\steamapps\_bl4ckstar_\counter-strike source\cstrike\maps\spassmitglas35.bsp"
Wie kann ich die Map wieder so hell wie vorher machen , ohne das Haus zu löschen?
LG Pretto
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