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Schon wieder so´n scheis kompilirer problem :(
** Executing... ** Command: Change Directory ** Parameters: G:\SIERRA\Half-Life
** Executing... ** Command: Copy File ** Parameters: "F:\Programme\Valve Hammer Editor\maps\RR-bunker.map" "G:\SIERRA\Half-Life\cstrike\maps\RR-bunker.map"
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\tools\qcsg.exe ** Parameters: "G:\SIERRA\Half-Life\cstrike\maps\RR-bunker"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering G:\SIERRA\Half-Life\cstrike\maps\RR-bunker.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1) Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\cstrike\cstrike.wad added 17 additional animating textures. 2 seconds elapsed
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "G:\SIERRA\Half-Life\cstrike\maps\RR-bunker"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing G:\SIERRA\Half-Life\cstrike\maps\RR-bunker.prt 1 seconds elapsed
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\tools\vis.exe ** Parameters: "G:\SIERRA\Half-Life\cstrike\maps\RR-bunker"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) 373 portalleafs 1082 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (1) LeafThread: 0...1...2...3...4...5...6...7...8...9... (14) average leafs visible: 79 visdatasize:12223 compressed from 17531 15.0 seconds elapsed
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: "G:\SIERRA\Half-Life\cstrike\maps\RR-bunker"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'F:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'F:\PROGRA~1\VALVEH~1\tools\lights.rad']
2234 faces 56636 square feet [8155680.00 square inches] 7144 patches after subdivision 5 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (5) visibility matrix: 3.0 megs BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (9) MakeScales: 0...1...2...3...4...5...6...7...8...9... (5) transfer lists: 4.8 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0) GatherLight: 0...1...2...3...4...5...6...7...8...9... (0) Bounce #1 added RGB(73540, 73540, 36914) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 72/400 4608/25600 (18.0%) planes 2294/32767 45880/655340 ( 7.0%) vertexes 3073/65535 36876/786420 ( 4.7%) nodes 1236/32767 29664/786408 ( 3.8%) texinfos 678/8192 27120/327680 ( 8.3%) faces 2234/65535 44680/1310700 ( 3.4%) clipnodes 3166/32767 25328/262136 ( 9.7%) leaves 869/8192 24332/229376 (10.6%) marksurfaces 2730/65535 5460/131070 ( 4.2%) surfedges 10472/512000 41888/2048000 ( 2.0%) edges 5259/256000 21036/1024000 ( 2.1%) texdata [variable] 2644/2097152 ( 0.1%) lightdata [variable] 215958/2097152 (10.3%) visdata [variable] 12223/2097152 ( 0.6%) entdata [variable] 11428/131072 ( 8.7%) === Total BSP file data space used: 549125 bytes === 20 seconds elapsed
** Executing... ** Command: G:\SIERRA\HALF-L~1\hl.exe ** Parameters: +map "RR-bunker"
Hoffentlich könnt ihr mir helfen.
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Viel Spaß beim Zocken
Neppor
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