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Autor Beitrag
000
06.03.2004, 19:04
thc21



Hi,
ich brauche mal hilfe weiss wer warum das nicht geht!!Also wenn ich F9 und dan in die console komme sthet da immer map not found on the server!!Was bedeutet das???

Und das spuckt er mir dann immer aus!!!

** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life\cstrike

** Executing...
** Command: Copy File
** Parameters: "C:\SIERRA\Half-Life\cstrike\maps\as_firstmap.map" "C:\SIERRA\Half-Life\maps\as_firstmap.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\SIERRA\Half-Life\maps\as_firstmap"

hlcsg v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\SIERRA\Half-Life\maps\as_firstmap
Entering C:\SIERRA\Half-Life\maps\as_firstmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \sierra\half-life\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\itsitaly.wad
- Contains 1 used texture, 100.00 percent of map (99 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\xt_italia.wad
- Contains 0 used textures, 0.00 percent of map (193 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \sierra\half-life\cstrike\de_morningstar.wad
- Contains 0 used textures, 0.00 percent of map (198 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\SIERRA\Half-Life\maps\as_firstmap"

hlbsp v2.5.3 rel Custom Build 1.7p (Jan 25 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\SIERRA\Half-Life\maps\as_firstmap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\maps\as_firstmap.prt'
0.06 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\SIERRA\HALF-L~1\hl.exe
** Parameters: -game cstrike -devconsole +deathmatch 1 +map "as_firstmap"

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001
06.03.2004, 19:07
Smeagol



du hast dein hammer falsch eingerichtet
dieser pfad: C:\SIERRA\Half-Life\maps\as_firstmap
sollte so aussehen: c:\SIERRA\Half-Life\cstrike\maps\as_firstmap
deine .bsp wird einfach im falschen ordner abgespeichert, weshalb halflife/cs die datei net findet

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002
06.03.2004, 19:29
thc21



Thx

o_O mensch binn ich dum ^^

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