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000
11.12.2005, 18:45
MaVeriK_mAsTeR



Hallo Leute ich habe mich auch gestern dem mappen zugewandt, und jezz hab ich gleich mein erstes Problem: beim starten der map steht in der console
"Map '***'not found on Server" ich habe alles gemacht wie beschrieben im Toturial aber es funzt immer noch net ich bitte um euren Rat!!

Vielen Dank im Vorraus:
MaVeriK_mAsTeR

Visit my Clan: http://www.creaters-revolution.de.gg

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001
11.12.2005, 18:49
Adrian_Broher
Admin


gib bitte mal die compilelog an. Ohne kann man auch nix zum Problem und dessen Gründen sagen.

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There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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002
11.12.2005, 18:57
MaVeriK_mAsTeR



** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\Valve\Steam\SteamApps\maverik_master\counter-strike"

** Executing...
** Command: C:\DOKUME~1\MAVERI~1\Desktop\Hammer\hlcsg.exe
** Parameters: "c:\dokumente und einstellungen\maverik_master\desktop\erste map"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\MAVERI~1\Desktop\Hammer\hlcsg.exe "c:\dokumente und einstellungen\maverik_master\desktop\erste map"
Entering c:\dokumente und einstellungen\maverik_master\desktop\erste map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \programme\valve\steam\steamapps\maverik_master\counter-strike\cstrike\23b.wad
- Warning: Larger than expected texture (234732 bytes): 'ARNEKLEIN'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\maverik_master\counter-strike\cstrike\fy_bremer_marktplatz_by_digger_and_hardage.wad
- Contains 0 used textures, 0.00 percent of map (80 textures in wad)
Using Wadfile: \wad-files\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \wad-files\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \wad-files\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \wad-files\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \wad-files\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \wad-files\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \wad-files\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \wad-files\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \wad-files\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \wad-files\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \wad-files\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \wad-files\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \wad-files\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \wad-files\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 66.67 percent of map (24 textures in wad)
Using Wadfile: \wad-files\de_piranesi.wad
- Contains 1 used texture, 33.33 percent of map (160 textures in wad)
Using Wadfile: \wad-files\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \wad-files\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \wad-files\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \wad-files\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \wad-files\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \wad-files\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \wad-files\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (24)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.84 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\MAVERI~1\Desktop\Hammer\hlbsp.exe
** Parameters: "c:\dokumente und einstellungen\maverik_master\desktop\erste map"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\MAVERI~1\Desktop\Hammer\hlbsp.exe "c:\dokumente und einstellungen\maverik_master\desktop\erste map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 23 (0.00 seconds)
BSP generation successful, writing portal file 'c:\dokumente und einstellungen\maverik_master\desktop\erste map.prt'
SolidBSP [hull 1] 21 (0.00 seconds)
SolidBSP [hull 2] 21 (0.00 seconds)
SolidBSP [hull 3] 21 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\MAVERI~1\Desktop\Hammer\hlvis.exe
** Parameters: "c:\dokumente und einstellungen\maverik_master\desktop\erste map" -full

hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\MAVERI~1\Desktop\Hammer\hlvis.exe "c:\dokumente und einstellungen\maverik_master\desktop\erste map"-full
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\MAVERI~1\Desktop\Hammer\hlrad.exe
** Parameters: "c:\dokumente und einstellungen\maverik_master\desktop\erste map" -extra

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\MAVERI~1\Desktop\Hammer\hlrad.exe "c:\dokumente und einstellungen\maverik_master\desktop\erste map"-extra

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\DOKUME~1\MAVERI~1\Desktop\Hammer\lights.rad']
[59 texlights parsed from 'C:\DOKUME~1\MAVERI~1\Desktop\Hammer\lights.rad']

46 faces
Create Patches : 472 base patches
0 opaque faces
9991 square feet [1438720.00 square inches]
1 direct lights

BuildFacelights:
10%...30%...50%...60%...80%... (0.07 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.01 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
Transfer Lists : 154592 : 154.59k transfers
Indices : 2976 : 2.91k bytes
Data : 618368 : 603.88k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
FinalLightFace:
10%...30%...50%...60%...80%... (0.06 seconds)
1.04 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\maverik_master\desktop\erste map.bsp" "C:\Programme\Valve\Steam\SteamApps\maverik_master\counter-strike\cstrike\maps\erste map.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\maverik_master\desktop\erste map.pts" "C:\Programme\Valve\Steam\SteamApps\maverik_master\counter-strike\cstrike\maps\erste map.pts"

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\Steam.exe
** Parameters: +map "erste map" -game cstrike -dev -console +deathmatch 1

Visit my Clan: http://www.creaters-revolution.de.gg

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003
11.12.2005, 19:10
MaVeriK_mAsTeR



Sry das Problem hat sich erledigt du kannst dieses Thema jetzt löschen.

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004
11.12.2005, 21:31
Andy



Nichts wird gelöscht!
Könntest du uns bitte trozdem sagen wie du das Problem gelöst hast?
Gibt bestimmt mal wieder einen wo das selbe Problem hat.

--

[ThW-Code] [es gibt eine editierfunktion!(dp)][Eisregen]
zensieren kann uebrigens nur ein staat, wir haben da noch probleme mit der anerkennung "dp"
Fr?her war alles nur gut heute ist alles besser doch manchmal w?re es besser wenn wieder alles nur gut w?re.

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005
12.12.2005, 14:03
Cracker



das is klar, seine Map ist wird aufn Desktop gespeichert, er hat wahrscheinlich CS auf C\Programme oder so, auf jeden fall is das mit dem Hammer aufn Desktop sehr ungünstig, und da seh ich einen Fehler, die Wad-Files, Oo, dass sind ganzschön viele...

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de

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006
12.12.2005, 14:11
MaVeriK_mAsTeR



Nee ich hab zu viele wads benutzt und dadurch kam das hab alles neu gemacht und nur die standart texturen genommen.

MFG:MaVeriK_mAsTeR

Visit my Clan: http://www.creaters-revolution.de.gg

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