Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
19.12.2001, 16:30
Schänk



Hi

Ich hab mir eine tolle Map gebastelt. Ich konnte sie komilieren und alles, aber auf einmal kam ein Fehler. In der Console steht immer "map not foud on server"
Das Problem tauchte plötzlich auf.
Beim Compilieren steht folgendes:

hlcsg v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Programme\Worldcraft\hlcsg.exe D:\Games\Halflife\valve\maps\extrem

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Games\Halflife\valve\maps\extrem.map
CreateBrush:
(2.26 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.75 seconds)
Using WAD File: \games\halflife\valve\halflife.wad
added 16 additional animating textures.
Texture usage is at 0.68 mb (of 4.00 mb MAX)
5.58 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Programme\Worldcraft\hlbsp.exe D:\Games\Halflife\valve\maps\extrem

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity item_healthkit @ (-2400,-416,-576)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity item_battery @ (-1408,-288,-560)
Warning: === LEAK in hull 2 ===
Entity item_healthkit @ (-2400,-416,-576)
Warning: === LEAK in hull 3 ===
Entity weapon_gauss @ (-1808, 48,-576)
5.87 seconds elapsed

----- END hlbsp -----

hlvis v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Programme\Worldcraft\hlvis.exe D:\Games\Halflife\valve\maps\extrem
>> There was a problem compiling the map.
>> Check the file D:\Games\Halflife\valve\maps\extrem.log for the cause.

----- END hlvis -----

hlrad v2.5.1 rel (Mar 10 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Programme\Worldcraft\hlrad.exe D:\Games\Halflife\valve\maps\extrem
>> There was a problem compiling the map.
>> Check the file D:\Games\Halflife\valve\maps\extrem.log for the cause.

----- END hlrad -----

Kann mir einer helfen?

Greets Schänk

--

zum Seitenanfang zum Seitenende Profil || Suche
001
19.12.2001, 20:38
KhanRKerensky



1. Kompilierfehler-Artikel
2. Suche

Beides ganz oben zu finden.

--

"[...] you're going to burn in a very special level of Hell. A level they reserve for child molesters and people who talk at the theater." - Book

zum Seitenanfang zum Seitenende Profil || Suche
002
19.12.2001, 21:52
CoderNubi



ziehe einfach mal nen kasten um die ganze map und mach ihn hollow
denn ich glaube das es sich um ein Loch in deiner Map handelt.

Dann kann man sie nähmlich auch nicht mehr im Hl öffnen.

PS: immer mal ne Sicherheitskopie machen dann passiert sowas nicht
das deine map am arsch geht .

cu

--

zum Seitenanfang zum Seitenende Profil || Suche
003
20.12.2001, 23:36
SkullSatan



Geniale idee mit dem kasten muss schon sagen!!!

Probier die block methode Kompilier-Fehler Artikel

oder die pointfile , ist aber sehr ungenau!!

Nie eine kasten drumbaun um ne leak zu stopfen

--

SkullSatan for Ever!! :-P

zum Seitenanfang zum Seitenende Profil || Suche