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Hallihallo^^ So komme gleich zu meinem problem..arbeite seit heut morgen an einer map..bisherlief auch alles fehler frei.. und sow..^^ Bis vor ner halbe stunde... ich compilte die map.. ging ins spiel und siehe da..die mapwurde nichtmal in der map liste angezeigt ..nur ein neuer name war da .."bsp" ..Konnte ich aber auch nicht laden... habe meine map dan über die console geöffnet.. Da hab ich dan gemerkt..das einige veränderungen an der map zu sehen waren, ein paar andere aber nicht... hier mal der log :
** Executing... ** Command: "c:\program files\steam\steamapps\xxx\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\xxx\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\xxx\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files\Steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 62 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (70563 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 403 texinfos to 174 Reduced 71 texdatas to 50 (2952 bytes to 2018) Writing C:\Program Files\Steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.bsp 1 second elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\xxx\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\xxx\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.bsp reading c:\program files\steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.prt 77 portalclusters 135 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 2 visible clusters (0.00%) Total clusters visible: 1287 Average clusters visible: 16 Building PAS... Average clusters audible: 45 visdatasize:2243 compressed from 2464 writing c:\program files\steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\xxx\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\xxx\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.bsp 641 faces 48701 square feet [7012962.00 square inches] 7 displacements 4141 square feet [596402.56 square inches] 641 patches before subdivision 6857 patches after subdivision 17 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 440563, max 252 transfer lists: 3.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(54900, 45113, 30358) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(13998, 11227, 7194) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(4902, 4153, 2797) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2081, 1886, 1358) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(965, 921, 704) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(461, 463, 374) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(225, 237, 202) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(111, 122, 110) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(55, 64, 61) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(27, 34, 34) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(14, 18, 19) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(7, 9, 11) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(4, 5, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(2, 3, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #15 added RGB(1, 1, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(0, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0056 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 165/8192 1980/98304 ( 2.0%) brushsides 1223/65536 9784/524288 ( 1.9%) planes 864/65536 17280/1310720 ( 1.3%) vertexes 1191/65536 14292/786432 ( 1.8%) nodes 289/65536 9248/2097152 ( 0.4%) texinfos 174/12288 12528/884736 ( 1.4%) texdata 50/2048 1600/65536 ( 2.4%) dispinfos 7/0 1232/0 ( 0.0%) disp_verts 775/0 15500/0 ( 0.0%) disp_tris 1280/0 2560/0 ( 0.0%) disp_lmsamples 10292/0 10292/0 ( 0.0%) faces 641/65536 35896/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 431/65536 24136/3670016 ( 0.7%) leaves 300/65536 9600/2097152 ( 0.5%) leaffaces 724/65536 1448/131072 ( 1.1%) leafbrushes 362/65536 724/131072 ( 0.6%) areas 3/256 24/2048 ( 1.2%) surfedges 4718/512000 18872/2048000 ( 0.9%) edges 2841/256000 11364/1024000 ( 1.1%) LDR worldlights 17/8192 1496/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 19/32768 190/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 264/65536 528/131072 ( 0.4%) cubemapsamples 17/1024 272/16384 ( 1.7%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 241688/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2243/16777216 ( 0.0%) entdata [variable] 13450/393216 ( 3.4%) LDR leaf ambient 300/65536 7200/1572864 ( 0.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/4812 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/1370 ( 0.1%) pakfile [variable] 194471/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 70563/4194304 ( 1.7%) ==== Total Win32 BSP file data space used: 730945 bytes ====
Total triangle count: 1599 Writing c:\program files\steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.bsp 15 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\xxx\sourcesdk_content\hl2mp\mapsrc\dm_testmaps.bsp" "c:\program files\steam\steamapps\xxx\half-life 2 deathmatch\hl2mp\maps\dm_testmaps.bsp"
Hoffe ihr wisst vllt wie ich das prob lösen kann.
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Dieser Beitrag wurde am 15.08.2008 um 18:00 von deathscythe bearbeitet.
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