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Autor Beitrag
000
28.09.2005, 16:25
Ballu



Hallo

** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\Valve\Steam\SteamApps\bibi1987\counter-strike"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -nowadtextures

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -nowadtextures

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1.map
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,3152,-3508)-(-3088,4112,-3420)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,3152,-3508)-(-3088,4112,-3420)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,3136,-3504)-(-3072,4128,-3424)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,3136,-3504)-(-3072,4128,-3424)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,3152,-3490)-(-3088,4112,-3438)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,3152,-3490)-(-3088,4112,-3438)
Error: Entity 0, Brush 1: outside world(+/-4096): (-3120,2752,-3476)-(-2608,4112,-3388)
Error: Entity 0, Brush 1: outside world(+/-4096): (-3136,2736,-3472)-(-2592,4128,-3392)
Error: Entity 0, Brush 1: outside world(+/-4096): (-3120,2752,-3458)-(-2608,4112,-3406)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,2752,-3476)-(-3088,3184,-3388)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4128,2736,-3472)-(-3072,3200,-3392)
Error: Entity 0, Brush 2: outside world(+/-4096): (-4112,2752,-3458)-(-3088,3184,-3406)
Error: Entity 0, Brush 3: outside world(+/-4096): (-3120,3776,-3492)-(-3072,4112,-3084)
Error: Entity 0, Brush 3: outside world(+/-4096): (-3136,3760,-3488)-(-3056,4128,-3088)
Error: Entity 0, Brush 3: outside world(+/-4096): (-3120,3776,-3474)-(-3072,4112,-3102)
30%... (0.05 seconds)

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1.log for the cause.

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -full

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -full
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -extra -bounce 3 -smooth 89

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -extra -bounce 3 -smooth 89
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1.log for the cause.

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\de_villa_gates.bsp" "C:\Programme\Valve\Steam\SteamApps\bibi1987\counter-strike\cstrike_german\maps\de_villa_gates.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\de_villa_gates.pts" "C:\Programme\Valve\Steam\SteamApps\bibi1987\counter-strike\cstrike_german\maps\de_villa_gates.pts"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\bibi1987\COUNTE~1\hl.exe
** Parameters: +map "de_villa_gates" -game cstrike -dev -console +deathmatch 1

Woran liegt das? Die Map wird angeblich nicht gefunden! Warum?

--

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001
28.09.2005, 16:37
Richman
Moderator


Zitat:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,3152,-3508)-(-3088,4112,-3420)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Darum!
Lass dein Log immer erst durch den Analyzer laufen. Wenn der den Fehler nicht findet guck dir dein Log genau an. In den meisten Fällen liefer ZHLT immer eine beschreibung, wie du das Problem beheben musst. In diesem Fall sollte sie eigentlich selbsterklärend sein.

--

Richman's Hazardous Course - Status: 100% !!!
www.richmans-maps.ch.vu - wieder online!

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002
28.09.2005, 16:43
Ballu



Es ist aber kein Brush außerhalb der map

--

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003
28.09.2005, 17:25
Ballu



** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\Valve\Steam\SteamApps\bibi1987\counter-strike"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -nowadtextures

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -nowadtextures

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1.map
CreateBrush:
10%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.05 seconds)
Using WAD File: \programme\valve hammer editor\root\cstrike\cs_office.wad
Using WAD File: \programme\valve hammer editor\root\cstrike\cs_747.wad
Using WAD File: \maps\downloads\halflife.wad
Using WAD File: \pldecal.wad
Using WAD File: \programme\valve hammer editor\root\cstrike\cs_assault.wad
Using WAD File: \programme\valve hammer editor\root\cstrike\itsitaly.wad
added 2 additional animating textures.
Texture usage is at 0.12 mb (of 8.00 mb MAX)
0.11 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1.prt'
0.21 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -full

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -full

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

32 portalleafs
75 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
average leafs visible: 29
g_visdatasize:192 compressed from 128
0.06 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -extra -bounce 3 -smooth 89

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe c:\PROGRA~1\VALVEH~1\maps\DE_VIL~1 -high -texdata 8192 -extra -bounce 3 -smooth 89

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 89.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

818 faces
Create Patches : 9837 base patches
0 opaque faces
184146 square feet [26517072.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.16 seconds)
visibility matrix : 5.8 megs
BuildVisLeafs:
30%...40%...50%...80%...90%... (40.43 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.50 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (39.44 seconds)
Transfer Lists : 48545882 transfers
Indices : 4319696 bytes
Data : 194183528 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.09 seconds)
Bounce 2 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.12 seconds)
Bounce 3 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.19 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.84 seconds)
130.06 seconds elapsed [2m 10s]

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\de_villa_gates.bsp" "C:\Programme\Valve\Steam\SteamApps\bibi1987\counter-strike\cstrike_german\maps\de_villa_gates.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

------------

Ich soll die Vorherigen Fehler beheben - SIND ABER KEINE!!!

Boa, mich regt das auf, will jetzt endlich meine Map testen!!

--


Dieser Beitrag wurde am 28.09.2005 um 17:26 von Ballu bearbeitet.
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004
28.09.2005, 20:37
WareWolf



liegt vermutlich nur an den Leerzeichen in deinem Quellpfad, sollte man sowieso vermeiden, nimm doch underlines z.B.
valve_hammer_editor

--

Sig as a brick ┴┬┴┬┴┬┴┬┴┬┴┬┴
WW

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005
29.09.2005, 17:14
Cracker



nö nö, Ballu, wie gross ist deine Map?
Der FEHLER:
wenn sie über 4000 WC einheiten gross ist dann funktioniert es nicht... is bei mir genau so... LOL

Du musst die Map verkleinern... unter ca. 4000 WC oder VHE einheiten machen!

LOL ist das KACKE!

muss meine und du musst deine map verkleinern...
-----------------------------------------------------------
SHIT, ich finde mein .bsp file auch nicht NEIIN!!!
die ist nicht im maps ordner von VHE

HILFE!

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de


Dieser Beitrag wurde am 29.09.2005 um 17:22 von (PSB)Cracker bearbeitet.
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006
29.09.2005, 17:37
Cracker



HEy Ballu, ich weiss jetzt wie du die Map wieder Herbekommst... nimm einfach die Normalen VHE vis, rad gqs... Dateien, nicht die HLvis... (und wie die alle heissen) also tausche hl... mit den normalen aus, einfach gesagt, nimm die alten VIS ... dinger her!

Dann müsste deine Map wieder im Maps Ordner von deinem Editor auftauchen...

bei mir hats geklappt, kann aber MEINE map leider nicht verkleinern, da sie auch schon fast fertig war... *HEUL* *HEUL*

EHRENWACHE: Präsentiert das Gewehr... Anlegen... FEUER...LADEN... FEUER... LADEN...FEUER... Gewehr ab

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de


Dieser Beitrag wurde am 29.09.2005 um 19:19 von (PSB)Cracker bearbeitet.
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007
29.09.2005, 19:14
hans17berlin



Problem:
Falls dies der erste Fehler ist, wird es mit grösster Wahrscheinlichkeit ein Konfigurationsfehler sein. Andernfalls sind vorhergehende Fehler schuld.
Lösung:
Behebe alle vorhergehende Fehler oder überprüfe ggf. deine Worldcraft-Konfigurationseinstellungen.

--

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