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** Executing... ** Command: "c:\users\lukas\desktop\steam2\steamapps\subzero202\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\users\lukas\desktop\steam2\steamapps\subzero202\counter-strike source\cstrike" "C:\Users\lukas\Desktop\Steam2\SteamApps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\users\lukas\desktop\steam2\steamapps\subzero202\counter-strike source\cstrike\materials Loading C:\Users\lukas\Desktop\Steam2\SteamApps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.vmf "materials/jail_ka/stacheldraht.vtf": cached version doesn't exist fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\lukas\Desktop\Steam2\SteamApps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/highres04*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/highres04rt" Can't load skybox file skybox/highres04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (6071 bytes) Error loading studio model "models/pg_props/pg_park/pg_felsen.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 32 texinfos to 10 Reduced 15 texdatas to 7 (582 bytes to 212) Writing C:\Users\lukas\Desktop\Steam2\SteamApps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.bsp 1 second elapsed
** Executing... ** Command: "c:\users\lukas\desktop\steam2\steamapps\subzero202\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\users\lukas\desktop\steam2\steamapps\subzero202\counter-strike source\cstrike" "C:\Users\lukas\Desktop\Steam2\SteamApps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\users\lukas\desktop\steam2\steamapps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.bsp reading c:\users\lukas\desktop\steam2\steamapps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.prt 104 portalclusters 220 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 6208 Average clusters visible: 59 Building PAS... Average clusters audible: 59 visdatasize:2804 compressed from 3328 writing c:\users\lukas\desktop\steam2\steamapps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.bsp 0 seconds elapsed
** Executing... ** Command: "c:\users\lukas\desktop\steam2\steamapps\subzero202\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\users\lukas\desktop\steam2\steamapps\subzero202\counter-strike source\cstrike" "C:\Users\lukas\Desktop\Steam2\SteamApps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\lukas\desktop\steam2\steamapps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.bsp 680 faces 1793137 square feet [258211856.00 square inches] 8 displacements 527146 square feet [75909128.00 square inches] 680 patches before subdivision 33880 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (87) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3) transfers 476006, max 800 transfer lists: 3.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(7697, 5247, 2069) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(239007, 163334, 64324) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(343, 188, 43) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(11465, 6307, 1448) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(19, 8, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(668, 298, 40) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(43, 16, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0403 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 15/8192 180/98304 ( 0.2%) brushsides 90/65536 720/524288 ( 0.1%) planes 98/65536 1960/1310720 ( 0.1%) vertexes 721/65536 8652/786432 ( 1.1%) nodes 233/65536 7456/2097152 ( 0.4%) texinfos 10/12288 720/884736 ( 0.1%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 2312/0 46240/0 ( 0.0%) disp_tris 4096/0 8192/0 ( 0.0%) disp_lmsamples 553760/0 553760/0 ( 0.0%) faces 680/65536 38080/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 24/65536 1344/3670016 ( 0.0%) leaves 235/65536 7520/2097152 ( 0.4%) leaffaces 704/65536 1408/131072 ( 1.1%) leafbrushes 214/65536 428/131072 ( 0.3%) areas 3/256 24/2048 ( 1.2%) surfedges 2960/512000 11840/2048000 ( 0.6%) edges 1525/256000 6100/1024000 ( 0.6%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 28/32768 280/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 540/65536 1080/131072 ( 0.8%) cubemapsamples 20/1024 320/16384 ( 2.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2199760/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2804/16777216 ( 0.0%) entdata [variable] 51392/393216 (13.1%) LDR leaf ambient 235/65536 5640/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/268 ( 0.4%) pakfile [variable] 610018/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 6071/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 3573847 bytes ====
Total triangle count: 1504 Writing c:\users\lukas\desktop\steam2\steamapps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.bsp 1 minute, 34 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\lukas\Desktop\Steam2\SteamApps\subzero202\sourcesdk_content\cstrike\mapsrc\islandlast5c1.bsp" "c:\users\lukas\desktop\steam2\steamapps\subzero202\counter-strike source\cstrike\maps\islandlast5c1.bsp"
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