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Autor Beitrag
000
28.04.2007, 22:29
zharonaX



Hallo alle zusammen da bin ich erneut,
mit einer neuen Frage.
Ich bin neu beim mappen usw. und ich habe nun ein Problem.Wenn ich meine Map starten will, dann erscheint folgende Fehlermeldung in meiner Console:

Host_Error: CVEngineServer::PrecacheModel: 'sprites/laserbeam' overflow, too many models

Nach der Meldung bin ich wieder im Hauptmenü

Ich weiss das es sich um meinen Laser handelt, aber warum?Es gibt nur einen Laser auf der Map.
Hier das Compile Log:

** Executing...
** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.vmf
material "breakfloor/breakdafloor" not found
Material not found!: BREAKFLOOR/BREAKDAFLOOR
material "breakfloor/lickhisbutt" not found
Material not found!: BREAKFLOOR/LICKHISBUTT
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/havrt"
Can't load skybox file skybox/hav to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (543188 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 585 texinfos to 467
Reduced 23 texdatas to 19 (633 bytes to 463)
Writing C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp
3 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp
reading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.prt
377 portalclusters
1281 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (17)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 24 visible clusters (0.00%)
Total clusters visible: 58445
Average clusters visible: 155
Building PAS...
Average clusters audible: 283
visdatasize:32647 compressed from 36192
writing c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp
17 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp
6246 faces
228759 square feet [32941330.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6246 patches before subdivision
29610 patches after subdivision
22 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 4928291, max 593
transfer lists: 37.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(26036, 28426, 438347)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1501, 1750, 55498)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(110, 137, 7787)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(9, 12, 1091)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 1, 157)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(0, 0, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0193 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 894/1024 42912/49152 (87.3%) VERY FULL!
brushes 1041/8192 12492/98304 (12.7%)
brushsides 6612/65536 52896/524288 (10.1%)
planes 1440/65536 28800/1310720 ( 2.2%)
vertexes 9033/65536 108396/786432 (13.8%)
nodes 5936/65536 189952/2097152 ( 9.1%)
texinfos 467/12288 33624/884736 ( 3.8%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6246/65536 349776/3670016 ( 9.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5770/65536 323120/3670016 ( 8.8%)
leaves 6831/65536 218592/2097152 (10.4%)
leaffaces 6468/65536 12936/131072 ( 9.9%)
leafbrushes 1303/65536 2606/131072 ( 2.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 48626/512000 194504/2048000 ( 9.5%)
edges 24668/256000 98672/1024000 ( 9.6%)
LDR worldlights 22/8192 1936/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1146/65536 2292/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1339632/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 32647/16777216 ( 0.2%)
entdata [variable] 425845/393216 (108.3%) VERY FULL!
LDR leaf ambient 6831/65536 163944/1572864 (10.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20972/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 543188/4194304 (13.0%)
==== Total Win32 BSP file data space used: 4201158 bytes ====

Total triangle count: 13110
Writing c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp
15 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp" "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp"

mfg
zh4

EDIT:
Ich hab nochwas in meiner console gefunden

Warning: Table modelprecache is full, can't add sprites/laserbeam

mfg

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Dieser Beitrag wurde am 28.04.2007 um 22:51 von zh4r0naX bearbeitet.
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001
28.04.2007, 22:56
zharonaX



ok habs gelöst wenn jmd das prob hat.Einfach ein paar entitys löschn.Ich habe jetzt 2 Buttons gelöscht und alles ging
mfg

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002
28.04.2007, 22:58
von_no



das ist weil du zu viele models verbaut hast

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003
28.04.2007, 23:56
Killarulez



Du kannst dir die frage demnäcjhst auch selbeer beantwroten XD
Host_Error: CVEngineServer::PrecacheModel: 'sprites/laserbeam' overflow, too many models
PS: Die map läd nicht :D

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Maps mit Fullbright sind wie Räume ohne etwas darin! Es ist zwar einfacher aber es fehlt immer was!
de_darkpipe 80% fertig
24h am Tag online auf 85.14.233.98:27015


Dieser Beitrag wurde am 28.04.2007 um 23:57 von Killarulez bearbeitet.
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004
04.05.2007, 21:58
zharonaX



tz das mit dem läd ist mir zu spät eingefallen ^^ Aber ja es funzt to many models. Jopp musste einiges löschen aber danke für eure Hilfe.

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