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Hallo alle zusammen da bin ich erneut, mit einer neuen Frage. Ich bin neu beim mappen usw. und ich habe nun ein Problem.Wenn ich meine Map starten will, dann erscheint folgende Fehlermeldung in meiner Console:
Host_Error: CVEngineServer::PrecacheModel: 'sprites/laserbeam' overflow, too many models
Nach der Meldung bin ich wieder im Hauptmenü
Ich weiss das es sich um meinen Laser handelt, aber warum?Es gibt nur einen Laser auf der Map. Hier das Compile Log:
** Executing... ** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"
Valve Software - vbsp.exe (Aug 4 2006) 2 threads materialPath: c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.vmf material "breakfloor/breakdafloor" not found Material not found!: BREAKFLOOR/BREAKDAFLOOR material "breakfloor/lickhisbutt" not found Material not found!: BREAKFLOOR/LICKHISBUTT fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt" Can't load skybox file skybox/hav to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (543188 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 585 texinfos to 467 Reduced 23 texdatas to 19 (633 bytes to 463) Writing C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp 3 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"
Valve Software - vvis.exe (May 22 2006) 2 threads reading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp reading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.prt 377 portalclusters 1281 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (17) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 24 visible clusters (0.00%) Total clusters visible: 58445 Average clusters visible: 155 Building PAS... Average clusters audible: 283 visdatasize:32647 compressed from 36192 writing c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp 17 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp 6246 faces 228759 square feet [32941330.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6246 patches before subdivision 29610 patches after subdivision 22 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6) transfers 4928291, max 593 transfer lists: 37.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(26036, 28426, 438347) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(1501, 1750, 55498) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(110, 137, 7787) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(9, 12, 1091) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1, 1, 157) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(0, 0, 23) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(0, 0, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0193 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 894/1024 42912/49152 (87.3%) VERY FULL! brushes 1041/8192 12492/98304 (12.7%) brushsides 6612/65536 52896/524288 (10.1%) planes 1440/65536 28800/1310720 ( 2.2%) vertexes 9033/65536 108396/786432 (13.8%) nodes 5936/65536 189952/2097152 ( 9.1%) texinfos 467/12288 33624/884736 ( 3.8%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6246/65536 349776/3670016 ( 9.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5770/65536 323120/3670016 ( 8.8%) leaves 6831/65536 218592/2097152 (10.4%) leaffaces 6468/65536 12936/131072 ( 9.9%) leafbrushes 1303/65536 2606/131072 ( 2.0%) areas 3/256 24/2048 ( 1.2%) surfedges 48626/512000 194504/2048000 ( 9.5%) edges 24668/256000 98672/1024000 ( 9.6%) LDR worldlights 22/8192 1936/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 79/32768 790/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1146/65536 2292/131072 ( 1.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1339632/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 32647/16777216 ( 0.2%) entdata [variable] 425845/393216 (108.3%) VERY FULL! LDR leaf ambient 6831/65536 163944/1572864 (10.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20972/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 543188/4194304 (13.0%) ==== Total Win32 BSP file data space used: 4201158 bytes ====
Total triangle count: 13110 Writing c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp 15 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp" "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp"
mfg zh4
EDIT: Ich hab nochwas in meiner console gefunden
Warning: Table modelprecache is full, can't add sprites/laserbeam
mfg
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Dieser Beitrag wurde am 28.04.2007 um 22:51 von zh4r0naX bearbeitet.
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