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Hoi =)
so da ich jetzt erfolgreich Leitern in meine Map eingefügt hab, läuft die map nichtmehr auf meinem Linux CSS Server =(( ( -=] Darmstadt Regierungspräsidium [=- ) und ich habe einige Fehlermeldungen nach dem Compilieren . . . .
Also ich denke, dass der Fehler wie folgt lautet:
1. >> fixing up env_cubemap materials on brush sides... >> ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) >> **** leaked **** 2. >> Entity info_player_terrorist (-87.89 -1145.94 1.00) leaked!
3. >> Memory leak: mempool blocks left in memory: 48 >> Memory leak: mempool blocks left in memory: 2
4. >> LoadPortals: couldn't read e:\eigene dateien\lui_xxx\Lui_03.prt
5. >> Loading e:\eigene dateien\lui_xxx\Lui_03.bsp >> No vis information, direct lighting only. >> 15179 faces >> 3 degenerate faces
. . . ich muss sie leider ganz Posten . . . dann bekommt ihr auch einen Überblick über die anderen Daten . . . . also die Map ist recht groß . . . =)
** Executing... ** Command: "f:\-=] gamez [=-\steam\steamapps\chaos523\sourcesdk\bin\vbsp.exe" ** Parameters: -game "f:\-=] gamez [=-\steam\steamapps\chaos523\counter-strike source\cstrike" "E:\Eigene Dateien\LUI_XXX\Lui_03"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: f:\-=] gamez [=-\steam\steamapps\chaos523\counter-strike source\cstrike\materials Loading E:\Eigene Dateien\LUI_XXX\Lui_03.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) **** leaked **** Entity info_player_terrorist (-87.89 -1145.94 1.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (3) Creating default cubemaps for env_cubemap using skybox sky_dust... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (739694 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (739694 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing E:\Eigene Dateien\LUI_XXX\Lui_03.bsp 12 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "f:\-=] gamez [=-\steam\steamapps\chaos523\sourcesdk\bin\vvis.exe" ** Parameters: -game "f:\-=] gamez [=-\steam\steamapps\chaos523\counter-strike source\cstrike" -fast "E:\Eigene Dateien\LUI_XXX\Lui_03"
Valve Software - vvis.exe (Dec 15 2004) fastvis = true 1 threads reading e:\eigene dateien\lui_xxx\Lui_03.bsp reading e:\eigene dateien\lui_xxx\Lui_03.prt LoadPortals: couldn't read e:\eigene dateien\lui_xxx\Lui_03.prt
** Executing... ** Command: "f:\-=] gamez [=-\steam\steamapps\chaos523\sourcesdk\bin\vrad.exe" ** Parameters: -game "f:\-=] gamez [=-\steam\steamapps\chaos523\counter-strike source\cstrike" -noextra "E:\Eigene Dateien\LUI_XXX\Lui_03"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading e:\eigene dateien\lui_xxx\Lui_03.bsp No vis information, direct lighting only. 15179 faces 3 degenerate faces 4060620 square feet [584729344.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) Build Patch/Sample Hash Table(s).....Done<0.4960 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 399/1024 19152/49152 (39.0%) brushes 1878/8192 22536/98304 (22.9%) brushsides 12870/65536 102960/524288 (19.6%) planes 2992/65536 59840/1310720 ( 4.6%) vertexes 25070/65536 300840/786432 (38.3%) nodes 10399/65536 332768/2097152 (15.9%) texinfos 402/12288 28944/884736 ( 3.3%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 15179/65536 850024/3670016 (23.2%) origfaces 5740/65536 321440/3670016 ( 8.8%) leaves 10799/65536 604744/3670016 (16.5%) leaffaces 16594/65536 33188/131072 (25.3%) leafbrushes 5505/65536 11010/131072 ( 8.4%) surfedges 93853/512000 375412/2048000 (18.3%) edges 52520/256000 210080/1024000 (20.5%) worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1074/32768 10740/327680 ( 3.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16932/65536 33864/131072 (25.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 10064968/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 229283/393216 (58.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/660 ( 0.2%) pakfile [variable] 20425/0 ( 0.0%)
Win32 Specific Data: physics [variable] 739694/4194304 (17.6%) ==== Total Win32 BSP file data space used: 14372650 bytes ====
Linux Specific Data: physicssurface [variable] 739694/6291456 (11.8%) ==== Total Linux BSP file data space used: 14372650 bytes ====
Total triangle count: 40599 Writing e:\eigene dateien\lui_xxx\Lui_03.bsp 19 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "E:\Eigene Dateien\LUI_XXX\Lui_03.bsp" "f:\-=] gamez [=-\steam\steamapps\chaos523\counter-strike source\cstrike\maps\Lui_03.bsp"
** Executing... ** Command: "f:\-=] gamez [=-\steam\steamapps\chaos523\counter-strike source\hl2.exe" ** Parameters: -game "f:\-=] gamez [=-\steam\steamapps\chaos523\counter-strike source\cstrike" +map "Lui_03"
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