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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\Alf\Desktop\CS-MAP~1\hlcsg.exe D:\Programme\Steam\steamapps\v_l_killa\counter-strike\cstrike\maps\fun Entering D:\Programme\Steam\steamapps\v_l_killa\counter-strike\cstrike\maps\fun.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.05 seconds)
Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\basics.wad - Contains 3 used textures, 23.08 percent of map (14 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_adria.wad - Contains 0 used textures, 0.00 percent of map (53 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_cliffs.wad - Contains 1 used texture, 7.69 percent of map (23 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_desert.wad - Contains 2 used textures, 15.38 percent of map (86 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_fascade1.wad - Contains 0 used textures, 0.00 percent of map (9 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_interior_vol1.wad - Contains 1 used texture, 7.69 percent of map (63 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_italy2.wad - Contains 2 used textures, 15.38 percent of map (44 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_maya.wad - Contains 0 used textures, 0.00 percent of map (47 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_metro.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_middleage.wad - Contains 2 used textures, 15.38 percent of map (134 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_police.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_spain.wad - Contains 1 used texture, 7.69 percent of map (108 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\mad_spain_addon.wad - Contains 1 used texture, 7.69 percent of map (14 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\tc_teppich.wad - Contains 0 used textures, 0.00 percent of map (50 textures in wad) Using Wadfile: \programme\steam\steamapps\v_l_killa\counter-strike\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Warning: More than 8 wadfiles are in use. (15) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 3 additional animating textures. Texture usage is at 0.69 mb (of 4.00 mb MAX) 0.91 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\Alf\Desktop\CS-MAP~1\hlbsp.exe D:\Programme\Steam\steamapps\v_l_killa\counter-strike\cstrike\maps\fun
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Programme\Steam\steamapps\v_l_killa\counter-strike\cstrike\maps\fun.prt' 0.11 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\Alf\Desktop\CS-MAP~1\hlvis.exe D:\Programme\Steam\steamapps\v_l_killa\counter-strike\cstrike\maps\fun 57 portalleafs 192 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (0.00 seconds) LeafThread: (0.23 seconds) average leafs visible: 46 g_visdatasize:465 compressed from 456 0.25 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\Alf\Desktop\CS-MAP~1\hlrad.exe D:\Programme\Steam\steamapps\v_l_killa\counter-strike\cstrike\maps\fun
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
252 faces Create Patches : 1863 base patches 0 opaque faces 26895 square feet [3872969.50 square inches] 2 direct lights
BuildFacelights: (2.02 seconds) visibility matrix : 0.2 megs BuildVisLeafs: (0.78 seconds) MakeScales: (0.36 seconds) SwapTransfers: (0.45 seconds) Transfer Lists : 1397588 : 1.40M transfers Indices : 479664 : 468.42k bytes Data : 5590352 : 5.33M bytes GatherLight: (0.11 seconds) FinalLightFace: (0.20 seconds) 4.03 seconds elapsed
----- END hlrad -----
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