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Autor Beitrag
000
03.08.2001, 12:52
Frattlesnake



hi kann mir jemand sagen warum ich die map nicht laden kann nach dem kompilieren:

** Executing...
** Command: Change Directory
** Parameters: D:\Sierra\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Worldcraft\maps\fertigzumkom.map" "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.map"

** Executing...
** Command: C:\WIN98\Desktop\zhlt25.zip\hlcsg.exe
** Parameters: "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom"

hlcsg v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\WIN98\Desktop\zhlt25.zip\hlcsg.exe D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (3.51 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (4.84 seconds)
Using WAD File: \sierra\counter-strike\cstrike\cs_dust.wad
added 3 additional animating textures.
Texture usage is at 0.44 mb (of 4.00 mb MAX)
8.46 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\WIN98\Desktop\zhlt25.zip\hlbsp.exe
** Parameters: "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom"

hlbsp v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\WIN98\Desktop\zhlt25.zip\hlbsp.exe D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
34.28 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\WIN98\Desktop\zhlt25.zip\hlvis.exe
** Parameters: "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom"

hlvis v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\WIN98\Desktop\zhlt25.zip\hlvis.exe D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

Error: Portal file 'D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.prt' does not exist, cannot vis the map

----- END hlvis -----

** Executing...
** Command: C:\WIN98\Desktop\zhlt25.zip\hlrad.exe
** Parameters: "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom"

hlrad v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\WIN98\Desktop\zhlt25.zip\hlrad.exe D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom
>> There was a problem compiling the map.
>> Check the file D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.log for the cause.

----- END hlrad -----

** Executing...
** Command: D:\Sierra\Counter-Strike\cstrike.exe
** Parameters: +map "fertigzumkom"

tschau Frattle

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001
03.08.2001, 13:00
Hessie J.



Zitat:
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull

Wie wär's mit info_player_start, info_player_deathmatch, light usw...

--


Dieser Beitrag wurde am 03.08.2001 um 13:01 von Hessie J. bearbeitet.
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002
03.08.2001, 13:58
Frattlesnake



ich hab jetzt 2 info_player_start und 2 light eingefügt jetzt hab ich den error
max_patches dann hab ich die light wieder rausgenommen und hab aber denn fehler immer noch weiß jemand rat

** Executing...
** Command: Change Directory
** Parameters: D:\Sierra\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Worldcraft\maps\fertigzumkom.map" "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.map"

** Executing...
** Command: C:\WIN98\Desktop\zhlt25.zip\hlcsg.exe
** Parameters: "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom"

hlcsg v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\WIN98\Desktop\zhlt25.zip\hlcsg.exe D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (3.52 seconds)
SetModelCenters:
50.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (4.89 seconds)
Using WAD File: \sierra\counter-strike\cstrike\cs_dust.wad
added 3 additional animating textures.
Texture usage is at 0.44 mb (of 4.00 mb MAX)
8.68 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\WIN98\Desktop\zhlt25.zip\hlbsp.exe
** Parameters: "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom"

hlbsp v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\WIN98\Desktop\zhlt25.zip\hlbsp.exe D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.prt'
25.93 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\WIN98\Desktop\zhlt25.zip\hlvis.exe
** Parameters: "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom"

hlvis v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\WIN98\Desktop\zhlt25.zip\hlvis.exe D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

452 portalleafs
735 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (1.37 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (0.94 seconds)
average leafs visible: 19
g_visdatasize:8596 compressed from 25764
2.58 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\WIN98\Desktop\zhlt25.zip\hlrad.exe
** Parameters: "D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom"

hlrad v2.5.0 rel (Feb 25 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\WIN98\Desktop\zhlt25.zip\hlrad.exe D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 45.000 ] [ 45.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

11654 faces
Create Patches : 143121 base patches
0 opaque faces
2646571 square feet [381106272.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----

wieviel info_player_start benötigt man reicht einer bzw. 2 für jede seite einer

--


Dieser Beitrag wurde am 03.08.2001 um 14:39 von Frattlesnake bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
003
03.08.2001, 15:03
Hessie J.



1. Besteht deine Map vielleicht hauptsächlich aus einem ewig großen Kasten? --> SCHLECHT!

2. Theoretisch reicht je einer, praktisch nicht. Da sollten es mindestens 16 sein (8 für jede Seite), besser mehr.

--

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004
03.08.2001, 15:15
Der_Schakal



Zitat:
Frattlesnake postete

Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

und in der ZHLTProblems.html steht das
Exceeded MAX_PATCHES
When hlrad runs, it takes all the visible faces in the game, and divides them into sections called patches. These patches are the textures used as the lightmaps for the world. There is a hard limit of 65535 patches that hlrad can deal with. By default, a 64x64 game unit chunk of space is the size of one patch. If the texture scaling (not texture size) is larger or smaller, it will directly affect the lightmap size as well. This means a texture with scale of 2, will have at best 1/4th as many patches as a texture with a scale of 1.

Putting a 'box' around the level to protect from leaks is the most commmon cause of this error, beyond excessively large maps. The box causes vis to keep the faces on the outside which would normally be thrown away. These faces are then required to have lightmaps. Worst case, is that putting a box around the level will usually cause an extra 40-80% more lightmaps to be created than necessary.

Barring having a box, the other cause is large maps. The fixes are varied but can only help so far. Using -chop values larger than the default 64 for hlrad will cause the lightmaps to be larger. However, for values larger than around 96 the lightmaps start looking bad, and will more prominently show the 'staircase' effect on shadows. Using a larger scale on large textures (dirt, rock walls, concrete) will help those large surfaces consume fewer lightmaps.

vielleicht kannst du damit ja was anfangen...

--

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