.| Autor | Beitrag |
|---|---|
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000 03.08.2001, 12:52 Frattlesnake |
hi kann mir jemand sagen warum ich die map nicht laden kann nach dem kompilieren: ** Executing... ** Executing... ** Executing... hlcsg v2.5.0 rel (Feb 25 2001) -= Current hlcsg Settings =- noclip [ off ] [ off ] Wadinclude list : entering D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.map ----- END hlcsg ----- ** Executing... hlbsp v2.5.0 rel (Feb 25 2001) -= Current hlbsp Settings =- leakonly [ off ] [ off ] Warning: No entities exist in hull 0, no filling performed for this hull ----- END hlbsp ----- ** Executing... hlvis v2.5.0 rel (Feb 25 2001) -= Current hlvis Settings =- fast vis [ off ] [ off ] Error: Portal file 'D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.prt' does not exist, cannot vis the map ----- END hlvis ----- ** Executing... hlrad v2.5.0 rel (Feb 25 2001) ----- END hlrad ----- ** Executing... tschau Frattle -- |
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Profil || Suche |
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001 03.08.2001, 13:00 Hessie J. |
Wie wär's mit info_player_start, info_player_deathmatch, light usw... -- Dieser Beitrag wurde am 03.08.2001 um 13:01 von Hessie J. bearbeitet. |
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Profil || Suche |
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002 03.08.2001, 13:58 Frattlesnake |
ich hab jetzt 2 info_player_start und 2 light eingefügt jetzt hab ich den error ** Executing... ** Executing... ** Executing... hlcsg v2.5.0 rel (Feb 25 2001) -= Current hlcsg Settings =- noclip [ off ] [ off ] Wadinclude list : entering D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.map ----- END hlcsg ----- ** Executing... hlbsp v2.5.0 rel (Feb 25 2001) -= Current hlbsp Settings =- leakonly [ off ] [ off ] BSP generation successful, writing portal file 'D:\Sierra\Counter-Strike\cstrike\maps\fertigzumkom.prt' ----- END hlbsp ----- ** Executing... hlvis v2.5.0 rel (Feb 25 2001) -= Current hlvis Settings =- fast vis [ off ] [ off ] 452 portalleafs ----- END hlvis ----- ** Executing... hlrad v2.5.0 rel (Feb 25 2001) -= Current hlrad Settings =- vismatrix algorithm [ Original ] [ Original ] smoothing threshold [ 45.000 ] [ 45.000 ] texscale [ on ] [ on ] global fade [ 1.000 ] [ 1.000 ] sky lighting fix [ on ] [ on ] 11654 faces ----- END hlrad ----- wieviel info_player_start benötigt man reicht einer bzw. 2 für jede seite einer --Dieser Beitrag wurde am 03.08.2001 um 14:39 von Frattlesnake bearbeitet. |
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Profil || Suche |
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003 03.08.2001, 15:03 Hessie J. |
1. Besteht deine Map vielleicht hauptsächlich aus einem ewig großen Kasten? --> SCHLECHT! 2. Theoretisch reicht je einer, praktisch nicht. Da sollten es mindestens 16 sein (8 für jede Seite), besser mehr. -- |
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Profil || Suche |
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004 03.08.2001, 15:15 Der_Schakal |
und in der ZHLTProblems.html steht das Putting a 'box' around the level to protect from leaks is the most commmon cause of this error, beyond excessively large maps. The box causes vis to keep the faces on the outside which would normally be thrown away. These faces are then required to have lightmaps. Worst case, is that putting a box around the level will usually cause an extra 40-80% more lightmaps to be created than necessary. Barring having a box, the other cause is large maps. The fixes are varied but can only help so far. Using -chop values larger than the default 64 for hlrad will cause the lightmaps to be larger. However, for values larger than around 96 the lightmaps start looking bad, and will more prominently show the 'staircase' effect on shadows. Using a larger scale on large textures (dirt, rock walls, concrete) will help those large surfaces consume fewer lightmaps. vielleicht kannst du damit ja was anfangen... -- |
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Profil || Suche |

