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MoinMoin,
mein Problem besteht darin, dass ich meine erstellte Map (zur Zeit nur ein Raum zum ausprobieren) nicht starten kann. Startpunkte und Licht sind vorhanden. Dateien sind alle im richtigen Ordner, werden von CS auch erkannt. Wenn ich aber ein neues Spiel mit der Karte starten möchte bricht er einfach ab und geht nach Windows zurück. Hab die Map aus neugier nochmal in 1.5 versucht zu öffnen, weil ich damals in 1.5 schon öffter gemappt habe. Dachte, dass irgendwelche Einstellungen für 1.6 vieleicht nicht richtig währen. Aber auch da genau das gleiche.
Mein Log sieht übrigens so aus:
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Steam\steamapps\XXXXX\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\XXXXX\Desktop\Mapping\map1.map" "C:\Programme\Steam\steamapps\XXXXX\counter-strike\cstrike_german\maps\map1.map"
** Executing... ** Command: C:\PROGRA~1\EDDI'S~1\ZHLTCO~1\ZHLT\hlcsg.exe ** Parameters: "C:\Programme\Steam\steamapps\XXXXX\counter-strike\cstrike_german\maps\map1"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\EDDI'S~1\ZHLTCO~1\ZHLT\hlcsg.exe C:\Programme\Steam\steamapps\XXXXX\counter-strike\cstrike_german\maps\map1 Entering C:\Programme\Steam\steamapps\XXXXX\counter-strike\cstrike_german\maps\map1.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds)
Using Wadfile: \dokumente und einstellungen\XXXXX\desktop\mapping\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \dokumente und einstellungen\XXXXX\desktop\mapping\cs_dust.wad - Contains 1 used texture, 50.00 percent of map (28 textures in wad) Using Wadfile: \dokumente und einstellungen\XXXXX\desktop\mapping\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 50.00 percent of map (24 textures in wad)
added 4 additional animating textures. Texture usage is at 0.17 mb (of 4.00 mb MAX) 0.09 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "C:\Programme\Steam\steamapps\XXXXX\counter-strike\cstrike_german\maps\map1"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing C:\Programme\Steam\steamapps\XXXXX 0 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe ** Parameters: "C:\Programme\Steam\steamapps\XXXXX\counter-strike\cstrike_german\maps\map1"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 2 thread(s) 7 portalleafs 10 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0) LeafThread: 0...1...2...3...4...5...6...7...8...9... (0) average leafs visible: 7 visdatasize:7 compressed from 7 0.0 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: "C:\Programme\Steam\steamapps\XXXXX\counter-strike\cstrike_german\maps\map1"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 2 threads [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
82 faces 14344 square feet [2065668.00 square inches] 713 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0) visibility matrix: 0.0 megs BuildVisLeafs: 0...1...2...4...5...7...8... (0) MakeScales: 0...1...2...3...4...5...6...7...8...9... (0) transfer lists: 1.5 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0) GatherLight: 0...1...2...3...4...5...6...7...8...9... (0) Bounce #1 added RGB(1621, 1621, 1621) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/400 64/25600 ( 0.3%) planes 136/32767 2720/655340 ( 0.4%) vertexes 102/65535 1224/786420 ( 0.2%) nodes 21/32767 504/786408 ( 0.1%) texinfos 12/8192 480/327680 ( 0.1%) faces 82/65535 1640/1310700 ( 0.1%) clipnodes 63/32767 504/262136 ( 0.2%) leaves 8/8192 224/229376 ( 0.1%) marksurfaces 93/65535 186/131070 ( 0.1%) surfedges 364/512000 1456/2048000 ( 0.1%) edges 183/256000 732/1024000 ( 0.1%) texdata [variable] 356/2097152 ( 0.0%) lightdata [variable] 30426/2097152 ( 1.5%) visdata [variable] 7/2097152 ( 0.0%) entdata [variable] 551/131072 ( 0.4%) === Total BSP file data space used: 41074 bytes === 0 seconds elapsed
Habe meiner Meinung nach alles so gemacht wie es im Tutorial steht und der Log zeigt auch keinerlei Fehler an soweit ich das sehe....
Vielen Dank schon mal im Voraus.
Gruss Bootlicker
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