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Autor Beitrag
000
16.07.2007, 22:19
TeddY



also beim kompliieren oder wie das heisst zeigt der an:

(........)

----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\KOMOLI~1\COUNTE~1\tools\hlrad.exe C:\Programme\Steam\steamapps\-\counter-strike\maps\Simpsons
>> There was a problem compiling the map.
>> Check the file C:\Programme\Steam\steamapps\-\counter-strike\maps\Simpsons.log for the cause.

----- END hlrad -----

nachdem ich die map starten wollte steht das in der konsole:

No detail texture mapping file: maps/simpsons_detail.txt
Host_Error: no precache: *1

als ich danach nochmal probiert hab zu starten stürtzt cs ab

wieso ist die datei nciht da?

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Dieser Beitrag wurde am 16.07.2007 um 22:39 von TeddY bearbeitet.
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001
16.07.2007, 23:39
Skuldoon



ganzes log posten, damit man den fehler auch sehn kann

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Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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002
17.07.2007, 14:51
TeddY



hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\KOMOLI~1\COUNTE~1\tools\hlcsg.exe C:\Programme\Steam\steamapps\komolikow\counter-strike\maps\Simpsons
Entering C:\Programme\Steam\steamapps\komolikow\counter-strike\maps\Simpsons.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.11 seconds)

Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\halflife.wad
- Contains 4 used textures, 22.22 percent of map (3116 textures in wad)
Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\springfield.wad
- Contains 13 used textures, 72.22 percent of map (252 textures in wad)
Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\decal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\fy_marioworld.wad
- Contains 0 used textures, 0.00 percent of map (75 textures in wad)
Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\cstrike.wad
- Contains 1 used texture, 5.56 percent of map (123 textures in wad)
Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\desertset.wad
- Contains 0 used textures, 0.00 percent of map (80 textures in wad)
Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\cs_train.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \programme\steam\steamapps\komolikow\counter-strike\valve\altstadttex.wad
- Contains 0 used textures, 0.00 percent of map (180 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Texture usage is at 0.46 mb (of 4.00 mb MAX)
0.19 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\KOMOLI~1\COUNTE~1\tools\hlbsp.exe C:\Programme\Steam\steamapps\komolikow\counter-strike\maps\Simpsons

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 160 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-192,-640, -6)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\KOMOLI~1\COUNTE~1\tools\hlvis.exe C:\Programme\Steam\steamapps\komolikow\counter-strike\maps\Simpsons
>> There was a problem compiling the map.
>> Check the file C:\Programme\Steam\steamapps\komolikow\counter-strike\maps\Simpsons.log for the cause.

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\KOMOLI~1\COUNTE~1\tools\hlrad.exe C:\Programme\Steam\steamapps\komolikow\counter-strike\maps\Simpsons
>> There was a problem compiling the map.
>> Check the file C:\Programme\Steam\steamapps\komolikow\counter-strike\maps\Simpsons.log for the cause.

----- END hlrad -----

ich weiß das ich noch lücken in der map hab aber daran kanns eig. nciht liegen weil ich davor schonmal die map ausprobiert hab. dan hab ich wieder was gebaut und wollte wieder ausprobiwren. dan gings nicht mehr

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003
17.07.2007, 15:24
luckerking



diese lücken die du meinst verursachen diesen fehler --> LEAK
Suche und schließe erstmal alle LEAKS

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004
17.07.2007, 15:30
TeddY



jo bin schon dabei
das war ja nur weil ich schon einmal mit den "leaks" die map ausprobiert hab.
Da ging das

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Dieser Beitrag wurde am 17.07.2007 um 15:30 von TeddY bearbeitet.
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