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Autor Beitrag
000
22.07.2007, 18:03
Emcay



Hi leute!
ich hab ein problem bei meiner css-map und zwar folgendes im detail: ich habe die map compiled, lade sie nun im spiel und bei ca. 80% lädt die map wieder ins negative und css stürzt ab.so weit so gut ;)
hab den compile-log von einem log-analyser ( http://www.flow.computer-dc.de/log-analyzer/analyzer.php ) überprüfen lassen und siehe da: kein fehler?
danach hat mir ein freund einen tipp gegeben, dass es etwas mit dateien in einem ordner in WINDOWS/system32 zu tun hat, was vorallem bei Windoof Professionel ein problem darstellt.
ich weiß nun nicht welcher ordner das ist und ob man ihn überhaupt löschen kann!
wie gesagt; das eigentliche problem ist, dass eigentlich garkeines existiert!
bitte um hilfe!

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001
22.07.2007, 19:22
Gravok



Sag deinem Freund der scherz war gut xD

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23 - Nichts ist so wie es scheint

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002
22.07.2007, 21:51
Emcay



danke - solche kommentar brauche ich nicht
ausserdem hab ich das ähnliche problem schon öfters gehört, da nämlich mehrere programm, unteranderem der Hammer, auf einen ordner zugreifen und man den von zeit zu zeit löschen muss

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003
23.07.2007, 03:05
PotKinRot



Zitat:
Gravok postete
Sag deinem Freund der scherz war gut xD
Mag komisch anmuten, aber meiner Meinung nach hat Gravok recht. Mir ist etwas derartiges noch NIE untergekommen. system32 löschen... genausogut könntest du die Festplatte neu formatieren oder aus dem Fenster werfen! Und es gibt afaik auch keinen Ordner, den der Hammer benutzt, welchen man regelmäßig löschen müsste. Oder der Abstand ist >1,5 Jahre.

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004
23.07.2007, 12:52
Emcay



vll hab ihr ja was falsch verstanden.Es ist nich system 32 sondern ein Ordner darin, welchen der Hammer benutzt und auch andere Programme. Habe schon Berichte gelesen, dass somit daten von FireFox verwechselt worden sind, da sie auch in diesem Ordner sind. Und wie gesagt, das problem besteht nur bei Windows Professionel, also nicht bei XP !
Oder wie erklärt ihr dann, dass die map nicht funktioniert, also ohne fehlermeldung abstürzt und im Compile Log kein Fehler zu finden ist ? Was kann man denn noch tun ?

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Dieser Beitrag wurde am 23.07.2007 um 12:52 von Emcay bearbeitet.
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005
23.07.2007, 13:16
CPoly



Es gibt kein "Windows Professionel". Und wenn das Problem nur bei diesem Betriebssystem existiert, dann gibt es kein Problem.

Such mal nach einer Seite mit einem solchen Bericht. Ich wette da ist ein "fun" in der Adresse :-D.

Poste mal deinen Log.
Der Analyzer ist von Menschen gemacht und kennt durchaus nicht alle Fehler, also kommt man um den eigenen Verstand nicht herum.

Zitat:
Er befindet sich zurzeit noch im Aufbaustatus. Es kann also vorkommen, dass einige Fehler noch nicht eingearbeitet wurden.

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006
23.07.2007, 13:52
Emcay



sry ich meine natürlcih Windows XP Professionel un Windows XP Home Edition !
Compile Log:

materialPath: d:\gamez\css\steamapps\emcay\counter-strike source\cstrike\materials
Loading D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.vmf
fixing up env_cubemap materials on brush sides...
0...1...2..Brush 88719: WARNING, microbrush
Brush 88737: WARNING, microbrush
Brush 88783: WARNING, microbrush
Brush 88798: WARNING, microbrush
Brush 88805: WARNING, microbrush
Brush 88866: WARNING, microbrush
.3...4...5...Brush 85805: WARNING, microbrush
Brush 85877: WARNING, microbrush
Brush 86079: WARNING, microbrush
Brush 86151: WARNING, microbrush
Brush 86165: WARNING, microbrush
Brush 86437: WARNING, microbrush
6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3576.7, 1832.0, 573.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 86079:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3639.3, -440.0, 572.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 88783:

0...1...2..Brush 88719: WARNING, microbrush
Brush 88737: WARNING, microbrush
Brush 88783: WARNING, microbrush
Brush 88798: WARNING, microbrush
Brush 88805: WARNING, microbrush
Brush 88866: WARNING, microbrush
.3...4...5...Brush 85805: WARNING, microbrush
Brush 85877: WARNING, microbrush
Brush 86079: WARNING, microbrush
Brush 86151: WARNING, microbrush
Brush 86165: WARNING, microbrush
Brush 86437: WARNING, microbrush
6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3610.0, 1798.7, 573.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 85805:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3643.3, -440.0, 573.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 88783:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3610.0, -406.7, 573.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 88719:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_03*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day02_03rt"
Can't load skybox file skybox/sky_day02_03 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (357804 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 664 texinfos to 402
Reduced 193 texdatas to 150 (7480 bytes to 6176)
Writing D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
11 seconds elapsed

1 threads
reading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
reading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.prt
613 portalclusters
1717 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 537 visible clusters (0.00%)
Total clusters visible: 122672
Average clusters visible: 200
Building PAS...
Average clusters audible: 491
visdatasize:82536 compressed from 98080
writing d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
2 minutes, 57 seconds elapsed

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
3481 faces
3 degenerate faces
456312 square feet [65708976.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3478 patches before subdivision
zero area child patch
117616 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13587232, max 1052
transfer lists: 103.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(689210, 582490, 402129)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(99181, 81933, 50589)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14893, 11952, 6728)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2620, 2031, 1046)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(496, 371, 176)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(106, 76, 34)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(25, 17, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1086 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 1182/8192 14184/98304 (14.4%)
brushsides 13279/65536 106232/524288 (20.3%)
planes 9180/65536 183600/1310720 (14.0%)
vertexes 6903/65536 82836/786432 (10.5%)
nodes 2093/65536 66976/2097152 ( 3.2%)
texinfos 402/12288 28944/884736 ( 3.3%)
texdata 150/2048 4800/65536 ( 7.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3481/65536 194936/3670016 ( 5.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1452/65536 81312/3670016 ( 2.2%)
leaves 2108/65536 67456/2097152 ( 3.2%)
leaffaces 4616/65536 9232/131072 ( 7.0%)
leafbrushes 2946/65536 5892/131072 ( 4.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 21481/512000 85924/2048000 ( 4.2%)
edges 12453/256000 49812/1024000 ( 4.9%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 249/32768 2490/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3324/65536 6648/131072 ( 5.1%)
cubemapsamples 22/1024 352/16384 ( 2.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7968016/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 82536/16777216 ( 0.5%)
entdata [variable] 124165/393216 (31.6%)
LDR leaf ambient 2108/65536 50592/1572864 ( 3.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 267263/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 357804/4194304 ( 8.5%)
==== Total Win32 BSP file data space used: 9844116 bytes ====

Total triangle count: 8987
Writing d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
7 minutes, 30 seconds elapsed

die mocro brushes habe ich entfernt, jedoch weiß ich nicht genau was ich bei den CONTENTS_SOLID machen soll

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007
23.07.2007, 14:14
McScore



Entferne die fehlerhaften Brushes richtig, lass nochmal kompilieren und zeig uns das aktuelle Log.

--

... und der große böse Wolf bootete und bootete und bootete ...
Optimiere deine Map, sieh dir alle Compile-Errors an, frage den Hersteller und beschwer dich über nichts!
http://www.mcscore.de.vu
13+3+7=23, 133/7+23=42

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008
23.07.2007, 16:06
Emcay



materialPath: d:\gamez\css\steamapps\emcay\counter-strike source\cstrike\materials
Loading D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_03*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day02_03rt"
Can't load skybox file skybox/sky_day02_03 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (359217 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 660 texinfos to 394
Reduced 193 texdatas to 149 (7478 bytes to 6153)
Writing D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
9 seconds elapsed

1 threads
reading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
reading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.prt
596 portalclusters
1672 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 599 visible clusters (0.00%)
Total clusters visible: 116083
Average clusters visible: 194
Building PAS...
Average clusters audible: 477
visdatasize:78057 compressed from 95360
writing d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
2 minutes, 13 seconds elapsed

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
3489 faces
3 degenerate faces
456170 square feet [65688552.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3486 patches before subdivision
zero area child patch
117552 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13991469, max 1142
transfer lists: 106.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(690016, 583070, 402267)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(99207, 81934, 50564)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14897, 11952, 6724)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2621, 2032, 1046)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(496, 371, 176)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(106, 76, 34)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(25, 17, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0961 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 1180/8192 14160/98304 (14.4%)
brushsides 13167/65536 105336/524288 (20.1%)
planes 9028/65536 180560/1310720 (13.8%)
vertexes 6893/65536 82716/786432 (10.5%)
nodes 2074/65536 66368/2097152 ( 3.2%)
texinfos 394/12288 28368/884736 ( 3.2%)
texdata 149/2048 4768/65536 ( 7.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3489/65536 195384/3670016 ( 5.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1488/65536 83328/3670016 ( 2.3%)
leaves 2088/65536 66816/2097152 ( 3.2%)
leaffaces 4741/65536 9482/131072 ( 7.2%)
leafbrushes 3053/65536 6106/131072 ( 4.7%)
areas 4/256 32/2048 ( 1.6%)
surfedges 21568/512000 86272/2048000 ( 4.2%)
edges 12487/256000 49948/1024000 ( 4.9%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 264/32768 2640/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3525/65536 7050/131072 ( 5.4%)
cubemapsamples 22/1024 352/16384 ( 2.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7973144/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 78057/16777216 ( 0.5%)
entdata [variable] 123607/393216 (31.4%)
LDR leaf ambient 2088/65536 50112/1572864 ( 3.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 267263/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 359217/4194304 ( 8.6%)
==== Total Win32 BSP file data space used: 9843120 bytes ====

Total triangle count: 8927
Writing d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp
5 minutes, 50 seconds elapsed

OK. log analyzer zeigt natürlich wieder keinen fehler, jedoch wi man vermuten kann, macht das hier stress: WARNING: Cluster portals saw into cluster
ich kann mir nur mit mühe zusammenreimen, was das bedeuten könnte....weiß es aber nicht genau, hat bestimmt mit den func_areaportals zu tun

--

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009
23.07.2007, 18:27
McScore



Ich zitiere so gerne aus http://www.interlopers.net/errors/

Zitat:
WARNING: Cluster portals saw into cluster
The affected object may not work and/or cause general errors
Description:
(I think) vbsp.exe has made a concave leaf (or in other ways invalid) that can see into itself. I've also heard about this being caused by overlapping brushes or brushes that are off-grid (thuss causing offgrid visleafs). Allthough i find this unlikely, I am not sure if it isn't, so keep those possibilities open too.
Solution:
The solution is to simplify your leafs (func_detail) as much as possible to avoid this error, but usually (or sometimes) you will find no bad things come from it and your map runs as it should. If you got unexpected low FPS somewhere, this may be the cause. Finding it may be hard, and usually ends up in using cordon tools or just not doing it at all. First look at complicated parts of your map, try to use glview glview to find it.

--

... und der große böse Wolf bootete und bootete und bootete ...
Optimiere deine Map, sieh dir alle Compile-Errors an, frage den Hersteller und beschwer dich über nichts!
http://www.mcscore.de.vu
13+3+7=23, 133/7+23=42


Dieser Beitrag wurde am 23.07.2007 um 18:27 von McScore bearbeitet.
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010
23.07.2007, 19:25
Emcay



heh danke auf soeine antwort habe ich gewartet; habe jetzt alle entities in der map gelöscht und siehe da es fuktioniert... ich habe aber auch 3 verschiedene erklärungen für das problem gefunden....

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