006
23.07.2007, 13:52
Emcay
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sry ich meine natürlcih Windows XP Professionel un Windows XP Home Edition ! Compile Log:
materialPath: d:\gamez\css\steamapps\emcay\counter-strike source\cstrike\materials Loading D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.vmf fixing up env_cubemap materials on brush sides... 0...1...2..Brush 88719: WARNING, microbrush Brush 88737: WARNING, microbrush Brush 88783: WARNING, microbrush Brush 88798: WARNING, microbrush Brush 88805: WARNING, microbrush Brush 88866: WARNING, microbrush .3...4...5...Brush 85805: WARNING, microbrush Brush 85877: WARNING, microbrush Brush 86079: WARNING, microbrush Brush 86151: WARNING, microbrush Brush 86165: WARNING, microbrush Brush 86437: WARNING, microbrush 6...7...8...9...10 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3576.7, 1832.0, 573.1) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 86079:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3639.3, -440.0, 572.1) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 88783:
0...1...2..Brush 88719: WARNING, microbrush Brush 88737: WARNING, microbrush Brush 88783: WARNING, microbrush Brush 88798: WARNING, microbrush Brush 88805: WARNING, microbrush Brush 88866: WARNING, microbrush .3...4...5...Brush 85805: WARNING, microbrush Brush 85877: WARNING, microbrush Brush 86079: WARNING, microbrush Brush 86151: WARNING, microbrush Brush 86165: WARNING, microbrush Brush 86437: WARNING, microbrush 6...7...8...9...10 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3610.0, 1798.7, 573.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 85805:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3643.3, -440.0, 573.1) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 88783:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3610.0, -406.7, 573.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 88719:
Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day02_03*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_03rt" Can't load skybox file skybox/sky_day02_03 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (357804 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 664 texinfos to 402 Reduced 193 texdatas to 150 (7480 bytes to 6176) Writing D:\Gamez\CSS\SteamApps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp 11 seconds elapsed
1 threads reading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp reading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.prt 613 portalclusters 1717 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 537 visible clusters (0.00%) Total clusters visible: 122672 Average clusters visible: 200 Building PAS... Average clusters audible: 491 visdatasize:82536 compressed from 98080 writing d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp 2 minutes, 57 seconds elapsed
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp 3481 faces 3 degenerate faces 456312 square feet [65708976.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3478 patches before subdivision zero area child patch 117616 patches after subdivision 16 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13587232, max 1052 transfer lists: 103.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(689210, 582490, 402129) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(99181, 81933, 50589) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(14893, 11952, 6728) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2620, 2031, 1046) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(496, 371, 176) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(106, 76, 34) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(25, 17, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1086 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 14/1024 672/49152 ( 1.4%) brushes 1182/8192 14184/98304 (14.4%) brushsides 13279/65536 106232/524288 (20.3%) planes 9180/65536 183600/1310720 (14.0%) vertexes 6903/65536 82836/786432 (10.5%) nodes 2093/65536 66976/2097152 ( 3.2%) texinfos 402/12288 28944/884736 ( 3.3%) texdata 150/2048 4800/65536 ( 7.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3481/65536 194936/3670016 ( 5.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1452/65536 81312/3670016 ( 2.2%) leaves 2108/65536 67456/2097152 ( 3.2%) leaffaces 4616/65536 9232/131072 ( 7.0%) leafbrushes 2946/65536 5892/131072 ( 4.5%) areas 4/256 32/2048 ( 1.6%) surfedges 21481/512000 85924/2048000 ( 4.2%) edges 12453/256000 49812/1024000 ( 4.9%) LDR worldlights 16/8192 1408/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 249/32768 2490/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3324/65536 6648/131072 ( 5.1%) cubemapsamples 22/1024 352/16384 ( 2.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7968016/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 82536/16777216 ( 0.5%) entdata [variable] 124165/393216 (31.6%) LDR leaf ambient 2108/65536 50592/1572864 ( 3.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 267263/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 357804/4194304 ( 8.5%) ==== Total Win32 BSP file data space used: 9844116 bytes ====
Total triangle count: 8987 Writing d:\gamez\css\steamapps\emcay\sourcesdk_content\cstrike\mapsrc\fy_crease.bsp 7 minutes, 30 seconds elapsed
die mocro brushes habe ich entfernt, jedoch weiß ich nicht genau was ich bei den CONTENTS_SOLID machen soll
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