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Autor Beitrag
000
16.04.2005, 10:02
bitnewbie



Meine Map funzt seit heute morgen nicht mehr. Vielleicht könnt ihr mir helfen. CSS kackt immer ab. Habe auch schon alles gelöscht, was neu geändert wurde... Ich weiß echt nicht mehr weiter.
Könnt ihr euch die bitte bitte bitte mal anschauen?
Ist aber noch ne sehr frühe alpha.

Hier mal der Log:

Zitat:
** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vbsp.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike\materials
Loading I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (1088.00 -2153.26 114.36) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (18331 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (18331 bytes)
Static prop models/props_c17/metalladder002.mdl outside the map (867.43, 642.26, 140.00)
Static prop models/props_c17/metalladder002.mdl outside the map (867.72, 641.79, 270.28)
Static prop models/props_c17/metalladder002.mdl outside the map (867.72, 641.79, 398.28)
Static prop models/props_c17/metalladder002.mdl outside the map (867.43, 642.26, 528.00)
Static prop models/props_c17/metalladder002.mdl outside the map (735.43, 641.46, 140.28)
Static prop models/props_c17/metalladder002.mdl outside the map (735.43, 641.46, 12.28)
Static prop models/props_c17/metalladder002.mdl outside the map (735.72, 641.00, 270.56)
Static prop models/props_c17/metalladder002.mdl outside the map (735.72, 641.00, 398.56)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3

** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vvis.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
reading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.prt
LoadPortals: couldn't read i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.prt

** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vrad.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
No vis information, direct lighting only.
2320 faces
2838734 square feet [408777696.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.1856 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 42/8192 504/98304 ( 0.5%)
brushsides 280/65536 2240/524288 ( 0.4%)
planes 532/65536 10640/1310720 ( 0.8%)
vertexes 2763/65536 33156/786432 ( 4.2%)
nodes 1095/65536 35040/2097152 ( 1.7%)
texinfos 106/12288 7632/884736 ( 0.9%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2320/65536 129920/3670016 ( 3.5%)
origfaces 197/65536 11032/3670016 ( 0.3%)
leaves 1103/65536 61768/3670016 ( 1.7%)
leaffaces 2476/65536 4952/131072 ( 3.8%)
leafbrushes 445/65536 890/131072 ( 0.7%)
surfedges 10742/512000 42968/2048000 ( 2.1%)
edges 5428/256000 21712/1024000 ( 2.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 78/32768 780/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1050/65536 2100/131072 ( 1.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2991976/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 25031/393216 ( 6.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3936 ( 0.0%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 18331/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 3411332 bytes ====

Linux Specific Data:
physicssurface [variable] 18331/6291456 ( 0.3%)
==== Total Linux BSP file data space used: 3411332 bytes ====

Total triangle count: 5314
Writing i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp" "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike\maps\cgc_training.bsp"

** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\counter-strike source\hl2.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" -dev -console +map "cgc_training"

*.vmf-Datei

--


Dieser Beitrag wurde am 16.04.2005 um 10:04 von bitnewbie bearbeitet.
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001
16.04.2005, 11:05
C-Striker



du solltest mal das leak fixen.
map -> load pointfile
dann der roten linie folgen und das loch schließen.

--

"Gott ist im Regen!"

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002
16.04.2005, 11:45
bitnewbie



Liegt es denn an dem Leak? Kriege die rote Linie nämlich nicht raus. Bin jetzt schon bei der dritten Linie bei und es funzt immer noch nicht.

--

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003
16.04.2005, 13:00
bitnewbie



Toll. Alle Leaks sind anscheinend weg und es funzt immer noch nicht.

Zitat:
** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vbsp.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike\materials
Loading I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...Brush 16747: WARNING, microbrush
2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...Brush 16747: WARNING, microbrush
2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (895.3, -1437.5, 29.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 15923:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (57142 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (57142 bytes)
Static prop models/props_c17/metalladder002.mdl outside the map (867.43, 642.26, 140.00)
Static prop models/props_c17/metalladder002.mdl outside the map (867.72, 641.79, 270.28)
Static prop models/props_c17/metalladder002.mdl outside the map (867.72, 641.79, 398.28)
Static prop models/props_c17/metalladder002.mdl outside the map (867.43, 642.26, 528.00)
Static prop models/props_c17/metalladder002.mdl outside the map (735.43, 641.46, 140.28)
Static prop models/props_c17/metalladder002.mdl outside the map (735.72, 641.00, 270.56)
Static prop models/props_c17/metalladder002.mdl outside the map (735.72, 641.00, 398.56)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vvis.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
reading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.prt
481 portalclusters
1529 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1326)
WARNING: Cluster portals saw into cluster
Optimized: 380 visible clusters (0.00%)
Total clusters visible: 135356
Average clusters visible: 281
Building PAS...
Average clusters audible: 480
visdatasize:58180 compressed from 61568
writing i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
22 minutes, 8 seconds elapsed

** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vrad.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
1464 faces
4 degenerate faces
1319470 square feet [190003792.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1460 patches before subdivision
zero area child patch
zero area child patch
46968 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 747191, max 156
transfer lists: 5.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1713 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 165/8192 1980/98304 ( 2.0%)
brushsides 2839/65536 22712/524288 ( 4.3%)
planes 3714/65536 74280/1310720 ( 5.7%)
vertexes 2842/65536 34104/786432 ( 4.3%)
nodes 1113/65536 35616/2097152 ( 1.7%)
texinfos 144/12288 10368/884736 ( 1.2%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1464/65536 81984/3670016 ( 2.2%)
origfaces 346/65536 19376/3670016 ( 0.5%)
leaves 1121/65536 62776/3670016 ( 1.7%)
leaffaces 1695/65536 3390/131072 ( 2.6%)
leafbrushes 1082/65536 2164/131072 ( 1.7%)
surfedges 8111/512000 32444/2048000 ( 1.6%)
edges 4479/256000 17916/1024000 ( 1.7%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 126/32768 1260/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2157/65536 4314/131072 ( 3.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1539112/0 ( 0.0%)
visdata [variable] 58180/16777216 ( 0.3%)
entdata [variable] 25317/393216 ( 6.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3958 ( 0.0%)
pakfile [variable] 20244/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 57142/4194304 ( 1.4%)
==== Total Win32 BSP file data space used: 2105545 bytes ====

Linux Specific Data:
physicssurface [variable] 57142/6291456 ( 0.9%)
==== Total Linux BSP file data space used: 2105545 bytes ====

Total triangle count: 3798
Writing i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
38 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp" "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike\maps\cgc_training.bsp"

** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\counter-strike source\hl2.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" -dev -console +map "cgc_training"

--

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004
16.04.2005, 13:31
C-Striker



hmm überprüf mal ob du was mit func_details etc optimieren kannst.
ansonsten seh ich keine fehler die zum absturtz führen könnten.

--

"Gott ist im Regen!"

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005
16.04.2005, 13:46
HammerBlade



Das bringen auch func_detail's nichts. Ich frage mich aber gerade wie du es geschaft hast Microbrushes auf der Map hinzubekommen. Ich konnte auch nichts finden was so hartnäckig einen Absturz verursacht. Geholfen hat dann den ganzen Content in ein neues .vmf zu kopieren. Anscheinend ist das .vmf kaputt.

--

"Mit C++ (noch besser mit C) kann man sich _sehr_ leicht in den Fuss schiessen." - theDon
Auspack und freu! - Auszug aus einer, aus dem japanischen übersetzten, Bedienugsanleitung für ein Spielzeugaquarium.
--
Photon Audio Player | Majestic42.net | How To Ask Questions The Smart Way

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006
16.04.2005, 15:17
bitnewbie



Ok. Werde es mal probieren. Danke.
Was sind denn Microbrushes? Bitte nicht lachen.

Edit: Habs reinkopiert...funzt auch nicht. *heul*
Gibts denn was, wie ich ganz leicht func_detail's finden kann?

Edit 2: Im Entity-Report steht kein einziges func_detail.
Was soll ich nun tun? Ist auch keine rote Linie mehr zu sehen, wenn ich auf Load Pointfile gehe.

Edit 3: Vielleicht mal SDK Content Refreshen oder die Configs reseten?

Edit 5:

Zitat:
** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vbsp.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike\materials
Loading I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (56774 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (56774 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vvis.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" -fast "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
reading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.prt
484 portalclusters
1549 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 4456 visible clusters (0.00%)
Total clusters visible: 216598
Average clusters visible: 447
Building PAS...
Average clusters audible: 484
visdatasize:62424 compressed from 61952
writing i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
2 seconds elapsed

** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vrad.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" -noextra "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
1448 faces
4 degenerate faces
1319688 square feet [190035152.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1444 patches before subdivision
zero area child patch
zero area child patch
46778 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (36)
transfers 741803, max 156
transfer lists: 5.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2197 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 163/8192 1956/98304 ( 2.0%)
brushsides 2806/65536 22448/524288 ( 4.3%)
planes 3678/65536 73560/1310720 ( 5.6%)
vertexes 2816/65536 33792/786432 ( 4.3%)
nodes 1106/65536 35392/2097152 ( 1.7%)
texinfos 147/12288 10584/884736 ( 1.2%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1448/65536 81088/3670016 ( 2.2%)
origfaces 347/65536 19432/3670016 ( 0.5%)
leaves 1114/65536 62384/3670016 ( 1.7%)
leaffaces 1755/65536 3510/131072 ( 2.7%)
leafbrushes 1052/65536 2104/131072 ( 1.6%)
surfedges 7989/512000 31956/2048000 ( 1.6%)
edges 4408/256000 17632/1024000 ( 1.7%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 120/32768 1200/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2052/65536 4104/131072 ( 3.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1535536/0 ( 0.0%)
visdata [variable] 62424/16777216 ( 0.4%)
entdata [variable] 25300/393216 ( 6.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4162 ( 0.0%)
pakfile [variable] 20244/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 56774/4194304 ( 1.4%)
==== Total Win32 BSP file data space used: 2102286 bytes ====

Linux Specific Data:
physicssurface [variable] 56774/6291456 ( 0.9%)
==== Total Linux BSP file data space used: 2102286 bytes ====

Total triangle count: 3704
Writing i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
41 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp" "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike\maps\cgc_training.bsp"

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Dieser Beitrag wurde am 16.04.2005 um 17:42 von bitnewbie bearbeitet.
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007
16.04.2005, 20:10
Flow
Moderator


Zitat:
WARNING: node with unbounded volume
Evtl das mal fixen... Erklärung des Fehlers

Du solltest am Besten mal mit FullVis / Rad Extra (bzw -noextra wegnehmen) kompilieren.

Zitat:
WARNING: Cluster portals saw into cluster
K.a was der Fehler jetzt bedeutet :\ - Mit Alt+p evtl mal checken oso?

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008
16.04.2005, 22:01
bitnewbie



Hab schon alles probiert...
Fange einfach nochmal neu an.
Trotzdem THx to euch. :)

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009
16.04.2005, 22:59
gosuke



nutze Check for Problems alt+P - fixe alles was da kommt
microbrushes sind brushes die zu klein gescalt sind - lösch die am besten

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010
17.04.2005, 11:01
C-Striker



Zitat:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (895.3, -1437.5, 29.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 15923:
dieser fehler wird verursacht wenn zuviel verrücktest brushwork die vis berechnung zum kapitulieren bringt. desshalb hab ich gesagt du solltest mal func_details verwenden (nicht suchen). der fehler dürfte zwar in der regel keinen absturz bewirken beheben kannst du ihn aber alle male: einfach das was nicht zu den 4 wänden + decke + boden gehört zu func_detail machen.

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