Toll. Alle Leaks sind anscheinend weg und es funzt immer noch nicht.
** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vbsp.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike\materials
Loading I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...Brush 16747: WARNING, microbrush
2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...Brush 16747: WARNING, microbrush
2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (895.3, -1437.5, 29.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 15923:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (57142 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (57142 bytes)
Static prop models/props_c17/metalladder002.mdl outside the map (867.43, 642.26, 140.00)
Static prop models/props_c17/metalladder002.mdl outside the map (867.72, 641.79, 270.28)
Static prop models/props_c17/metalladder002.mdl outside the map (867.72, 641.79, 398.28)
Static prop models/props_c17/metalladder002.mdl outside the map (867.43, 642.26, 528.00)
Static prop models/props_c17/metalladder002.mdl outside the map (735.43, 641.46, 140.28)
Static prop models/props_c17/metalladder002.mdl outside the map (735.72, 641.00, 270.56)
Static prop models/props_c17/metalladder002.mdl outside the map (735.72, 641.00, 398.56)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vvis.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
reading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.prt
481 portalclusters
1529 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1326)
WARNING: Cluster portals saw into cluster
Optimized: 380 visible clusters (0.00%)
Total clusters visible: 135356
Average clusters visible: 281
Building PAS...
Average clusters audible: 480
visdatasize:58180 compressed from 61568
writing i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
22 minutes, 8 seconds elapsed
** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\sourcesdk\bin\vrad.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
1464 faces
4 degenerate faces
1319470 square feet [190003792.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1460 patches before subdivision
zero area child patch
zero area child patch
46968 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 747191, max 156
transfer lists: 5.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1713 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 165/8192 1980/98304 ( 2.0%)
brushsides 2839/65536 22712/524288 ( 4.3%)
planes 3714/65536 74280/1310720 ( 5.7%)
vertexes 2842/65536 34104/786432 ( 4.3%)
nodes 1113/65536 35616/2097152 ( 1.7%)
texinfos 144/12288 10368/884736 ( 1.2%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1464/65536 81984/3670016 ( 2.2%)
origfaces 346/65536 19376/3670016 ( 0.5%)
leaves 1121/65536 62776/3670016 ( 1.7%)
leaffaces 1695/65536 3390/131072 ( 2.6%)
leafbrushes 1082/65536 2164/131072 ( 1.7%)
surfedges 8111/512000 32444/2048000 ( 1.6%)
edges 4479/256000 17916/1024000 ( 1.7%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 126/32768 1260/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2157/65536 4314/131072 ( 3.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1539112/0 ( 0.0%)
visdata [variable] 58180/16777216 ( 0.3%)
entdata [variable] 25317/393216 ( 6.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3958 ( 0.0%)
pakfile [variable] 20244/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 57142/4194304 ( 1.4%)
==== Total Win32 BSP file data space used: 2105545 bytes ====
Linux Specific Data:
physicssurface [variable] 57142/6291456 ( 0.9%)
==== Total Linux BSP file data space used: 2105545 bytes ====
Total triangle count: 3798
Writing i:\valve\steam\steamapps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp
38 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "I:\Valve\Steam\SteamApps\bitnewbie\sourcesdk_content\cstrike\mapsrc\cgc_training.bsp" "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike\maps\cgc_training.bsp"
** Executing...
** Command: "i:\valve\steam\steamapps\bitnewbie\counter-strike source\hl2.exe"
** Parameters: -game "i:\valve\steam\steamapps\bitnewbie\counter-strike source\cstrike" -dev -console +map "cgc_training"
--