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ich hab ne map gebaut und wollte sie complieren, geht aber net. sobald hl gestartet wird sagt mir die console das er die map net findet. der log analyzer spuckt keine fehler aus:
** Executing... ** Command: Change Directory ** Parameters: F:\Programme\Valve
** Executing... ** Command: Copy File ** Parameters: "F:\Programme\Valve\valve\maps\hausx.map" "F:\Programme\Valve\cstrike\maps\hausx.map"
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe ** Parameters: "F:\Programme\Valve\cstrike\maps\hausx"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: F:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe F:\Programme\Valve\cstrike\maps\hausx Entering F:\Programme\Valve\cstrike\maps\hausx.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...50%...70%... (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 20%...50%...70%... (0.06 seconds)
Including Wadfile: \programme\valve hammer editor\zhlt\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \programme\valve\valve\halflife.wad - Contains 3 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: \programme\valve\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\valve\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: \programme\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programme\valve\valve\camouflage.wad - Contains 3 used textures, 50.00 percent of map (12 textures in wad)
Texture usage is at 0.26 mb (of 4.00 mb MAX) 0.08 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe ** Parameters: "F:\Programme\Valve\cstrike\maps\hausx"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: F:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe F:\Programme\Valve\cstrike\maps\hausx
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'F:\Programme\Valve\cstrike\maps\hausx.prt' 0.34 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe ** Parameters: "F:\Programme\Valve\cstrike\maps\hausx"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: F:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe F:\Programme\Valve\cstrike\maps\hausx 82 portalleafs 203 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) average leafs visible: 27 g_visdatasize:1026 compressed from 902 0.06 seconds elapsed
----- END hlvis -----
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe ** Parameters: "F:\Programme\Valve\cstrike\maps\hausx"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: F:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe F:\Programme\Valve\cstrike\maps\hausx
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
3283 faces Create Patches : 7120 base patches 0 opaque faces 56141 square feet [8084409.50 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.75 seconds) visibility matrix : 3.0 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.30 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.00 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds) Transfer Lists : 2902034 : 2.90M transfers Indices : 134028 : 130.89k bytes Data : 11608136 : 11.07M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.59 seconds) 38.20 seconds elapsed
----- END hlrad -----
** Executing... ** Command: F:\PROGRA~1\Valve\hl.exe ** Parameters: -dev -console +map "hausx"
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