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garnicht der kompliermit ganz normal. und beim cs map start bricht er einfach ab. in der konsole stegt das:
NET Ports: server 27015, client 27005 Server IP address 192.168.178.22:27015 VAC secure mode disabled.
BUILD 3647 SERVER (0 CRC) Server # 1 Adding master server 69.28.151.162:27010 Adding master server 72.165.61.190:27010 SZ_GetSpace: overflow on netchan->message WARNING: reliable overflow for R@ptor Reliable channel
So hier von Valve kompliemirung
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve Hammer Editor\maps\cs\fy_hostage.map" "C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage Entering C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%... (0.00 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%... (0.02 seconds)
Including Wadfile: \programme\valve hammer editor\editor\zhlt.wad - Contains 2 used textures, 40.00 percent of map (8 textures in wad) Using Wadfile: \programme\valve hammer editor\editor\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \programme\valve hammer editor\editor\halflife.wad - Contains 3 used textures, 60.00 percent of map (3116 textures in wad) Using Wadfile: \programme\valve hammer editor\editor\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
added 1 additional animating textures. Texture usage is at 0.08 mb (of 4.00 mb MAX) 0.05 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 100 (0.02 seconds) BSP generation successful, writing portal file 'C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage.prt' SolidBSP [hull 1] 95 (0.02 seconds) SolidBSP [hull 2] 96 (0.02 seconds) SolidBSP [hull 3] 95 (0.00 seconds) 0.05 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Valve\Steam\SteamApps\raptor247\counter-strike\cstrike_german\maps\fy_hostage 29 portalleafs 45 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) average leafs visible: 7 g_visdatasize:162 compressed from 116 0.00 seconds elapsed
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Dieser Beitrag wurde am 21.02.2007 um 19:07 von Raptor247 bearbeitet.
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