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Autor Beitrag
000
10.02.2003, 23:08
G-Fyre



hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Programme\eddi's Help Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-estimate -low -nowadtextures -wadautodetect "C:\Dokumente und Einstellungen\Administrator\Desktop\pool.map"
Entering C:\Dokumente und Einstellungen\Administrator\Desktop\pool.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(2.81 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(5.03 seconds)

Using Wadfile: \sierra\half-life\valve\chateau.wad
........

Texture usage is at 0.22 mb (of 4.00 mb MAX)
8.20 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Programme\eddi's Help Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-low -estimate "C:\Dokumente und Einstellungen\Administrator\Desktop\pool.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Administrator\Desktop\pool.prt'
113.27 seconds elapsed [1m 53s]

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Programme\eddi's Help Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-low -estimate -fast "C:\Dokumente und Einstellungen\Administrator\Desktop\pool.map"
1444 portalleafs
5619 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(47.02 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 425 and 576:
(-351.842 -288.506 361.657)
(-307.709 -415.900 379.637)
(-307.769 -416.000 379.462)
(-377.333 -416.000 240.333)
(-378.000 -404.204 245.508)

average leafs visible: 1229
g_visdatasize:259014 compressed from 261364
47.45 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Programme\eddi's Help Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-low -estimate -sparse -extra -bounce 15 -smooth 85 "C:\Dokumente und Einstellungen\Administrator\Desktop\pool.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 15 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 85.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

3964 faces
Create Patches : 10734 base patches
0 opaque faces
54931 square feet [7910105.50 square inches]
16 direct lights

BuildFacelights:
Malformed face (2425) normal @
(-246.00, -156.00, 332.00)
(-308.00, -156.00, 332.00)
(-308.00, -156.30, 332.00)
(-246.00, -156.30, 332.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

----- END hlrad -----

Im worldcraft hab ich nachgeguckt, bei den koordinaten wo der mir angibt ist nichts, der punkt ist ausserhalb der map, wenn ich in worldcraft options bei fehler finden Texture axis perpindicular to face go to mache, verweist er auf den mittelpunkt des koordinatenkreuzes wo sich nichts befindet (in die mitte), wenn ich auf fix klicke sagt er ir dann keine fehler mehr und wenn ich die map neu oeffne nachdem ich gespeichert hab ist der fehler wieder da

--

Meine erste map : http://www.cs-strike.org/maps/de_ess.zip

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001
12.02.2003, 14:11
the-middleman



such mal nach ner "invalid solid-structure" indem du in WC alt+p drückst

--

Spielen: Prison, Ispatel 4: Classic, Heart of evil
Anschauen: Spirit of Half-Life: Legion

The Trap ist mit abstand die fantastischste Mod die ich seit langem gespielt habe!

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002
12.02.2003, 15:00




---deleted---

--

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