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Autor Beitrag
000
20.01.2004, 18:05
Maultaschenkiffer



Halla!!

Also wenn ich meine map kompiliere kommt keine Fehlermeldung und HL bzw. CS wird normal gestartet dann aber in der Konsole in CS sdagt mir meine MÜllkiste, dass die map nicht gefunden werden konnte.
Die Tutorials mit Fehlerbehebung hab ich auch schon durchgelesen und WC ist meiner meinung nach korrekt eingestellt.

Hier mein kompilerlog:

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001
20.01.2004, 18:06
Maultaschenkiffer



** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\Games\SIERRA\Half-Life"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE
** Parameters: "c:\programme\valve hammer editor\maps\no_name"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "c:\programme\valve hammer editor\maps\no_name"
Entering c:\programme\valve hammer editor\maps\no_name.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds)

Using Wadfile: \programme\games\sierra\half-life\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\valve\halflife.wad
- Contains 1 used texture, 6.67 percent of map (3116 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Including Wadfile: \programme\games\sierra\half-life\valve\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\cstrike\cs_dust.wad
- Contains 12 used textures, 80.00 percent of map (28 textures in wad)
Using Wadfile: \programme\games\sierra\half-life\cstrike\itsitaly.wad
- Contains 2 used textures, 13.33 percent of map (99 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 5 additional animating textures.
Texture usage is at 0.62 mb (of 4.00 mb MAX)
2.52 seconds elapsed

----- END hlcsg -----

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002
20.01.2004, 18:06
Maultaschenkiffer



** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE
** Parameters: "c:\programme\valve hammer editor\maps\no_name"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "c:\programme\valve hammer editor\maps\no_name"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\programme\valve hammer editor\maps\no_name.prt'
3.24 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE
** Parameters: "c:\programme\valve hammer editor\maps\no_name"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "c:\programme\valve hammer editor\maps\no_name"
278 portalleafs
909 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.32 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (51.68 seconds)
average leafs visible: 144
g_visdatasize:9984 compressed from 9730
53.11 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE
** Parameters: "c:\programme\valve hammer editor\maps\no_name"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE "c:\programme\valve hammer editor\maps\no_name"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRAMME\VALVE HAMMER EDITOR\TOOLS\lights.rad']
[1 texlights parsed from 'C:\PROGRAMME\VALVE HAMMER EDITOR\TOOLS\lights.rad']

1162 faces
Create Patches : 7271 base patches
0 opaque faces
80199 square feet [11548791.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.11 seconds)
visibility matrix : 3.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.98 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.90 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.68 seconds)
Transfer Lists : 2934726 : 2.93M transfers
Indices : 1472940 : 1.40M bytes
Data : 11738904 : 11.20M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.04 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.42 seconds)
58.22 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\no_name.bsp" "C:\Programme\Valve Hammer Editor\maps\no_name.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve hammer editor\maps\no_name.pts" "C:\Programme\Valve Hammer Editor\maps\no_name.pts"

** Executing...
** Command: C:\PROGRA~1\GAMES\SIERRA\HALF-L~1\HL.EXE
** Parameters: +map "no_name" -game cstrike -dev -console +deathmatch 1

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003
20.01.2004, 18:07
Snaeng



Da haste wohl was falsch gemacht, zumindest seh ich keine Log ;)
Überprüf ma ob die Map dann auch wirklich im Ordner is nach dem compilen, ob in der Konfiguration der richtige Pfad eingestelt ist, und dass es beim Compilen keine fehler gab

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004
20.01.2004, 18:19
Maultaschenkiffer



Also da wird auch keine .bsp datei erstellt weil die letzte die noch vorhanden ist ist vom 5.1.04. Die map hat ja schon mal funktioniert.
Aber bei ner anderen bsp Datei die auch von mir erstelt worden ist war der letzte zugriff heute aber die letzte VERÄNDERUNG ist auch schon ewig her.

Also irgendwie kommt da keine neue bsp Datei zu stande

HILFE!!!!

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Dieser Beitrag wurde am 20.01.2004 um 18:20 von Maultaschenkiffer bearbeitet.
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005
20.01.2004, 18:22
Snaeng



hmm kann sein dass ich mich irre, aber der speichert di emap doch in de nfalschen ordner.
"** Parameters: "c:\programme\valve hammer editor\maps\no_name.bsp" "C:\Programme\Valve Hammer Editor\maps\no_name.bsp""

musste die map vielleicht mal aus dem Hammer ordner in deinen Half Life ordner kopieren

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006
20.01.2004, 20:13
Maultaschenkiffer



jepp jepp danke

THX Mal wieder fett das es so ein Forum gibt!

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