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Autor Beitrag
000
26.03.2003, 16:08
StErOiD



Also ich starte meine map mit den ZHLT tools in hammer editor zum compilieren mit Full Vis, Extra Rad, BSP und CSG.... er macht alles prima bis dann make_Surfaces nen Windows Fehler hervorruft.... (HLVIS.exe muss geschlossen werden....). so.. und woran kann das liegen.... Fehler waren keine in meiner Log datei...

P.S. kann ich auch BSP, CSG und RAD compilieren und dann danach per MS-DOS eingabeaufforderung noch VIS compilieren??? Oder kann ich das irgendwie einfach manuell machen?

Achja ich habe 2 Stunden in Forensuche rumgeguckt!!!!! NIX!

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Dieser Beitrag wurde am 26.03.2003 um 16:08 von StErOiD bearbeitet.
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001
26.03.2003, 16:11
StErOiD



Das ist die Log ohne Vis...

--------------------------------------------------

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Spiele\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Spiele\half-life\cstrike\test_burg.map" "C:\Programme\Spiele\half-life\cstrike\maps\test_burg.map"

** Executing...
** Command: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLCSG.EXE
** Parameters: "C:\Programme\Spiele\half-life\cstrike\maps\test_burg"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLCSG.EXE C:\Programme\Spiele\half-life\cstrike\maps\test_burg

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Programme\Spiele\half-life\cstrike\maps\test_burg.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.82 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.74 seconds)
Using WAD File: \programme\spiele\half-life\cstrike\cs_burg.wad
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.33 mb (of 4.00 mb MAX)
25.05 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLBSP.EXE
** Parameters: "C:\Programme\Spiele\half-life\cstrike\maps\test_burg"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLBSP.EXE C:\Programme\Spiele\half-life\cstrike\maps\test_burg

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Programme\Spiele\half-life\cstrike\maps\test_burg.prt'
15.32 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLRAD.EXE
** Parameters: -extra "C:\Programme\Spiele\half-life\cstrike\maps\test_burg"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\SPIELE\HALF-L~1\HAMMER\TOOLS\HLRAD.EXE -extra C:\Programme\Spiele\half-life\cstrike\maps\test_burg

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'C:\PROGRAMME\SPIELE\HALF-LIFE\HAMMER\TOOLS\lights.rad']
[1 texlights parsed from 'C:\PROGRAMME\SPIELE\HALF-LIFE\HAMMER\TOOLS\lights.rad']

Warning: No vis information, direct lighting only.
6255 faces
Create Patches : 21673 base patches
0 opaque faces
142717 square feet [20551388.00 square inches]
33 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (589.02 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
590.73 seconds elapsed [9m 50s]

----- END hlrad -----

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