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Hier mein Log:
** Executing... ** Command: Change Directory ** Parameters: D:\Programme\Steam\SteamApps\jennyjen\counter-strike
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\VHE\maps\aim_mwh.map" "D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh.map"
** Executing... ** Command: D:\PROGRA~1\VHE\tools\hlcsg.exe ** Parameters: "D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VHE\tools\hlcsg.exe D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh Entering D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.35 seconds)
Using Wadfile: \programme\steam\steamapps\jennyjen\counter-strike\cstrike\halflife.wad - Contains 11 used textures, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.17 mb (of 4.00 mb MAX) 0.49 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\VHE\tools\hlbsp.exe ** Parameters: "D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VHE\tools\hlbsp.exe D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 266 (0.07 seconds) BSP generation successful, writing portal file 'D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh.prt' SolidBSP [hull 1] 298 (0.09 seconds) SolidBSP [hull 2] 351 (0.06 seconds) SolidBSP [hull 3] 298 (0.09 seconds) 0.69 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\PROGRA~1\VHE\tools\hlvis.exe ** Parameters: "D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VHE\tools\hlvis.exe D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh 108 portalleafs 306 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.34 seconds) average leafs visible: 61 g_visdatasize:1642 compressed from 1512 2.42 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\VHE\tools\hlrad.exe ** Parameters: "D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VHE\tools\hlrad.exe D:\Programme\Steam\SteamApps\jennyjen\counter-strike\cstrike\maps\aim_mwh
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\PROGRA~1\VHE\tools\lights.rad'] [59 texlights parsed from 'D:\PROGRA~1\VHE\tools\lights.rad']
867 faces Create Patches : 14374 base patches 0 opaque faces 109458 square feet [15762056.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...Error: for Face 493 (texture c3a1_crate1) at (512.000 -1279.125 -448.000) (512.000 -1279.000 -448.000) (512.000 -1279.000 -289.000) (512.000 -1279.000 -288.000) (512.000 -1279.125 -288.000) Error: Bad surface extents (14201 x 8) Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
und jetzt die Frage was daran Falsch ist und was ich ändern muss!?
MfG Platze
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