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Autor Beitrag
000
19.01.2006, 00:07
MariX



könnte mir bitte einer den folgenden log analysieren und mir sagen wo der fehler liegt, dich wäre euch sehr dankbar

** Executing...
** Command: "c:\programme\valve\steam\steamapps\killermeergott\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\killermeergott\half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\programme\valve\steam\steamapps\killermeergott\half-life 2\hl2\materials
Loading C:\Programme\Valve\Steam\SteamApps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1.vmf
Brush 3612, Side 2: mirrored plane
Brush 3612: FloatPlane: bad normal
Side 4
Texture: BRICK/BRICKWALL014A

** Executing...
** Command: "c:\programme\valve\steam\steamapps\killermeergott\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\killermeergott\half-life 2\hl2" -fast "C:\Programme\Valve\Steam\SteamApps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1"

Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:\programme\valve\steam\steamapps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1.bsp
reading c:\programme\valve\steam\steamapps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1.prt
LoadPortals: couldn't read c:\programme\valve\steam\steamapps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1.prt

** Executing...
** Command: "c:\programme\valve\steam\steamapps\killermeergott\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\killermeergott\half-life 2\hl2" -noextra "C:\Programme\Valve\Steam\SteamApps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\programme\valve\steam\steamapps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1.bsp
101 faces
14625 square feet [2106038.25 square inches]
0 displacements
0 square feet [0.00 square inches]
101 patches before subdivision
2253 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 175028, max 230
transfer lists: 1.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(410, 344, 289)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(31, 22, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 60/8192 720/98304 ( 0.7%)
brushsides 374/65536 2992/524288 ( 0.6%)
planes 228/65536 4560/1310720 ( 0.3%)
vertexes 193/65536 2316/786432 ( 0.3%)
nodes 70/65536 2240/2097152 ( 0.1%)
texinfos 50/12288 3600/884736 ( 0.4%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 101/65536 5656/3670016 ( 0.2%)
origfaces 85/65536 4760/3670016 ( 0.1%)
leaves 77/65536 2464/2097152 ( 0.1%)
leaffaces 108/65536 216/131072 ( 0.2%)
leafbrushes 90/65536 180/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 788/512000 3152/2048000 ( 0.2%)
edges 448/256000 1792/1024000 ( 0.2%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 7/32768 70/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 126/65536 252/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 55500/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 136/16777216 ( 0.0%)
entdata [variable] 3405/393216 ( 0.9%)
LDR leaf ambient 77/65536 1848/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 14868/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 20878/4194304 ( 0.5%)
==== Total Win32 BSP file data space used: 132535 bytes ====

Linux Specific Data:
physicssurface [variable] 20878/6291456 ( 0.3%)
==== Total Linux BSP file data space used: 132535 bytes ====

Total triangle count: 246
Writing c:\programme\valve\steam\steamapps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\killermeergott\sourcesdk_content\hl2\mapsrc\owned1.bsp" "c:\programme\valve\steam\steamapps\killermeergott\half-life 2\hl2\maps\owned1.bsp"

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001
19.01.2006, 09:27
Alatron



Zitat:
Brush 3612, Side 2: mirrored plane
Brush 3612: FloatPlane: bad normal
Side 4
Texture: BRICK/BRICKWALL014A
Deshalb macht er nicht weiter...

Und jetzt gucken wir noch mal in das Fehler-Wiki:

Zitat:
Brush "##": FloatPlane: bad normal Side "##" Texture:"texture":
http://www.thewall.de/content/half-life_2:fehler_probleme:floatplane
Siehe da: Brush löschen und neu bauen. Einfach im Hammer über Map -> Select Brush... (glaube ich) die Nummer eintippen und der fehlerhafte Brush wird selektiert.

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002
19.01.2006, 14:37
Rapsyx



Find ich klasse, dass man hier neuen leuten den arsch nachtragen muss. wir haben nen log analyzer, wir haben wiki, aber das wäre ja arbeit. außerdem ist das nen scheiß service, wenn man sachen selber machen muss.

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