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Autor Beitrag
000
09.06.2014, 13:32
blackzero



Hallo,
ich habe heute eine Map erstellt, und als ich mit ambient_generic eine Sounddatei eingefügt habe kam folgende Fehlermeldung.

materialPath: D:\Steam\steamapps\common\Portal 2\portal2\materials
Loading D:\Steam\SteamApps\common\Portal 2\sdk_content\maps\The next Story\Chapter 1 Hud.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-128.00 128.00 -144.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -288.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -1280.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 672.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -320.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -320.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1280.0 0.0 -368.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1552.0 0.0 -368.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1808.0 0.0 -368.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 68 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (136871 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 640 texinfos to 235
Reduced 21 texdatas to 20 (572 bytes to 544)
Writing D:\Steam\SteamApps\common\Portal 2\sdk_content\maps\The next Story\Chapter 1 Hud.bsp

nummapplanes: ( 3110 / 65536 )
nummapbrushes: ( 363 / 8192 )
nummapbrushsides: ( 3010 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 12 / 1024 )
num_entities: ( 105 / 16384 )

1 second elapsed

4 threads
reading d:\steam\steamapps\common\portal 2\sdk_content\maps\the next story\Chapter 1 Hud.bsp
reading d:\steam\steamapps\common\portal 2\sdk_content\maps\the next story\Chapter 1 Hud.prt
LoadPortals: couldn't read d:\steam\steamapps\common\portal 2\sdk_content\maps\the next story\Chapter 1 Hud.prt

Habe den Sound jetzt im Editor entfernt und habe trotzdem noch den Fehler.

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001
09.06.2014, 18:12
m_iace



Du hast ein Leak. Wie man dies behebt kann man im folgenden Tutorial nachlesen:
http://www.thewall.de/content/half-life_2:tutorials:leaks

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002
03.12.2014, 06:12
Audionymous



In the compiler's output DOS box, click the icon in the top left, go to Edit>Mark. Click & drag to select the coordinates of the leak (your was -96.00 2159.50 192.00). Right-click to copy (don't select parentheses). In Hammer, select View > Go To Coordinates. Right-click in the text box, paste your coords and hit OK. All views should jump to the coordinate for the leaking brush/entity.

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