Hallo, ich habe heute eine Map erstellt, und als ich mit ambient_generic eine Sounddatei eingefügt habe kam folgende Fehlermeldung.
materialPath: D:\Steam\steamapps\common\Portal 2\portal2\materials Loading D:\Steam\SteamApps\common\Portal 2\sdk_content\maps\The next Story\Chapter 1 Hud.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_dynamic (-128.00 128.00 -144.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -288.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -1280.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 672.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -320.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -320.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1280.0 0.0 -368.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1552.0 0.0 -368.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1808.0 0.0 -368.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 68 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (136871 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 640 texinfos to 235 Reduced 21 texdatas to 20 (572 bytes to 544) Writing D:\Steam\SteamApps\common\Portal 2\sdk_content\maps\The next Story\Chapter 1 Hud.bsp
nummapplanes: ( 3110 / 65536 ) nummapbrushes: ( 363 / 8192 ) nummapbrushsides: ( 3010 / 65536 ) num_map_overlays: ( 0 / 512 ) nummodels: ( 12 / 1024 ) num_entities: ( 105 / 16384 )
1 second elapsed
4 threads reading d:\steam\steamapps\common\portal 2\sdk_content\maps\the next story\Chapter 1 Hud.bsp reading d:\steam\steamapps\common\portal 2\sdk_content\maps\the next story\Chapter 1 Hud.prt LoadPortals: couldn't read d:\steam\steamapps\common\portal 2\sdk_content\maps\the next story\Chapter 1 Hud.prt
Habe den Sound jetzt im Editor entfernt und habe trotzdem noch den Fehler.
--
|