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** Executing... ** Command: "d:\steam\steamapps\maerzler\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\maerzler\counter-strike source\cstrike" "D:\Steam\SteamApps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\steam\steamapps\maerzler\counter-strike source\cstrike\materials Loading D:\Steam\SteamApps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.vmf Can't find surfaceprop stone for material STONE/INFFLRA, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 120 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\Steam\SteamApps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (718807 bytes) Error! prop_static using model "models/props/de_inferno/flower_barrel.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/de_inferno/flower_barrel.mdl"! Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/table_coffee.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4266 texinfos to 3467 Reduced 60 texdatas to 56 (1362 bytes to 1215) Writing D:\Steam\SteamApps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.bsp 15 seconds elapsed
** Executing... ** Command: "d:\steam\steamapps\maerzler\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\steam\steamapps\maerzler\counter-strike source\cstrike" "D:\Steam\SteamApps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading d:\steam\steamapps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.bsp reading d:\steam\steamapps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.prt 2348 portalclusters 7489 numportals Leaf 1584 (portal 4952) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing... ** Command: "d:\steam\steamapps\maerzler\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "d:\steam\steamapps\maerzler\counter-strike source\cstrike" "D:\Steam\SteamApps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.bsp No vis information, direct lighting only. 16126 faces 27 degenerate faces 2812025 square feet [404931616.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) Build Patch/Sample Hash Table(s).....Done<0.2653 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 212/1024 10176/49152 (20.7%) brushes 1504/8192 18048/98304 (18.4%) brushsides 14413/65536 115304/524288 (22.0%) planes 17028/65536 340560/1310720 (26.0%) vertexes 27493/65536 329916/786432 (42.0%) nodes 6107/65536 195424/2097152 ( 9.3%) texinfos 3467/12288 249624/884736 (28.2%) texdata 56/2048 1792/65536 ( 2.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16126/65536 903056/3670016 (24.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 8479/65536 474824/3670016 (12.9%) leaves 6320/65536 202240/2097152 ( 9.6%) leaffaces 25233/65536 50466/131072 (38.5%) leafbrushes 5501/65536 11002/131072 ( 8.4%) areas 2/256 16/2048 ( 0.8%) surfedges 112645/512000 450580/2048000 (22.0%) edges 60146/256000 240584/1024000 (23.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 999/32768 9990/327680 ( 3.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 19017/65536 38034/131072 (29.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5655216/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 248405/393216 (63.2%) LDR leaf ambient 6320/65536 151680/1572864 ( 9.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3644 ( 0.0%) pakfile [variable] 20903/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 718807/4194304 (17.1%) ==== Total Win32 BSP file data space used: 10436649 bytes ====
Total triangle count: 44310 Writing d:\steam\steamapps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.bsp 11 seconds elapsed Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.bsp No vis information, direct lighting only. 16126 faces 27 degenerate faces 2812025 square feet [404931616.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) Build Patch/Sample Hash Table(s).....Done<0.2996 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 212/1024 10176/49152 (20.7%) brushes 1504/8192 18048/98304 (18.4%) brushsides 14413/65536 115304/524288 (22.0%) planes 17028/65536 340560/1310720 (26.0%) vertexes 27493/65536 329916/786432 (42.0%) nodes 6107/65536 195424/2097152 ( 9.3%) texinfos 3467/12288 249624/884736 (28.2%) texdata 56/2048 1792/65536 ( 2.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16126/65536 903056/3670016 (24.6%) hdr faces 16126/65536 903056/3670016 (24.6%) origfaces 8479/65536 474824/3670016 (12.9%) leaves 6320/65536 202240/2097152 ( 9.6%) leaffaces 25233/65536 50466/131072 (38.5%) leafbrushes 5501/65536 11002/131072 ( 8.4%) areas 2/256 16/2048 ( 0.8%) surfedges 112645/512000 450580/2048000 (22.0%) edges 60146/256000 240584/1024000 (23.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 999/32768 9990/327680 ( 3.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 19017/65536 38034/131072 (29.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5655216/0 ( 0.0%) HDR lightdata [variable] 5655216/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 248405/393216 (63.2%) LDR leaf ambient 6320/65536 151680/1572864 ( 9.6%) HDR leaf ambient 6320/65536 151680/1572864 ( 9.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3644 ( 0.0%) pakfile [variable] 20903/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 718807/4194304 (17.1%) ==== Total Win32 BSP file data space used: 17146601 bytes ====
Total triangle count: 44310 Writing d:\steam\steamapps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.bsp 11 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Steam\SteamApps\maerzler\sourcesdk_content\cstrike\mapsrc\my_home#2.bsp" "d:\steam\steamapps\maerzler\counter-strike source\cstrike\maps\my_home#2.bsp"
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