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Erst einmal die struktur der map: Kellerräume, im Mittelalter, Keine Fenster, keine lichtquellen.
Problem: beim light_environment ist "ambient" ja der schattenwert, bei mir ändert sich der schatten keines wegs, bei 70-500 usw. ist alles stock duster, ohne taschenlampe nichts zu sehen. Ich weiß, das es eigentlich heller werden müsste. Die alternative, überall light entities zu platzieren, ist unschön und grässlig. Was kann da defekt sein?
Log: ** Executing... ** Command: "d:\program files\steam\steamapps\rostfreiegabel\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\rostfreiegabel\counter-strike source\cstrike" "D:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\AAAAAAA"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\program files\steam\steamapps\rostfreiegabel\counter-strike source\cstrike\materials Loading D:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\AAAAAAA.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 582 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\AAAAAAA.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt" Can't load skybox file skybox/sky_borealis01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1242485 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8156 texinfos to 3422 Reduced 177 texdatas to 142 (5802 bytes to 4444) Writing D:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\AAAAAAA.bsp 6 seconds elapsed
** Executing... ** Command: "d:\program files\steam\steamapps\rostfreiegabel\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\rostfreiegabel\counter-strike source\cstrike" "D:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\AAAAAAA"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading d:\program files\steam\steamapps\sourcemods\gmod9\maps\AAAAAAA.bsp reading d:\program files\steam\steamapps\sourcemods\gmod9\maps\AAAAAAA.prt 758 portalclusters 2189 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (58) Optimized: 1017 visible clusters (0.00%) Total clusters visible: 157807 Average clusters visible: 208 Building PAS... Average clusters audible: 415 visdatasize:120215 compressed from 145536 writing d:\program files\steam\steamapps\sourcemods\gmod9\maps\AAAAAAA.bsp 58 seconds elapsed
** Executing... ** Command: "d:\program files\steam\steamapps\rostfreiegabel\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\rostfreiegabel\counter-strike source\cstrike" "D:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\AAAAAAA"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\program files\steam\steamapps\sourcemods\gmod9\maps\AAAAAAA.bsp 12819 faces 6 degenerate faces 942520 square feet [135722976.00 square inches] 6 displacements 804 square feet [115881.56 square inches] 12813 patches before subdivision zero area child patch 88551 patches after subdivision 19 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (77) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (102) transfers 13005905, max 840 transfer lists: 99.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(11442, 12344, 11330) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(651, 706, 455) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(40, 44, 22) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(3, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0374 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 192/1024 9216/49152 (18.8%) brushes 2726/8192 32712/98304 (33.3%) brushsides 23632/65536 189056/524288 (36.1%) planes 13690/65536 273800/1310720 (20.9%) vertexes 21999/65536 263988/786432 (33.6%) nodes 6891/65536 220512/2097152 (10.5%) texinfos 3422/12288 246384/884736 (27.8%) texdata 142/2048 4544/65536 ( 6.9%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 206/0 4120/0 ( 0.0%) disp_tris 288/0 576/0 ( 0.0%) disp_lmsamples 1864/0 1864/0 ( 0.0%) faces 12819/65536 717864/3670016 (19.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 10326/65536 578256/3670016 (15.8%) leaves 7084/65536 226688/2097152 (10.8%) leaffaces 15034/65536 30068/131072 (22.9%) leafbrushes 4824/65536 9648/131072 ( 7.4%) areas 2/256 16/2048 ( 0.8%) surfedges 107121/512000 428484/2048000 (20.9%) edges 64127/256000 256508/1024000 (25.0%) LDR worldlights 19/8192 1672/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 832/32768 8320/327680 ( 2.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18939/65536 37878/131072 (28.9%) cubemapsamples 46/1024 736/16384 ( 4.5%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4618964/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 120215/16777216 ( 0.7%) entdata [variable] 177002/393216 (45.0%) LDR leaf ambient 7084/65536 170016/1572864 (10.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9226 ( 0.0%) pakfile [variable] 490480/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1242485/4194304 (29.6%) ==== Total Win32 BSP file data space used: 10363130 bytes ====
Total triangle count: 37479 Writing d:\program files\steam\steamapps\sourcemods\gmod9\maps\AAAAAAA.bsp 3 minutes, 4 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\AAAAAAA.bsp" "d:\program files\steam\steamapps\rostfreiegabel\counter-strike source\cstrike\maps\AAAAAAA.bsp"
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Mein aktuelles Projekt: http://www.youtube.com/watch?v=RwW4XPwD_V0
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