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** Executing... ** Command: Change Directory ** Parameters: "C:\Spiele\Steam\steamapps\anol_l_alternate\counter-strike"
** Executing... ** Command: C:\Spiele\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\spiele\valve hammer editor\maps\de_italienvillage"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\Spiele\VALVEH~1\tools\hlcsg.exe "c:\spiele\valve hammer editor\maps\de_italienvillage" Entering c:\spiele\valve hammer editor\maps\de_italienvillage.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
62 brushes (totalling 348 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.54 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.20 seconds)
Using Wadfile: \spiele\steam\steamapps\anol_l_alternate\counter-strike\cstrike\cs_cbble.wad - Contains 2 used textures, 5.00 percent of map (53 textures in wad) Using Wadfile: \spiele\steam\steamapps\anol_l_alternate\counter-strike\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \spiele\steam\steamapps\anol_l_alternate\counter-strike\cstrike\halflife.wad - Contains 21 used textures, 52.50 percent of map (3116 textures in wad) Using Wadfile: \spiele\steam\steamapps\anol_l_alternate\counter-strike\cstrike\itsitaly.wad - Contains 17 used textures, 42.50 percent of map (99 textures in wad)
added 8 additional animating textures. Texture usage is at 0.67 mb (of 4.00 mb MAX) 1.89 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Spiele\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\spiele\valve hammer editor\maps\de_italienvillage"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\Spiele\VALVEH~1\tools\hlbsp.exe "c:\spiele\valve hammer editor\maps\de_italienvillage"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\spiele\valve hammer editor\maps\de_italienvillage.prt' 1.94 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Spiele\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\spiele\valve hammer editor\maps\de_italienvillage"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\Spiele\VALVEH~1\tools\hlvis.exe "c:\spiele\valve hammer editor\maps\de_italienvillage" 884 portalleafs 2399 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.24 seconds) average leafs visible: 124 g_visdatasize:32130 compressed from 98124 22.63 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\Spiele\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\spiele\valve hammer editor\maps\de_italienvillage"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\Spiele\VALVEH~1\tools\hlrad.exe "c:\spiele\valve hammer editor\maps\de_italienvillage"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Spiele\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\Spiele\VALVEH~1\tools\lights.rad']
[Reading texlights from info_texlights map entity] [5 texlights parsed from info_texlights map entity]
4969 faces Create Patches : 20184 base patches 0 opaque faces 144683 square feet [20834456.00 square inches] 155 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.73 seconds) visibility matrix : 24.3 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.30 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.43 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds) Transfer Lists : 12206408 : 12.21M transfers Indices : 6778020 : 6.46M bytes Data : 48825632 : 46.56M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds) 24.15 seconds elapsed
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\spiele\valve hammer editor\maps\de_italienvillage.bsp" "C:\Users\User\Desktop\Zeug\LAN-GAMES\cs1.6\cstrike\maps\de_italienvillage.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\spiele\valve hammer editor\maps\de_italienvillage.pts" "C:\Users\User\Desktop\Zeug\LAN-GAMES\cs1.6\cstrike\maps\de_italienvillage.pts"
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bla.. ich hab sowieso keine Ahnung ^^
de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.
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