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Autor Beitrag
000
19.04.2002, 18:29
Shuttyman



Also, ich habe schon ein paar maps gemacht und so ziemlich alle tuts durchgeabeitet...

Aber als ich heut ne neue map gemacht hab funtzt das light enviroment nichtmehr....

Dieser fehler kam bisher nur bei dieser map.
Ich hab schon öfter kompilert aber immer das selbe....
(Ich habe die zhlt umbenannt)

Auszug:

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\Worldcraft\qcsg.exe C:\SIERRA\Half-Life\cstrike\maps\cs_indutrie_daniel

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\SIERRA\Half-Life\cstrike\maps\cs_indutrie_daniel.map
CreateBrush:
(0.55 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.94 seconds)
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\cstrike\cstrike.wad
Using WAD File: \programme\worldcraft\linga_all.wad
Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[158:{BAUM03]

Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[159:{BAUM04]

Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[160:{BAUM05]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[166:{BAUM11]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[167:{BAUM12]

Warning: ::: Larger than expected texture (218412 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[238:BUILD01]

Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[247:BUILD10]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[251:BUILD14]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[252:BUILD15]

Warning: ::: Larger than expected texture (283692 bytes) Wad:wad[\programme\worldcraft\linga_all.wad] Texture[253:BUILD16]

Using WAD File: \sierra\half-life\cstrike\credits.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\half-life\cstrike\credits.wad] Texture[858:CAMOFLAGE]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\half-life\cstrike\credits.wad] Texture[859:CAMOFLAGEBLUE]

Using WAD File: \windows\desktop\texes\swat3tex3r-y.wad
Using WAD File: \windows\desktop\texes\swat3tex2i-p.wad
Using WAD File: \windows\desktop\texes\swat3tex1a-g.wad
Using WAD File: \sierra\half-life\cstrike\prodigy.wad
Using WAD File: \sierra\half-life\cstrike\cs_office.wad
Using WAD File: \sierra\half-life\cstrike\shutty.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \windows\desktop\texes\cs_dust.wad
Texture usage is at 0.59 mb (of 4.00 mb MAX)
4.07 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\Worldcraft\qbsp2.exe C:\SIERRA\Half-Life\cstrike\maps\cs_indutrie_daniel

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\cstrike\maps\cs_indutrie_daniel.prt'
1.59 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\Worldcraft\vis.exe C:\SIERRA\Half-Life\cstrike\maps\cs_indutrie_daniel

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

365 portalleafs
1176 numportals
BasePortalVis:
(1.54 seconds)
LeafThread:
(28.45 seconds)
average leafs visible: 117
g_visdatasize:14365 compressed from 16790
30.10 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\Worldcraft\qrad.exe C:\SIERRA\Half-Life\cstrike\maps\cs_indutrie_daniel

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']

1929 faces
Create Patches : 14304 base patches
0 opaque faces
90407 square feet [13018688.00 square inches]
3 direct lights

BuildFacelights:
Malformed face (1920) normal @
(591.00, 132.00, 220.00)
(591.00, 104.00, 220.00)
(625.00, 104.00, 220.00)
(625.00, 132.00, 220.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

----- END hlrad -----

Dann knackt mal die nuss...

--

Vergiss nicht - Egal wie gut du bist, es gibt immer einen der besser ist...

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001
19.04.2002, 18:34
CN



am anfang sin schonmaln paar texes zu gross
bzw. ich würd weniger wads nehmen

abgesehen von andren diversen kompilier fehlern
wie man die weg kriegt wirste sicher selbst rausfinden können
-> compiler error artikel

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002
19.04.2002, 18:38
Shuttyman



Ahhh.. ich sehs auch...
da:

BuildFacelights:
Malformed face (1920) normal @
(591.00, 132.00, 220.00)
(591.00, 104.00, 220.00)
(625.00, 104.00, 220.00)
(625.00, 132.00, 220.00)
--> Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

kk thx

--

Vergiss nicht - Egal wie gut du bist, es gibt immer einen der besser ist...

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003
19.04.2002, 18:39
Megge



das ist nicht der einzige fehlr..

guck ma überall dort, wo ein warning steht..
bei jedem normal-mensch sollte doch bei dem wort ein lämpchen aufgehen...

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