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So ich habe wiedermal versucht eine map zu machen und kam nun wiedermal zu einem Problemchen:
** Executing... ** Command: Change Directory ** Parameters: C:\Steam\SteamApps\sebastian2345\half-life
** Executing... ** Command: Copy File ** Parameters: "C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01.map" "C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01.map"
** Executing... ** Command: C:\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\tools\hlcsg.exe C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01 Entering C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) SetModelCenters: 10%...20%...30%...40%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
Using Wadfile: \dokumente und einstellungen\hamster\desktop\neuer ordner\root\valve\xeno.wad - Contains 3 used textures, 11.11 percent of map (264 textures in wad) Using Wadfile: \dokumente und einstellungen\hamster\desktop\neuer ordner\root\valve\halflife.wad - Contains 24 used textures, 88.89 percent of map (3116 textures in wad) Using Wadfile: \dokumente und einstellungen\hamster\desktop\neuer ordner\root\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 5 additional animating textures. Texture usage is at 0.31 mb (of 4.00 mb MAX) 0.45 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\tools\hlbsp.exe C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...833 (0.06 seconds) BSP generation successful, writing portal file 'C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01.prt' SolidBSP [hull 1] 500...1000...1074 (0.06 seconds) SolidBSP [hull 2] 500...1000...1005 (0.06 seconds) SolidBSP [hull 3] 500...1000...1086 (0.08 seconds) 0.77 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\tools\hlvis.exe C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01 416 portalleafs 1420 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (177.16 seconds) average leafs visible: 218 g_visdatasize:19041 compressed from 21632 177.53 seconds elapsed [2m 57s]
----- END hlvis -----
** Executing... ** Command: C:\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\tools\hlrad.exe C:\Steam\SteamApps\sebastian2345\half-life\valve\maps\Labor01
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\VALVEH~1\tools\lights.rad']
4088 faces Create Patches : 43615 base patches 0 opaque faces 744527 square feet [107211936.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.94 seconds) visibility matrix : 113.4 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (310.67 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
----- END hlrad -----
Nun habe ich erstmal alle unnötigen Programme geschlossen und den Speicher auf C auf über 20Gig vergrößert genauso den virtuellen speicher auf 4096.
Nun ich comeplier das ganze auf einem Ahtlon 64 3400+ mit einem 1Gb Riegel ram
hat jmeand ne Idee wieso dieser Fehler zustande kommt?
Verbraucht rad eventuel mehr rechneleistung und speicher wenn ich kein Licht in die map einbau?
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