Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
09.11.2001, 14:57
Blooddragon



Hi, die Lichter gehen nicht, wenn ich in die map gehe, ist alles normal, bis schon fast sehr hell.
Hier mein compiler Auszug, ist da auch noch ein anderer Fehler außer dem leak?

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\coolmap.map" "C:\Sierra\Counter-Strike\cstrike\maps\coolmap.map"

** Executing...
** Command: C:\Programme\WorldCraft\zhlt\hlcsg.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\coolmap"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\WorldCraft\zhlt\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\coolmap

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Sierra\Counter-Strike\cstrike\maps\coolmap.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (1.31 seconds)
SetModelCenters:
20..40..50..70..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (2.48 seconds)
Using WAD File: \sierra\counter-strike\valve\liquids.wad
Using WAD File: \sierra\counter-strike\valve\halflife.wad
added 9 additional animating textures.
Texture usage is at 0.50 mb (of 4.00 mb MAX)
4.17 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Programme\WorldCraft\zhlt\hlbsp.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\coolmap"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\WorldCraft\zhlt\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\coolmap

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity env_sprite @ (-3296,1952,-3824)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light @ (-2944,2624,-3104)
Warning: === LEAK in hull 2 ===
Entity env_sprite @ (-2400,1984,-3824)
Warning: === LEAK in hull 3 ===
Entity env_sprite @ (-3296,1952,-3824)
4.95 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Programme\WorldCraft\zhlt\hlvis.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\coolmap"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\WorldCraft\zhlt\hlvis.exe C:\Sierra\Counter-Strike\cstrike\maps\coolmap
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\coolmap.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\Programme\WorldCraft\zhlt\hlrad.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\coolmap"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\WorldCraft\zhlt\hlrad.exe C:\Sierra\Counter-Strike\cstrike\maps\coolmap
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\coolmap.log for the cause.

----- END hlrad -----

Schon mal danke im Vorraus.

--

zum Seitenanfang zum Seitenende Profil || Suche
001
09.11.2001, 15:05
Flann



Nein, nur das Leak.
RAD wird nicht ausgeführt wenn du ein Leak in der Map hast, deshalb ist alles so hell.

--

zum Seitenanfang zum Seitenende Profil || Suche
002
09.11.2001, 15:50
Blooddragon



Aso, danke.

--

zum Seitenanfang zum Seitenende Profil || Suche