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Autor Beitrag
000
12.02.2010, 14:59
VanZerg



Ich habe eine 12.000 Unit große Map gebaut. Darin befinden sich 3 Gebäude.
Draußen befindet sich ein Light_enviorement und in den Gebäuden mehrere Lichter.
Am Anfang war die Lichtberechnun kein Thema. Doch plötzlich möchte der Hammer Editor kein Lichht berechnen. Rad scheint nicht zu funktionieren auf der Map. Was ist hier los?

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vanzerg\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\vanzerg\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\vanzerg\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files (x86)\Steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (142.00 -2296.00 -1968.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0, 7680.0, -240.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0, 8192.0, -240.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0, 8192.0, -240.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0, 6656.0, -240.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0, 5632.0, -240.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0, 8192.0, -240.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0, 8192.0, -240.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0, 8192.0, -240.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Brush 749: WARNING, microbrush
Brush 748: WARNING, microbrush
Brush 3578: WARNING, microbrush
Brush 3580: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1412025 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10132 texinfos to 4493
Reduced 168 texdatas to 138 (5203 bytes to 4508)
Writing C:\Program Files (x86)\Steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010.bsp
13 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vanzerg\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\vanzerg\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files (x86)\steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010.bsp
reading c:\program files (x86)\steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010.prt

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\vanzerg\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\vanzerg\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\vanzerg\sourcesdk_content\hl2mp\mapsrc\Bastardos_Industrie_2010.bsp
No vis information, direct lighting only.
29012 faces
numplanes + fakeplanes >= MAX_MAP_PLANES

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\vanzerg\source

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001
12.02.2010, 15:47
m_iace



Zitat:
***leaked***
suchfunktion!
Zitat:
numplanes + fakeplanes >= MAX_MAP_PLANES
das ist der wichtigste fehler http://www.thewall.de/content/half-life_2:fehler_probleme:maxmap

diese fehler dürfte man mit map optimierung lösen können

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