002
04.12.2013, 12:03
Mac
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Hallo Leute,
So, nun ist leider ein Problem aufgetaucht dass mir wohl etwas zu hoch ist:
Es wird, wie der Threadtitel schon sagt, das Licht nicht berechnet, bzw. nur ein Bruchteil davon. Was mich ärgert ist, dass das nicht nachvollziehbar ist :-/
Wenn ich bei meiner Map wo es noch funktioniert hat kleine Veränderungen vornehme, wie z.B. die Buttongröße verändere oder ein paar Einrichtungsgegenstände hinzufüge (prop_physics etc.) taucht plötzlich dieser Fehler auf.
Es ist alles dunkel, so als ob keinerlei Lichter vorhanden wären. Man kann aber die Lampen(Models) noch sehen bzw. die Texturlichter die eigentlich leuchten sollten. Komischerweise funktionieren ein paar normale lights, der Rest der Map sieht aber wie beschrieben dunkel aus.
Was mir beim Compilelog aufgefallen ist folgender Abschnitt:
============================================== 603 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9017501, max 1183 transfer lists: 68.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(461633, 574736, 457822) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(96107, 122055, 99665) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31400, 40120, 31020) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11054, 14086, 10341) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4103, 5186, 3625) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1571, 1963, 1308) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(617, 762, 486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(247, 302, 185) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(101, 122, 72) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(42, 50, 29) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(18, 21, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(8, 9, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(3, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0118 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 164 of 573 (28% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish ===============================================
Dies stammt aus einer früheren Version der Map wo noch alles funktioniert hat.
Jetzt der aktuellen Version wo es dunkel ist:
=============================================== 1047 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9882733, max 1181 transfer lists: 75.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 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0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.0188 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 307 of 1011 (30% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish ===============================================
Warum steht plötzlich in Klammern kein "normaler" Wert mehr? Ich weiß nicht was der Wert beschreiben soll, bzw. wie er zustande kommt, ich vermute aber stark dass das das Problem ist.
Ich hoffe es kann mir wer helfen, hab' in die Map schon zig Stunden gesteckt, bis jetzt lief nämlich alles rund.
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