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huhu^^ ja ein problem gelöst und scho das nächste bzw ist es eher mehr das problem von nem kumpel.
problem: die map auch wenn man "rad" auf normal beim compilieren hat und ein paar lichter drin hat wird die map trodtzem sehr hell angezeigt bzw immer noch wie vorher.
mir ist aufgefallen das beim compilieren ein problem aufgetreten ist.
ich werd mal den log posten und hoffe das mir bzw mein kumpel weiterhelfen kann. (log analyzer haben wir geschickt nur der sagt selber das er es nicht genau weis ^^)
** Executing... ** Command: Change Directory ** Parameters: F:\SIERRA\Half-Life\cstrike
** Executing... ** Command: Copy File ** Parameters: "F:\Programme\ValveHammerEditor\ValveHammerEditorProjekte\maps\de_myroom3.map" "F:\SIERRA\Half-Life\cstrike\maps\de_myroom3.map"
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\zhlt32\hlcsg.exe ** Parameters: "F:\SIERRA\Half-Life\cstrike\maps\de_myroom3"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: F:\PROGRA~1\VALVEH~1\zhlt32\hlcsg.exe F:\SIERRA\Half-Life\cstrike\maps\de_myroom3 Entering F:\SIERRA\Half-Life\cstrike\maps\de_myroom3.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
Using Wadfile: \sierra\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 18 used textures, 90.00 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \sierra\half-life\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\de_vegas.wad - Contains 2 used textures, 10.00 percent of map (101 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
added 2 additional animating textures. Texture usage is at 0.30 mb (of 4.00 mb MAX) 3.25 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\zhlt32\hlbsp.exe ** Parameters: "F:\SIERRA\Half-Life\cstrike\maps\de_myroom3"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: F:\PROGRA~1\VALVEH~1\zhlt32\hlbsp.exe F:\SIERRA\Half-Life\cstrike\maps\de_myroom3
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1168 (0.11 seconds) BSP generation successful, writing portal file 'F:\SIERRA\Half-Life\cstrike\maps\de_myroom3.prt' SolidBSP [hull 1] 500...1000...1329 (0.23 seconds) SolidBSP [hull 2] 500...1000...1085 (0.09 seconds) SolidBSP [hull 3] 500...1000...1418 (0.30 seconds) 3.19 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\zhlt32\hlvis.exe ** Parameters: "F:\SIERRA\Half-Life\cstrike\maps\de_myroom3"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: F:\PROGRA~1\VALVEH~1\zhlt32\hlvis.exe F:\SIERRA\Half-Life\cstrike\maps\de_myroom3 655 portalleafs 2476 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.94 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (996.41 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 72 and 102: (2112.000 2387.049 -551.828) (2111.943 2387.000 -552.000) (2107.834 2391.076 -564.229) (2107.475 2415.000 -564.722) (2112.000 2415.000 -551.146)
Warning: Leaf portals saw into leaf Problem at portal between leaves 77 and 97: (2106.725 2355.688 -831.825) (2109.470 2348.824 -823.588) (2109.552 2348.621 -823.621) (2109.552 2348.621 -928.000) (2106.333 2356.667 -928.000)
average leafs visible: 393 g_visdatasize:46638 compressed from 53710 1001.41 seconds elapsed [16m 41s]
----- END hlvis -----
** Executing... ** Command: F:\PROGRA~1\VALVEH~1\zhlt32\hlrad.exe ** Parameters: "F:\SIERRA\Half-Life\cstrike\maps\de_myroom3"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: F:\PROGRA~1\VALVEH~1\zhlt32\hlrad.exe F:\SIERRA\Half-Life\cstrike\maps\de_myroom3
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'F:\PROGRA~1\VALVEH~1\zhlt32\lights.rad'] [59 texlights parsed from 'F:\PROGRA~1\VALVEH~1\zhlt32\lights.rad']
3157 faces Create Patches : 18062 base patches 0 opaque faces 371693 square feet [53523896.00 square inches] 3 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...Malformed face (1630) normal @ (28.00, 3552.00, -928.00) (28.00, 2956.00, -928.00) (28.00, 2956.00, -921.00) (28.00, 3552.00, -921.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
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