|
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\mathiask98\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\mathiask98\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\mathiask98\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_static (528.00 -432.00 912.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day02_02*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_02rt" Can't load skybox file skybox/sky_day02_02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74528 bytes) Static prop models/props/de_nuke/wall_light.mdl outside the map (528.00, -432.00, 912.00) Error! prop_static using model "models/props/cs_assault/handtruck.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_assault/handtruck.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 277 texinfos to 181 Reduced 88 texdatas to 71 (4449 bytes to 3652) Writing C:\Program Files (x86)\Steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\mathiask98\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\mathiask98\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files (x86)\steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard.bsp reading c:\program files (x86)\steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard.prt
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\mathiask98\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\mathiask98\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard.bsp No vis information, direct lighting only. 1325 faces 161414 square feet [23243634.00 square inches] 0 displacements 0 square feet [0.00 square inches] 27 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) Build Patch/Sample Hash Table(s).....Done<0.0048 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 200/8192 2400/98304 ( 2.4%) brushsides 1204/65536 9632/524288 ( 1.8%) planes 510/65536 10200/1310720 ( 0.8%) vertexes 1983/65536 23796/786432 ( 3.0%) nodes 877/65536 28064/2097152 ( 1.3%) texinfos 181/12288 13032/884736 ( 1.5%) texdata 71/2048 2272/65536 ( 3.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1325/65536 74200/3670016 ( 2.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 622/65536 34832/3670016 ( 0.9%) leaves 887/65536 28384/2097152 ( 1.4%) leaffaces 1479/65536 2958/131072 ( 2.3%) leafbrushes 323/65536 646/131072 ( 0.5%) areas 3/256 24/2048 ( 1.2%) surfedges 8692/512000 34768/2048000 ( 1.7%) edges 5137/256000 20548/1024000 ( 2.0%) LDR worldlights 27/8192 2376/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 104/32768 1040/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1839/65536 3678/131072 ( 2.8%) cubemapsamples 71/1024 1136/16384 ( 6.9%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 751068/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 17717/393216 ( 4.5%) LDR leaf ambient 887/65536 21288/1572864 ( 1.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2986 ( 0.0%) pakfile [variable] 747246/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 74528/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 1906267 bytes ====
Total triangle count: 3554 Writing c:\program files (x86)\steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard.bsp 6 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\mathiask98\sourcesdk_content\cstrike\mapsrc\fy_backyard.bsp" "c:\program files (x86)\steam\steamapps\mathiask98\counter-strike source\cstrike\maps\fy_backyard.bsp"
--
|