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Autor Beitrag
000
19.12.2006, 07:38
Kujin100



Hio Leute :)=
hab nun wieder ein kleines Problem bei meiner Map...
Es ist überall tag hell geworden hängt es davon ab weil ich ein light_spot gemacht habe? Ich habe sonst nirgendswo light angemacht, bzw eingesetzt...
Ich weiß nicht ob der Code nützlich für euch ist, aber ich will es lieber mal dazu posten :)

** Executing...
** Command: Change Directory
** Parameters: D:\Programme\Steam\steamapps\boy6666\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\Counter Strike\maps\de_wos.map" "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos.map"

** Executing...
** Command: D:\PROGRA~1\Steam\COUNTE~1\hlcsg.exe
** Parameters: "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\Steam\COUNTE~1\hlcsg.exe D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos
Entering D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)

Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\halflife.wad
- Contains 22 used textures, 52.38 percent of map (3116 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 9 used textures, 21.43 percent of map (162 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\mad_spain.wad
- Contains 1 used texture, 2.38 percent of map (108 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\cs_havana.wad
- Contains 1 used texture, 2.38 percent of map (122 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\cstraining.wad
- Contains 1 used texture, 2.38 percent of map (24 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\mad_maya.wad
- Contains 1 used texture, 2.38 percent of map (47 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\tswad.wad
- Contains 2 used textures, 4.76 percent of map (29 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\schule.wad
- Contains 1 used texture, 2.38 percent of map (1 textures in wad)
Using Wadfile: \programme\steam\steamapps\boy6666\counter-strike\cstrike_german\toilette.wad
- Contains 4 used textures, 9.52 percent of map (5 textures in wad)

Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 8 additional animating textures.
Texture usage is at 0.95 mb (of 4.00 mb MAX)
0.98 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\PROGRA~1\Steam\COUNTE~1\hlbsp.exe
** Parameters: "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\Steam\COUNTE~1\hlbsp.exe D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 356 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 596, -48,-144)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 339 (0.03 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 596, -48,-144)
SolidBSP [hull 2] 297 (0.03 seconds)
SolidBSP [hull 3] 374 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 596, -48,-144)
0.31 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\PROGRA~1\Steam\COUNTE~1\hlvis.exe
** Parameters: "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\Steam\COUNTE~1\hlvis.exe D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos
>> There was a problem compiling the map.
>> Check the file D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\PROGRA~1\Steam\COUNTE~1\hlrad.exe
** Parameters: -extra "D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\Steam\COUNTE~1\hlrad.exe -extra D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos
>> There was a problem compiling the map.
>> Check the file D:\Programme\Steam\steamapps\boy6666\counter-strike\cstrike_german\maps\de_wos.log for the cause.

----- END hlrad -----

** Executing...
** Command: D:\PROGRA~1\Steam\steam.exe
** Parameters: -game cstrike -dev -console +map "de_wos"
-----------------------------------------------------------------------------
Ich hoffe ihr könnt mir helfen :)

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001
19.12.2006, 08:10
ScyTheMan
Moderator


Zitat:
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 596, -48,-144)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Du hast ein LEAK. Das hätte dir beim Anschauen des Logs auffallen sollen. Und unser Log-Analyzer, den man _vor_ dem Pasten des Compilelogs immer nutzen sollte, hätte dir das auch sagen können.

http://www.thewall.de/forum/showtopic.php?threadid=40026
http://www.thewall.de/forenregeln.php

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