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Hier hab ich noch das Compile log:
** Executing... ** Command: Change Directory ** Parameters: D:\games\Half-Life
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1.map" "D:\Programme\Valve Hammer Editor\maps\changelevel1.map"
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1"
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Programme\Valve Hammer Editor\maps\changelevel1" Entering D:\Programme\Valve Hammer Editor\maps\changelevel1.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.12 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds)
Using Wadfile: \games\cs16\valve\halflife.wad - Contains 70 used textures, 92.11 percent of map (3116 textures in wad) Using Wadfile: \games\half-life\valve\cstrike.wad - Contains 3 used textures, 3.95 percent of map (123 textures in wad) Using Wadfile: \games\half-life\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \games\cs16\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \games\cs16\cstrike\as_tundra.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \games\cs16\cstrike\cra_minimod_wad.wad - Contains 3 used textures, 3.95 percent of map (17 textures in wad) Including Wadfile: \games\cs16\cstrike\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
added 20 additional animating textures. Texture usage is at 1.29 mb (of 4.00 mb MAX) 3.70 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1"
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Programme\Valve Hammer Editor\maps\changelevel1"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1911 (0.36 seconds) BSP generation successful, writing portal file 'D:\Programme\Valve Hammer Editor\maps\changelevel1.prt' SolidBSP [hull 1] 500...1000...1049 (0.13 seconds) SolidBSP [hull 2] 500...978 (0.11 seconds) SolidBSP [hull 3] 500...1000...1498 (0.27 seconds) 2.41 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1"
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "D:\Programme\Valve Hammer Editor\maps\changelevel1" 1069 portalleafs 3662 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.66 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (218.86 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 882 and 880: (-230.684 -1121.158 75.000) (-231.000 -1121.000 72.000) (-232.000 -1122.000 72.000) (-232.000 -1122.000 72.000) (-231.526 -1122.000 75.000)
average leafs visible: 173 g_visdatasize:41988 compressed from 143246 228.63 seconds elapsed [3m 48s]
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1"
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "D:\Programme\Valve Hammer Editor\maps\changelevel1"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad'] [59 texlights parsed from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']
3571 faces Create Patches : 10170 base patches 0 opaque faces 62716 square feet [9031222.00 square inches] 138 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.92 seconds) visibility matrix : 6.2 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.81 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.48 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.63 seconds) Transfer Lists : 3855164 : 3.86M transfers Indices : 3363316 : 3.21M bytes Data : 15420656 : 14.71M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds) 46.98 seconds elapsed
----- END hlrad -----
den"leaf portal saw into leaf" Fehler hab ich schon endteckt, aber kann dieses Problem was damit zutun haben, ich glaube jedenfalls nicht...
-THX für die Antworten-
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Zitat: Agamemnon-Hellmapper: Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken, aber nicht die Community der Elitemapper auf thewall.
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