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000
28.12.2005, 12:04
Cracker



hi leute,

Sry dass ich mit diesem Thema komme, ich weiss, dieses Thema gabs schon ca. 30 Mal, wollte eigentlich CS:S Karte machen, aber Steam SDK funzt ja net, aber egal:

Also ich hab heute mal wieder angefangen mit meinem kleinen Mod für HL1, nunja alles schön und gut, hab mit der Map angefangen bei der ich letzten Monat aufgehört hatte, hab einpaar env_glows reingesetzt und da viel mir schon etwas auf: diese env_glows sind grüne Würfel, sehen genauso aus wie info_targets, nur halt in grün, dann dachte ich mir, nagut wird schon klappen...

aber dann hab ich noch ein Heli Startplatz für den Apache gebaut, monster_apache reingesetzt (dieses Apache Model Monster ding ist riesengross) und dann halt mit zhlt Kompiliert (hab den neuesten, versionsnummer weiss ich jetzt grad ned) dann halt die map in den Modordner "Maps" reinkopiert, HL 1 gestartet, mod ausgewählt, neues Spiel, einfach...

also ich geh dann in den Levelchangetrigger vom Anfangslevel rein, der wirft mich zum level B, aber: Warum sieht die genauso aus wie vor einem Monat, der Apache ist nicht drinnen, die glows funktionieren nicht usw.

Was hab ich da falsch gemacht??? hab schon 3mal Kompiliert und dann die neue .bsp über der anderen kopiert, dann hl gestartet und wieder nix...

Sorry für den langen text, wollte aber genauestens meine Schritte Schildern -THX for Help!!!!!!-

hab auch schonmal den PC neu gestartet

An die Moderatoren: Thread Schliessen, hab nur vergessen die map auch in das Valve "maps" verzeichnis reinzukopieren, sorry für den threadf!!!!

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de


Dieser Beitrag wurde am 28.12.2005 um 12:31 von (PSB)Cracker bearbeitet.
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001
28.12.2005, 12:27
Cracker



Hier hab ich noch das Compile log:

** Executing...
** Command: Change Directory
** Parameters: D:\games\Half-Life

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1.map" "D:\Programme\Valve Hammer Editor\maps\changelevel1.map"

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Programme\Valve Hammer Editor\maps\changelevel1"
Entering D:\Programme\Valve Hammer Editor\maps\changelevel1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.12 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds)

Using Wadfile: \games\cs16\valve\halflife.wad
- Contains 70 used textures, 92.11 percent of map (3116 textures in wad)
Using Wadfile: \games\half-life\valve\cstrike.wad
- Contains 3 used textures, 3.95 percent of map (123 textures in wad)
Using Wadfile: \games\half-life\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\cs16\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\cs16\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \games\cs16\cstrike\cra_minimod_wad.wad
- Contains 3 used textures, 3.95 percent of map (17 textures in wad)
Including Wadfile: \games\cs16\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

added 20 additional animating textures.
Texture usage is at 1.29 mb (of 4.00 mb MAX)
3.70 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Programme\Valve Hammer Editor\maps\changelevel1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1911 (0.36 seconds)
BSP generation successful, writing portal file 'D:\Programme\Valve Hammer Editor\maps\changelevel1.prt'
SolidBSP [hull 1] 500...1000...1049 (0.13 seconds)
SolidBSP [hull 2] 500...978 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1498 (0.27 seconds)
2.41 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe "D:\Programme\Valve Hammer Editor\maps\changelevel1"
1069 portalleafs
3662 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.66 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (218.86 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 882 and 880:
(-230.684 -1121.158 75.000)
(-231.000 -1121.000 72.000)
(-232.000 -1122.000 72.000)
(-232.000 -1122.000 72.000)
(-231.526 -1122.000 75.000)

average leafs visible: 173
g_visdatasize:41988 compressed from 143246
228.63 seconds elapsed [3m 48s]

----- END hlvis -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "D:\Programme\Valve Hammer Editor\maps\changelevel1"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe "D:\Programme\Valve Hammer Editor\maps\changelevel1"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']

3571 faces
Create Patches : 10170 base patches
0 opaque faces
62716 square feet [9031222.00 square inches]
138 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.92 seconds)
visibility matrix : 6.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.81 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.48 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.63 seconds)
Transfer Lists : 3855164 : 3.86M transfers
Indices : 3363316 : 3.21M bytes
Data : 15420656 : 14.71M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
46.98 seconds elapsed

----- END hlrad -----

den"leaf portal saw into leaf" Fehler hab ich schon endteckt, aber kann dieses Problem was damit zutun haben, ich glaube jedenfalls nicht...

-THX für die Antworten-

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de

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002
28.12.2005, 12:32
Cracker



An die Moderatoren: Thread Schliessen, hab nur vergessen die map auch in das Valve "maps" verzeichnis reinzukopieren, sorry für den threadf!!!!

musste neuen Post machen, da: Fehler, post ist zu lang

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de

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003
30.12.2005, 13:19
Adrian_Broher
Admin


Zitat:
(PSB)Cracker postete
An die Moderatoren: Thread Schliessen, hab nur vergessen die map auch in das Valve "maps" verzeichnis reinzukopieren, sorry für den threadf!!!!
done

probiers nächstes mal doch mit einer pm ;)

--

There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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