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Hi Leutz.
Habe mich vor 5 h mal mit dem Thema "wadinclude" auseinandergesetzt.
Habe mir alle tuts reingesaugt, und die Suche betätigt.
Irgendwie funzt das "includen" ja, ...aber irgendwie auch nicht.
Also:
Ich habe mir ne extra kleine Testmap gebaut.
Und diese nur mit Texturen aus dieser.wad ( de_village.wad) versehen.
Nun habe ich, wie ihr unten sehen könnt, den include Befehl richtig eingegeben.
Nach dem Kompilieren habe ich die o.g. wad aus meinem cstrike Ordner entfernt, um zu Testen, ob alles funzt.
Ich starte CS,...starte meine map...
und nach ca. 5 sek bricht CS mit der Fehlermeldung:
WARNING: couldn´t open valve/de_village.wad
ab.
Wie kommt der auf Valve ???
Ich dachte ich hätte die wad included ???(steht zumindest in der wad include list)
Und was mach ich mit der ZHLT.wad ???(die komischerweise auch in der liste steht)
Hier der CA:
** Executing...
** Command: c:\Programme\WorldCraft\hlcsg.exe
** Parameters: -wadinclude c:games\half-life\cstrike\de_village.wad "c:\programme\worldcraft\maps\wdinctes"
hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: "c:\Programme\WorldCraft\hlcsg.exe "-wadinclude c:games\half-life\cstrike\de_village.wad c:\programme\worldcraft\maps\wdinctes
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[c:games\half-life\cstrike\de_village.wad]
entering c:\programme\worldcraft\maps\wdinctes.map
CreateBrush:
50.. (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50.. (0.00 seconds)
Using WAD File: \games\half-life\cstrike\cstrike.wad
Using WAD File: \games\half-life\valve\halflife.wad
Using WAD File: \games\half-life\valve\liquids.wad
Using WAD File: \games\half-life\cstrike\itsitaly.wad
Using WAD File: \games\half-life\cstrike\cs_dust.wad
Using WAD File: \games\half-life\cstrike\cs_bdog.wad
Using WAD File: \games\half-life\cstrike\cs_assault.wad
Using WAD File: \games\half-life\cstrike\de_village.wad
Texture usage is at 0.30 mb (of 4.00 mb MAX)
1.04 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: c:\Programme\WorldCraft\hlbsp.exe
** Parameters: c:\PROGRA~1\WORLDCRA\MAPS\WDINCTES
hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: c:\Programme\WorldCraft\hlbsp.exe c:\PROGRA~1\WORLDCRA\MAPS\WDINCTES
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\PROGRA~1\WORLDCRA\MAPS\WDINCTES.prt'
0.11 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: c:\Programme\WorldCraft\hlvis.exe
** Parameters: "c:\programme\worldcraft\maps\wdinctes"
hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: c:\Programme\WorldCraft\hlvis.exe c:\programme\worldcraft\maps\wdinctes
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
1 portalleafs
0 numportals
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.06 seconds elapsed
----- END hlvis -----
** Executing...
** Command: c:\Programme\WorldCraft\hlrad.exe
** Parameters: -extra c:\PROGRA~1\WORLDCRA\MAPS\WDINCTES
hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: c:\Programme\WorldCraft\hlrad.exe -extra c:\PROGRA~1\WORLDCRA\MAPS\WDINCTES
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
76 faces
Create Patches : 888 base patches
0 opaque faces
18588 square feet [2676736.00 square inches]
1 direct lights
BuildFacelights:
10..30..40..50..60..80..90.. (0.72 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.16 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (0.28 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (0.11 seconds)
Transfer Lists : 624096 transfers
Indices : 6336 bytes
Data : 2496384 bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (0.05 seconds)
FinalLightFace:
10..30..40..50..60..80..90.. (0.38 seconds)
2.91 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\programme\worldcraft\maps\wdinctes.bsp" "C:\games\Half-Life\valve\maps\wdinctes.bsp"
** Executing...
** Command: Change Directory
** Parameters: "C:\games\Half-Life\valve"
** Executing...
** Command: c:\sierra\half-life\hl.exe
** Parameters: -dev -console +map WDINCTES
Sorry, iss etwas länger, da full-compiled. *g*
mfg
Pokefox
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