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Autor Beitrag
000
18.09.2008, 10:35
Cracksoldier



Hi, immer wenn ich meine Map kompilieren erhalte ich folgenden Fehler:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\cstrike

** Executing...
** Command: Copy File
** Parameters: "C:\de_gosch.map" "C:\Users\Cracksoldier\de_gosch.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Users\Cracksoldier\de_gosch"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Users\Cracksoldier\de_gosch
Entering C:\Users\Cracksoldier\de_gosch.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.01 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Users\Cracksoldier\de_gosch"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Users\Cracksoldier\de_gosch

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 34 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 160,-256,-224)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 53 (0.00 seconds)
SolidBSP [hull 2] 57 (0.00 seconds)
SolidBSP [hull 3] 53 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Users\Cracksoldier\de_gosch"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Users\Cracksoldier\de_gosch
>> There was a problem compiling the map.
>> Check the file C:\Users\Cracksoldier\de_gosch.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Users\Cracksoldier\de_gosch"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Users\Cracksoldier\de_gosch
>> There was a problem compiling the map.
>> Check the file C:\Users\Cracksoldier\de_gosch.log for the cause.

----- END hlrad -----

Ich weiß zwar was ein Leak ist jedoch weiß ich net wie ich denn
Fehler entfernen kann.

DL Map: http://uploaded.to/?id=p52kbk

MFG Cracksoldier

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001
18.09.2008, 11:20
Krifitze



Zitat:
Ich weiß zwar was ein Leak ist jedoch weiß ich net wie ich denn
Fehler entfernen kann.
Schön, dass du uns das mitteilst.

- Forensuche
- Tutorials
- FAQ
- Google

btw: Frage fehlt.

--

Website


Dieser Beitrag wurde am 18.09.2008 um 11:20 von Krifitze bearbeitet.
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002
18.09.2008, 21:05
Cracksoldier



Hi, meine Frage war wie ich am besten gegen Leaks vorgehe also sprich sie entferne
hab denn Fehler schon gefunden hatte aus versehen denn boden aus wasser gemacht.

MFG

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003
14.10.2008, 13:31
mapping_dork



Thema geschlossen?

--

" Never argue with an idiot. He'll drag you down to his level and then beat you with experience. "

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004
21.12.2008, 20:19
SkillBurn



omg also geh in die tutorial abteiliung und suche nach leaks! da steht was das is und wie man sie entfernt. wirksam entfernen gibts nicht! entweder du entfernst oder du entfernst nicht.

--

Ich will die welt verbessern doch gott rückt die vmf datei nicht raus!

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