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Autor Beitrag
000
15.04.2007, 18:19
fighterxx



ich finde meine Leaks nicht ich hab schon alles mal durchkämmt....

Hier ein Screenshot vom hammer editor:
http://img156.imageshack.us/img156/9531/unbenannttc2.png
Wie soll ich hier die Leaks finden???

Wenn jem. so nett wäre und mir die Leaks sucht, dann kann er mit diesem Link meine Map downloaden:
http://www.kram-hochladen.de/download.php?id=NjA5ODE=

Hier ist noch der Bericht:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Steam\SteamApps\fighte\condition zero

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\maps\jump1.map" "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1.map"

** Executing...
** Command: C:\DOKUME~1\ogame\Desktop\ZHLT34~1\hlcsg.exe
** Parameters: "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\ogame\Desktop\ZHLT34~1\hlcsg.exe "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1"
Entering C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
10%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds)

Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\1.wad
- Contains 1 used texture, 4.55 percent of map (74 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\1shoothouse.wad
- Contains 3 used textures, 13.64 percent of map (61 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\52.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\clanlogo.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\jos.wad
- Contains 1 used texture, 4.55 percent of map (24 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\kp-tex01.wad
- Contains 4 used textures, 18.18 percent of map (73 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\mad_spain.wad
- Contains 4 used textures, 18.18 percent of map (108 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\mad_spain_addon.wad
- Contains 3 used textures, 13.64 percent of map (14 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\rome1.wad
- Warning: Larger than expected texture (322112 bytes): 'ROMEIMAGE1'
- Contains 3 used textures, 13.64 percent of map (69 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\sniper1.wad
- Contains 0 used textures, 0.00 percent of map (63 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\steam\steamapps\fighte\condition zero\czero_german\xeno1.wad
- Contains 3 used textures, 13.64 percent of map (264 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 2 additional animating textures.
Texture usage is at 1.17 mb (of 4.00 mb MAX)
0.97 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\ogame\Desktop\ZHLT34~1\hlbsp.exe
** Parameters: "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\ogame\Desktop\ZHLT34~1\hlbsp.exe "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...712 (0.14 seconds)
Warning: === LEAK in hull 0 ===
Entity info_teleport_destination @ (-1448, 444, -52)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...571 (0.11 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ (-714, -83,-2136)
SolidBSP [hull 2] 500...574 (0.11 seconds)
Warning: === LEAK in hull 2 ===
Entity info_teleport_destination @ ( 210,-701, -42)
SolidBSP [hull 3] 500...622 (0.11 seconds)
Warning: === LEAK in hull 3 ===
Entity armoury_entity @ (-1055,-787,-2304)
1.72 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\ogame\Desktop\ZHLT34~1\hlvis.exe
** Parameters: "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\ogame\Desktop\ZHLT34~1\hlvis.exe "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\ogame\Desktop\ZHLT34~1\hlrad.exe
** Parameters: -extra "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\ogame\Desktop\ZHLT34~1\hlrad.exe -extra "C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Steam\SteamApps\fighte\condition zero\czero_german\maps\jump1.log for the cause.

----- END hlrad -----

--

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001
15.04.2007, 18:30
Schmogel



Zitat:
Wie soll ich hier die Leaks finden???
dein problem: entitys berühren das nichts. stell deine 3D ansicht mal auf "3D flat". alles was pink ist sind entitys, die das nichts berühren

außerdem solltest du ordentlicher mappen, du hast teilweise ritzen drin und blöcke ineinander, das erzeugt probleme

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Dieser Beitrag wurde am 15.04.2007 um 18:35 von Schmogel bearbeitet.
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002
15.04.2007, 18:34
Schmogel



sorry doppelpost, internet hat gespackt

--


Dieser Beitrag wurde am 15.04.2007 um 18:35 von Schmogel bearbeitet.
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003
15.04.2007, 18:47
fighterxx



Zitat:
außerdem solltest du ordentlicher mappen, du hast teilweise ritzen drin und blöcke ineinander, das erzeugt probleme
das wusste ich auch.
ich glaube du möchtest die map nicht sehen die ich vorher hatte!!

Zitat:
dein problem: entitys berühren das nichts. stell deine 3D ansicht mal auf "3D flat". alles was pink ist sind entitys, die das nichts berühren
sind die wände auch entities??? d.h. ich müsste eine wand um diese machen??
was meinst du mit nichts das schwarze ganz aussen oder die Luft???

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004
15.04.2007, 18:57
Schmogel



mit nichts meine ich das void

ich habe vorhin vergessen zu sagen, dass wenn man außerhalb der map in der 3D-ansicht ist und dann pinke stellen sieht, dass das dann leak erzeugende entities sind. bei dir zum beispiel ein teleporter und eine func_wall und noch nen paar mehr. die dann so wegbewegen, dass sie nicht mehr ins void ragen, oder dahinter einen sky bauen, falls es fenster sein sollen oder etwas anderes, wo man durchsehen kann.

und zum unordentlich mappen: stell dein grid mal auf 16, dann sieht man besser, ob die blöcke sich berühren oder ob lücken drin sind. nur für feine sachen, wie dünne scheiben das grid verkleinern

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Dieser Beitrag wurde am 15.04.2007 um 19:01 von Schmogel bearbeitet.
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