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Ich habe die map eigentlich sehr sauber zusammengebaut, und darauf geachtet, dass keine Leaks entstehen.und es besteht auch keine möglichkeit, dass ein leak ensteht.trotzdem steht in zeile 19 des compile-logs, dass da ein leak ist.und wenn ich nun mit der move funktion zu den koordinaten hingehe, dann ist da nichts.ausserdem geht die linie des point-files durch eine solide wand,welche auch KEIN brush entity ist..
Hier mein compile log.
** Executing... ** Command: "f:\games\steam\steamapps\oddjobshut2\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "f:\games\steam\steamapps\oddjobshut2\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Tibor\Desktop\scheissmapkacke\cs_minimetzel_remake"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: f:\games\steam\steamapps\oddjobshut2\counter-strike source\cstrike\materials Loading C:\Dokumente und Einstellungen\Tibor\Desktop\scheissmapkacke\cs_minimetzel_remake.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_terrorist (-199.00 -23.00 -155.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt" Can't load skybox file skybox/hav to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (23520 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 96 texinfos to 73 Reduced 19 texdatas to 19 (444 bytes to 444) Writing C:\Dokumente und Einstellungen\Tibor\Desktop\scheissmapkacke\cs_minimetzel_remake.bsp 1 second elapsed
** Executing... ** Command: "f:\games\steam\steamapps\oddjobshut2\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "f:\games\steam\steamapps\oddjobshut2\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Tibor\Desktop\scheissmapkacke\cs_minimetzel_remake"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\dokumente und einstellungen\tibor\desktop\scheissmapkacke\cs_minimetzel_remake.bsp reading c:\dokumente und einstellungen\tibor\desktop\scheissmapkacke\cs_minimetzel_remake.prt LoadPortals: couldn't read c:\dokumente und einstellungen\tibor\desktop\scheissmapkacke\cs_minimetzel_remake.prt
** Executing... ** Command: "f:\games\steam\steamapps\oddjobshut2\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "f:\games\steam\steamapps\oddjobshut2\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Tibor\Desktop\scheissmapkacke\cs_minimetzel_remake"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\tibor\desktop\scheissmapkacke\cs_minimetzel_remake.bsp No vis information, direct lighting only. 468 faces 66620 square feet [9593333.00 square inches] 0 displacements 0 square feet [0.00 square inches] 7 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26) Build Patch/Sample Hash Table(s).....Done<0.0061 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 6/1024 288/49152 ( 0.6%) brushes 60/8192 720/98304 ( 0.7%) brushsides 366/65536 2928/524288 ( 0.6%) planes 272/65536 5440/1310720 ( 0.4%) vertexes 653/65536 7836/786432 ( 1.0%) nodes 341/65536 10912/2097152 ( 0.5%) texinfos 73/12288 5256/884736 ( 0.6%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 468/65536 26208/3670016 ( 0.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 231/65536 12936/3670016 ( 0.4%) leaves 348/65536 11136/2097152 ( 0.5%) leaffaces 549/65536 1098/131072 ( 0.8%) leafbrushes 139/65536 278/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 3128/512000 12512/2048000 ( 0.6%) edges 1813/256000 7252/1024000 ( 0.7%) LDR worldlights 7/8192 616/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 36/32768 360/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 552/65536 1104/131072 ( 0.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 236636/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 12639/393216 ( 3.2%) LDR leaf ambient 348/65536 8352/1572864 ( 0.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1848 ( 0.1%) pakfile [variable] 10034/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 23520/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 398687 bytes ====
Total triangle count: 1264 Writing c:\dokumente und einstellungen\tibor\desktop\scheissmapkacke\cs_minimetzel_remake.bsp 26 seconds elapsed Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\tibor\desktop\scheissmapkacke\cs_minimetzel_remake.bsp No vis information, direct lighting only. 468 faces 66620 square feet [9593333.00 square inches] 0 displacements 0 square feet [0.00 square inches] 7 direct lights BuildFacelights: 0...1 ** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Tibor\Desktop\scheissmapkacke\cs_minimetzel_remake.bsp" "F:\Games\Eigene Source-maps\cs_minimetzel_remake.bsp"
danke im voraus schonmal.
mfg oddjob
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(\_/) (X.x) (> < ) Bunny is dead, so dont copy him into your signature! suche hier bevor du dumme Fragen stellst!
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