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Autor Beitrag
000
11.01.2001, 20:07
Roadrunner



Wie kann ich auf einer Map in WC am schnellsten ein Leak finden....
hab gerade eins nur wo?

Hier der Log-Auszug:

** Executing...
** Command: Change Directory
** Parameters: C:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Half-Life\cstrike\maps\de_dust2001.map" "C:\Half-Life\cstrike\maps\de_dust2001.map"

** Executing...
** Command: C:\Half-Life\cstrike\hlcsg.exe
** Parameters: "C:\Half-Life\cstrike\maps\de_dust2001"

hlcsg v2.2.2 rel (Jul 21 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Half-Life\cstrike\hlcsg.exe C:\Half-Life\cstrike\maps\de_dust2001

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

glview [ off ] [ off ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Half-Life\cstrike\maps\de_dust2001.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (9.830000 seconds)
SetModelCenters:
60..70..80..90.. (0.000000 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (6.309999 seconds)
Using WAD File: \half-life\cstrike\cs_dust.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\cstrike\decals.wad
added 9 additional animating textures.
Texture usage is at 0.97 mb (of 4.00 mb MAX)
16.42 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Half-Life\cstrike\hlbsp.exe
** Parameters: "C:\Half-Life\cstrike\maps\de_dust2001"

hlbsp v2.2.2 rel (Jul 21 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Half-Life\cstrike\hlbsp.exe C:\Half-Life\cstrike\maps\de_dust2001

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: LEAK LEAK LEAK
Warning: MakeNodePortal:new portal was clipped away from node@(1585,64,154)-(1648,96,176)
Warning: LEAK LEAK LEAK
Warning: LEAK LEAK LEAK
Warning: LEAK LEAK LEAK
9.77 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Half-Life\cstrike\hlvis.exe
** Parameters: "C:\Half-Life\cstrike\maps\de_dust2001"

hlvis v2.2.2 rel (Jul 21 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Half-Life\cstrike\hlvis.exe C:\Half-Life\cstrike\maps\de_dust2001

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

Error: LoadPortals: could not read file C:\Half-Life\cstrike\maps\de_dust2001.prt
No vising performed

----- END hlvis -----

** Executing...
** Command: C:\Half-Life\cstrike\hlrad.exe
** Parameters: "C:\Half-Life\cstrike\maps\de_dust2001"

hlrad v2.2.2 rel (Jul 21 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Half-Life\cstrike\hlrad.exe C:\Half-Life\cstrike\maps\de_dust2001
>> ERRORLOG C:\Half-Life\cstrike\maps\de_dust2001.err detected, hlrad processing halted
>> If you have fixed the problem, you can delete the file and rerun hlrad
----- END hlrad -----

Bye Road

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001
11.01.2001, 20:10
micro



... schau mal nach der option "load pointfile" (ich glaube unter "map") und dann öffne im auftauchenden fenster die datei de_dust2001.prt

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002
11.01.2001, 20:20
Roadrunner



Und was bringen mir die DIcken roten Linien jetzt sagt mir nix...HILFE!

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003
11.01.2001, 20:26
micro



die roten linien sollten dich direkt zum leak führen.
achso: das ganze poinfile zeugs kannst du auch in hl machen, in dem du in der console "poinfile" eingibst. in hl ist es meistens einfacher zu erkennen.

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004
11.01.2001, 20:52
Roadrunner



Und wie soll ich bei den gewirr finden...lol
ich glaub ich fang von vorn an...

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