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26.03.2008, 12:42
Hightower
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Hallo,
obwohl ich nur ein wenig an meiner Map geändert habe (ein paar Brushes und Entitys eingefügt), benötigt meine Map anstatt wie bisher ca. 2 Stunden nun ca. volle 8 Stunden. Kann es sein das Valve mit dem letzten Update für das SDK mal wieder Mist gebaut hat oder liegt es evtl. doch an meiner Map. Kann ich mir aber ehrlich gesagt nicht vorstellen. Mein Compilelog sah aus wie immer. Keine Fehlermeldungen oder sonst was ungewöhnliches.
MFG
Hightower
:-)
PS: Hier mal mein Compilelog:
materialPath: c:\spiele\half-life 2\steamapps\bodobomber\counter-strike source\cstrike\materials Loading C:\Spiele\Half-Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\Test.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1236 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (6) writing C:\Spiele\Half-Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\Test.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day02_03*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_03rt" Can't load skybox file skybox/sky_day02_03 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (2150342 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3712 texinfos to 2477 Reduced 226 texdatas to 217 (5463 bytes to 5184) Writing C:\Spiele\Half-Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\Test.bsp 45 seconds elapsed
2 threads reading c:\spiele\half-life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\Test.bsp reading c:\spiele\half-life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\Test.prt 2235 portalclusters 4916 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4219 visible clusters (0.00%) Total clusters visible: 1153586 Average clusters visible: 516 Building PAS... Average clusters audible: 1850 visdatasize:937661 compressed from 1251600 writing c:\spiele\half-life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\Test.bsp 7 hours, 56 minutes, 51 seconds elapsed
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\spiele\half-life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\Test.bsp 17183 faces 1009384 square feet [145351392.00 square inches] 94 displacements 34680 square feet [4993987.50 square inches] 17183 patches before subdivision 105839 patches after subdivision 85 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34754111, max 3989 transfer lists: 265.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(281867, 250320, 196797) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(54080, 43106, 26620) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13110, 9540, 4747) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3735, 2491, 985) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1175, 728, 238) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(400, 231, 63) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(143, 78, 18) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(53, 27, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(20, 10, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(8, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1994 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 39/1024 1872/49152 ( 3.8%) brushes 6011/8192 72132/98304 (73.4%) brushsides 37704/65536 301632/524288 (57.5%) planes 5336/65536 106720/1310720 ( 8.1%) vertexes 34188/65536 410256/786432 (52.2%) nodes 5330/65536 170560/2097152 ( 8.1%) texinfos 2477/12288 178344/884736 (20.2%) texdata 217/2048 6944/65536 (10.6%) dispinfos 94/0 16544/0 ( 0.0%) disp_verts 4854/0 97080/0 ( 0.0%) disp_tris 7328/0 14656/0 ( 0.0%) disp_lmsamples 94100/0 94100/0 ( 0.0%) faces 17183/65536 962248/3670016 (26.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 13243/65536 741608/3670016 (20.2%) leaves 5370/65536 171840/2097152 ( 8.2%) leaffaces 20072/65536 40144/131072 (30.6%) leafbrushes 9629/65536 19258/131072 (14.7%) areas 3/256 24/2048 ( 1.2%) surfedges 140159/512000 560636/2048000 (27.4%) edges 91321/256000 365284/1024000 (35.7%) LDR worldlights 84/8192 7392/720896 ( 1.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 2287/32768 22870/327680 ( 7.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 50115/65536 100230/131072 (76.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 72/512 25344/180224 (14.1%) LDR lightdata [variable] 4034204/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 937661/16777216 ( 5.6%) entdata [variable] 321983/393216 (81.9%) VERY FULL! LDR leaf ambient 5370/65536 128880/1572864 ( 8.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/57794 ( 0.0%) pakfile [variable] 21849/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 2150342/4194304 (51.3%) ==== Total Win32 BSP file data space used: 12082639 bytes ====
Total triangle count: 52476 Writing c:\spiele\half-life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\Test.bsp 28 minutes, 6 seconds elapsed
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